Capcom confirms more Resident Evil remakes coming, hints at Code Veronica

They allow current players to experience these games
Capcom producer Yasuhiro Anpo explains the studio's commitment to continuing Resident Evil remakes.

At the PlayStation Partner Awards, Capcom producer Yasuhiro Anpo signaled that the studio's commitment to reimagining its classic Resident Evil titles is far from finished. Having already delivered three critically and commercially successful remakes through its RE Engine, Capcom now looks forward with quiet confidence, promising future announcements about which beloved chapter of survival horror will be next to receive a modern rebirth. In an industry that often races toward the new, Capcom's deliberate return to its own past speaks to something enduring — the belief that great stories deserve to be rediscovered by every generation.

  • Capcom's remake machine is accelerating, not slowing — producer Yasuhiro Anpo publicly committed to more Resident Evil reimaginings at the PlayStation Partner Awards.
  • Three RE Engine remakes have already landed with both critical praise and strong sales, giving the studio the confidence and momentum to press forward.
  • Resident Evil: Code Veronica sits at the center of fan speculation — a narratively vital but mechanically dated 2000 title that has long existed in franchise limbo without a number to its name.
  • The game's fixed cameras and tank controls feel like relics of another era, making it a natural target for the kind of visual and mechanical overhaul Capcom has proven it can deliver.
  • No official title has been confirmed yet — Capcom is asking players to stay tuned, keeping the next remake shrouded in deliberate anticipation.

Capcom has made clear it has no plans to stop remaking its classic Resident Evil titles. At the PlayStation Partner Awards, producer Yasuhiro Anpo confirmed the studio intends to continue reimagining its back catalog for modern audiences, following the strong reception of its three RE Engine remakes — covering the first, second, and fourth entries in the franchise. "We want to continue making more," Anpo said, promising that the next candidate would be announced in due time.

The game most fans are watching is Resident Evil: Code Veronica, a title with a complicated history. Originally conceived as the third numbered entry in the series, contractual issues with PlayStation led Capcom to release it without a number in 2000 for the Dreamcast — leaving it narratively central but perpetually on the margins. The game follows Claire Redfield, captured while infiltrating an Umbrella facility, who finds herself stranded on a zombie-infested island. Her distress signal eventually reaches her brother Chris, setting up a survival horror story that also features the iconic Albert Wesker.

Code Veronica's fixed camera angles and tank controls are firmly rooted in the design sensibilities of the late 1990s — functional then, but difficult for modern players to embrace. Its importance to the franchise's larger mythology, paired with its dated presentation, makes it the most logical next step for Capcom's remake strategy. Whether Code Veronica is truly next or another title surprises fans, Capcom's track record suggests it will continue returning to its past with both care and ambition.

Capcom has no intention of slowing down its remake machine. At the PlayStation Partner Awards, producer Yasuhiro Anpo made clear that the studio plans to keep reimagining its classic Resident Evil titles for modern audiences, even as speculation swirls about which game might be next in line for the treatment.

The company has already released three remakes built on its RE Engine—versions of the first game, the second, and the fourth—and all three have found commercial and critical success. That track record has emboldened Capcom to commit to more. "We've released three remakes so far, and they've all been very well received," Anpo said during the awards ceremony. "They allow current players to experience these games. As someone who loves the old titles, I'm happy to do this, and we want to continue making more. Which game gets a remake next is something we'll announce in the future, so stay tuned."

The most obvious candidate is Resident Evil: Code Veronica, a game that has long occupied an awkward position in the franchise's history. Released in 2000 for the Dreamcast, Code Veronica was originally meant to be the third numbered entry in the series. But contractual complications with PlayStation led Capcom to release Resident Evil 3 as a separate game instead—a solo adventure for Jill Valentine against the relentless Nemesis. Code Veronica remained part of the main narrative thread, but without a number attached to its name, it has existed in a kind of limbo ever since.

The game follows Claire Redfield after her capture while attempting to infiltrate an Umbrella facility in Paris. She finds herself imprisoned on Rockfort Island, which turns out to be infested with the undead. Desperate, she contacts Leon S. Kennedy, who relays her distress signal to her brother Chris. What unfolds is a survival horror story pitting the Redfield siblings against the island's horrors, including the Ashford family and the series' legendary antagonist Albert Wesker.

Code Veronica remains visually and mechanically locked in the late 1990s and early 2000s. It uses a fixed camera perspective and tank-like controls—design choices that made sense two decades ago but feel archaic now. The game's narrative importance to the franchise's larger story, combined with its dated presentation, makes it a natural candidate for modernization. A remake would give the game the visual overhaul and gameplay refinements that could introduce it to players who never experienced the original, while allowing longtime fans to revisit the story with contemporary mechanics.

Capcom has proven it knows how to handle these remakes. The company has struck a balance between respecting the source material and updating it for current expectations. Whether Code Veronica is indeed next, or whether Capcom has another title in mind, the studio's commitment to the remake strategy suggests the Resident Evil franchise will continue to mine its past for years to come.

We've released three remakes so far, and they've all been very well received. As someone who loves the old titles, I'm happy to do this, and we want to continue making more.
— Yasuhiro Anpo, Capcom producer
The Hearth Conversation Another angle on the story
Inventor

Why does Capcom keep remaking these old games instead of just making new ones?

Model

Because the remakes work. They sell, they're well-received, and they let people who never played the originals experience those stories with modern graphics and controls. It's not laziness—it's a proven formula.

Inventor

But Code Veronica specifically—why that one? Why not just move forward?

Model

Code Veronica has a problem. It was supposed to be RE3, but PlayStation contracts got in the way, so it got sidelined. It's part of the main story, but it feels forgotten. A remake fixes that.

Inventor

The original game is from 2000. Is it really that unplayable now?

Model

The fixed camera and tank controls were standard then. Now they feel suffocating. A modern version would let the story breathe without fighting the interface.

Inventor

What does Anpo's statement actually tell us? Is Code Veronica confirmed?

Model

No. He's being careful. He said they'll announce which game is next, which means nothing is official yet. But Code Veronica is the obvious choice—it's the gap in the franchise that needs filling.

Inventor

Could they remake something else entirely?

Model

Possibly. But Code Veronica has narrative weight and mechanical problems that make it the strongest candidate. It's the game that makes the most sense to fix.

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