Complete guide to all 10 grave locations on Far Far West's Far West map

Find all ten, and the game rewards you with 1,000 souls
Collecting all graves on the Far West map unlocks currency and progress toward the Gravekeeper skin.

In the digital frontier of Far Far West, players traverse a map called Far West — a land of coastal cliffs, ruined towns, and crashed spacecraft — searching for ten hidden graves scattered across its terrain. The hunt is ancient in spirit: a seeker moving through a strange world, gathering what the dead have left behind. Each grave found brings a reward of souls, that oldest of currencies, and progress toward a mark of distinction — the Gravekeeper skin — that tells others you have done the quiet, patient work of remembrance.

  • Ten graves lie hidden across wildly varied terrain — from coastal beaches to outhouse interiors to the shadow of a crashed UFO — and finding them all demands both exploration and platforming skill.
  • Some graves are locked behind jump-height upgrades or multi-step climbing routes, creating real friction for players who arrive underprepared.
  • A numbered guide map offers a sequenced path through all ten locations, cutting down on backtracking and turning a sprawling hunt into a navigable journey.
  • Collecting all ten rewards players with 1,000 souls — in-game currency that feeds directly into unlocking the coveted Gravekeeper cosmetic skin.
  • The Far West grave hunt sits within a larger system spanning Desert and Canyon maps, meaning this is one chapter in a longer completionist arc.

Far Far West takes its naming seriously — the game is called Far Far West, the map you explore is called Far West, and a Far Far North map waits beyond that. The redundancy is intentional, and you learn to live with it.

On the Far West map, ten graves are hidden across terrain that shifts from coastal cliffs to burnt-out towns to the wreckage of a crashed spacecraft. Find all ten and the game grants 1,000 souls — currency that moves you toward the Gravekeeper skin, a cosmetic that marks you as someone who has done the work.

The graves range from easy to earn to genuinely demanding. The first hides inside a tunnel beside a gold deposit. The second sits at the base of a massive willow tree on the western coast. The third is inside an outhouse tucked under a water tower — a detail with its own grim humor. The fourth waits behind a towering rock formation surrounded by corpses. The fifth requires platforming: without a jump upgrade, you'll need to climb a plateau, cross a wooden walkway, and scale rickety stairs bolted to the rock face.

Further north, a ruined saloon marks the sixth grave's location — inside a small hut to the saloon's left. The seventh sits on a small eastern beach behind a two-story structure. The eighth is near a wooden setup with a chest and a wheel leaning against a rock. The ninth demands a 300-meter trek northwest to a crashed UFO, where the grave hides in shadow beneath a rocky outcrop. The tenth and final grave rests on a small beach at the map's northern edge.

A numbered guide map sequences these locations for efficient collection. Cross-reference it with your in-game map, account for which graves still require ability upgrades, and the 1,000 souls — and the Gravekeeper skin beyond them — become a matter of patient, methodical movement through the world.

Far Far West is a game that takes its naming seriously—so seriously that it names its map after itself, sort of. The game is called Far Far West. The map you're exploring is called Far West. There's also a Far Far North map that comes later. Yes, this is going to feel redundant every time you read it, and that's by design, apparently.

If you're hunting graves on the Far West map, you're after ten of them, scattered across terrain that ranges from coastal cliffs to burnt-out towns to the wreckage of a crashed spacecraft. Find all ten, and the game rewards you with 1,000 souls—currency that moves you closer to unlocking the Gravekeeper skin, a cosmetic unlock that marks you as someone who has done the work. The game has similar grave hunts on its Desert and Canyon maps, but the Far West version is where many players start.

The first grave sits inside one of the map's many tunnel systems, positioned beside a mineable gold deposit. You'll recognize the spot by the pickaxe icon and a darker passage branching off to one side. The second grave is harder to miss: it's at the base of an enormous willow tree on the western coast, right where the land meets the water. Head south along that same coastline, all the way to the bottom-left corner of the map, and you'll find an outhouse tucked beneath a water tower. The grave is inside the outhouse—a detail that adds a certain grim humor to the discovery.

The southern tip of the map holds the fourth grave, positioned behind a towering rock formation and surrounded by corpses, which serves as both landmark and atmosphere. Moving north, the fifth grave requires some platforming. It sits atop a smaller rock outcrop, and if you haven't upgraded your jump height, you'll need to climb an adjacent plateau, traverse a wooden walkway, and scramble up rickety stairs bolted to the rock face. Just north of that is a burnt-down town with a ruined saloon; the sixth grave is inside a small hut on the saloon's left side.

The eastern coast holds the seventh grave on a small beach behind a two-story structure with a water tower on its roof. Moving north about 200 meters, you'll find a wooden structure with a chest underneath and a wheel leaning against a rock; the eighth grave is on the far side of this setup. The ninth grave requires a trek northwest—roughly 300 meters—to a crashed UFO. The grave sits beneath a small rocky outcrop nearby, hidden in shadow. The tenth and final grave is the northernmost one on the map, positioned on another small beach at the map's edge.

The numbered map provided by the guide arranges these ten locations in the most efficient order for collection, allowing you to move from one to the next without excessive backtracking. Cross-reference the guide's map with your in-game map to identify which graves you've already found and which remain. Some require nothing but walking and looking; others demand platforming skill or upgraded abilities. Once you've collected all ten, the 1,000 souls appear in your inventory, and you're one step closer to that Gravekeeper skin.

The Hearth Conversation Another angle on the story
Inventor

Why does a game need ten graves scattered across a single map? What's the design purpose?

Model

It's a completionist hook. Players who want everything—every skin, every unlock—have to explore thoroughly. The graves force you to visit corners of the map you might otherwise skip.

Inventor

And the Gravekeeper skin—is that just cosmetic, or does it change how you play?

Model

Just cosmetic. But in games like this, cosmetics are how you signal to other players that you've done the work. You've found all ten graves on Far West, Desert, and Canyon. You've earned it.

Inventor

Some of these graves require platforming skills. Does that gate content behind player ability?

Model

A little, yes. The fifth grave especially—if you haven't upgraded your jump, you need to find the workaround. It's not impossible, just more involved. The game rewards both exploration and mechanical skill.

Inventor

Why hide a grave inside an outhouse?

Model

Atmosphere, mostly. The game has a sense of humor about death. Graves in saloons, graves under water towers, graves next to crashed UFOs. It's darkly comic.

Inventor

If someone's already found eight graves, how do they know which two they're missing?

Model

That's where the numbered map helps. You cross-reference your discoveries with the guide's map. It's tedious but systematic. No randomness, no guessing.

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