Complete guide to all 10 Far Far West Desert grave locations

The map is enormous, enemies patrol constantly, and the graves are tucked into corners
Finding all ten graves in Far Far West requires navigation skill and patience across a hostile landscape.

Across the vast Desert of Far Far West, ten graves lie scattered like forgotten markers of a world that rewards the curious and the patient. This is not merely a scavenger hunt but a quiet invitation to explore the edges of a designed wilderness — to find meaning, or at least mastery, in the act of thorough wandering. Those who accept the challenge and visit all ten sites earn both tangible reward and a cosmetic emblem that signals something rarer than skill: the willingness to look where others do not.

  • Ten graves are hidden across an enormous Desert map, and most players never even know the secret challenge exists.
  • Constant enemy patrols, treacherous terrain, and obscure hiding spots make the hunt genuinely demanding rather than a simple checklist.
  • A complete mapped guide turns a potentially hours-long ordeal into a structured, manageable route — northwest cliffs to southeast gulches.
  • Blue geysers offer fast travel mercy points, letting players cut traversal time while still navigating undead and marauder threats.
  • Finishing all ten graves pays out 1,000 souls and marks one-third progress toward the exclusive Gravekeeper skin cosmetic.

Far Far West hides ten graves across its Desert map, and locating all of them unlocks a secret challenge most players never discover. The task sounds simple — approach each grave and interact — but the map is enormous, enemies patrol relentlessly, and the graves are tucked into caves, atop structures, and beneath cliff faces that demand real navigational effort.

The journey begins in the northwest, where the first grave hides behind a cliff near a cave entrance, half-buried among palm fronds. Moving south along the coastline, the second grave waits near a climbable rope beside oddly domestic details — a parasol, a bowl of vegetables. The third requires climbing that rope and venturing into a cave system marked on the map.

The middle stretch pushes players northeast, where two graves cluster beneath water towers close enough to collect in a single run. A sixth grave sits exposed beside a rock pillar, while the seventh presents the hunt's most memorable puzzle: it rests atop a long pipe spanning a river, reachable only by climbing from the north side and walking the pipe's length to a small platform at the end.

The final three graves anchor the eastern map. One crowns a tall rock pillar with wooden staircases built into its face. Another stands at the base of a tall wooden structure whose ladders, if climbed, yield a bonus disc fragment. The tenth and last grave hides in a southeast gulch where the river cuts through — drop into the ravine and look beneath the northern cliff to find it.

Completion rewards 1,000 souls and marks one-third progress toward the Gravekeeper skin, an exclusive cosmetic that quietly identifies those who explored where others never thought to look. Blue geysers scattered across the map offer fast travel relief, a small mercy in a challenge designed to be completable — but never trivial.

Far Far West hides ten graves scattered across its Desert map, and finding them all is the only way to unlock a secret challenge that most players never discover. The task itself is straightforward—walk up to each grave and interact with it—but the execution demands patience and navigation skill. The map is enormous, enemies patrol constantly, and the graves are tucked into corners and atop structures that require real effort to reach. Polygon has mapped all ten locations and charted the path to each one, turning what could be an hours-long scavenger hunt into a manageable afternoon project.

Start in the northwest corner, where the first grave sits behind a cliff face next to a cave entrance, half-hidden among small palm fronds. From there, the journey moves south along the coastline. The second grave waits at the base of a climbable rope, positioned near a parasol and a bowl of vegetables—an oddly domestic detail in the wasteland. The third grave requires you to climb that same rope and venture into the cave system marked on your map; the grave itself lies somewhere in the tunnel darkness.

The middle section of the hunt pushes you northeast repeatedly. Graves four and five both nestle in rocky clusters beneath water towers, close enough to each other that you can hit both in one push. Grave six sits beside a rock pillar flanked by palm trees and cacti, a more exposed location that offers less cover from roaming threats. Grave seven presents a genuine puzzle: it rests on top of a long pipe that spans a river, roughly 200 meters southwest of grave six. You'll need to approach from the north side where you can climb onto the pipe, then walk its length carefully until you reach the small platform where the grave waits.

The final three graves cluster on the eastern side of the map. Grave eight crowns a tall rock pillar with two wooden staircases built into its face, next to a shed. Grave nine stands at the base of a tall wooden structure with three ladders leading upward; if you climb those ladders, you'll find one of the game's three disc fragments as a bonus. The tenth and final grave lies in the southeast corner, hidden in a small gulch where the river cuts through. You'll need to drop into the ravine and look beneath the northern cliff face to spot it.

The entire hunt rewards you with 1,000 souls upon completion—a substantial payout that signals the game's recognition of your effort. More significantly, collecting all ten graves puts you one-third of the way toward earning the Gravekeeper skin, an exclusive cosmetic that marks you as someone who has explored the game's hidden corners. The blue geysers scattered across the map offer fast travel points that can cut down on horseback riding time, a mercy when you're moving between distant locations while undead and marauders hunt you. The challenge is designed to be completable but never trivial, rewarding thorough exploration and careful route planning.

The Hearth Conversation Another angle on the story
Inventor

Why would a game hide ten graves across such a massive map and make finding them a requirement for anything?

Model

Because secrets like this create a different kind of engagement. You're not following a waypoint; you're hunting. The map becomes a puzzle you have to solve yourself, or with help like this guide.

Inventor

But the guide removes the mystery, doesn't it? Once you have the map, it's just execution.

Model

True, but most players would never find all ten without help. The guide democratizes access to the reward. You get the satisfaction of collecting them without spending eight hours wandering.

Inventor

What's the actual payoff—1,000 souls and progress toward a skin?

Model

That's the surface payoff. The real one is that you've now explored parts of the map you never would have otherwise. You've been to the top of that rock pillar, walked the pipe over the river, dropped into that gulch. The game has shown you its full geography.

Inventor

And the Gravekeeper skin—is that just cosmetic, or does it signal something to other players?

Model

It's purely cosmetic, but in games like this, cosmetics are currency of a different kind. It says you've done the work. You've found the hidden things.

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