Ace Combat 8: Wings of Theve arrives carrying a multiplayer side large enough to stand on its own, a reminder that long-running franchises often grow outward as their communities grow. Producer Manabu Shimomoto and series Brand Director Kazutoki Kono described the design to Screen Rant, framing online play as a place where players meet as much as they fight. The deeper question they are wrestling with is an old one for the series: how each person can feel like the hero of their own story while sharing the sky with many others.
Ace Combat 8's Multiplayer Is Big Enough to Stand Alone, Developers Say
The online mode could have been a stand-alone game.
Why are the developers making such a point of saying multiplayer could be its own game?
Because in earlier Ace Combat titles, online play was an add-on to the campaign. Here they're saying the balance has shifted, and the campaign is partly a training ground for it.
What's actually in it?
Hubs for up to 100 cross-platform players with avatars, emotes and arcade games, plus Co-Op Assault, where teams fight boss battles, and Co-Op Warfare, where teams face each other.
The series is about being the hero. How does that work with eight players?
The developers say a hero can be the main fighter or the one supporting others. Players define it themselves.
That's the team's intent, though. The interview doesn't show how it plays, so whether it works is untested.
And the classic bosses coming back?
They're meant to make players cooperate, and they work as a tour through the series' history.
Which bosses, though? The source doesn't name any.
What about the long-term plans?
Seasonal challenges and boss updates, and a promise to maintain the game for a long time.
Notice they said they can't discuss details yet. Right now that's an intention, not a roadmap. Also, the 7 million figure is for Ace Combat 7, not this game.
Le Pouls
- Ace Combat 8 is pushing its multiplayer past anything the series has attempted, with hubs holding 100 cross-platform players at once.
- Co-Op Assault throws eight-player teams against classic series bosses, some recalled from earlier entries in the franchise.
- Co-Op Warfare sets opposing teams against each other, testing whether the heroic feeling can survive when everyone wants the same glory.
- The developers promise seasonal challenges and boss updates for long-term support, but the schedule and details remain unannounced.
Ace Combat 8: Wings of Theve arrives carrying a multiplayer side large enough to stand on its own, a reminder that long-running franchises often grow outward as their communities grow. Producer Manabu Shimomoto and series Brand Director Kazutoki Kono described the design to Screen Rant, framing online play as a place where players meet as much as they fight. The deeper question they are wrestling with is an old one for the series: how each person can feel like the hero of their own story while sharing the sky with many others.
Ace Combat 8: Wings of Theve is arriving with its largest multiplayer component yet, and the developers say the online side could have been a game by itself. Producer Manabu Shimomoto and Brand Director Kazutoki Kono made that case in an interview with Screen Rant.
The series has flown for more than thirty years, and Ace Combat 7: Skies Unknown sold over 7 million copies after its 2019 debut. The team watched how fans formed groups online that often felt disconnected from one another, and heard a clear wish to be with others. That shaped a design where the online lobby draws people who want to meet as much as people who want to play.
The central challenge is making every pilot feel like the hero, even when many are flying at once. The answer is to let players define heroism themselves, whether as the main fighter or as someone who supports teammates. Shared hubs hold 100 players across platforms, with avatars, emotes, and arcade mini-games between missions.
Co-Op Assault splits players into teams against difficult bosses, some returning from older games. Co-Op Warfare pits opposing teams against each other. The developers also plan to operate the game for years, with seasonal challenges and boss updates, though they have not yet shared specifics.
Ace Combat 8: Wings of Theve is arriving with a larger multiplayer component than any entry in the series has carried before, and the people making it say the online side could have been a game by itself. Producer Manabu Shimomoto and Ace Combat series Brand Director Kazutoki Kono made that case in an interview with Screen Rant.
The series is more than thirty years old and has been a fixture of the aerial combat genre for decades. Its most recent mainline entry, Ace Combat 7: Skies Unknown, was a clear commercial success for Bandai Namco. It has sold more than 7 million copies since its 2019 debut and still has a dedicated player base. That longevity, the developers said, was a major influence on how the new game was built.
The central design question is an old one for the series: Ace Combat is about making the player feel like the hero of their own story, and multiplayer puts many players in pursuit of that same feeling. The team's answer, as described in the interview, is to let players define the word for themselves. A hero might be the main fighter or someone supporting teammates, and the developers said there are many roles to play and a freedom in choosing among them.
The structure is built around that idea. The multiplayer is separate from the single-player campaign, which the team sees as a place where players sharpen their skills before heading online. Shared hub locations can hold 100 players from across platforms in one space. Between missions, players can use customizable avatars and emotes, and they can even try classic arcade games.
There are two main modes. In Co-Op Assault, players are split into two teams to take on difficult boss battles drawn from the base game. In Co-Op Warfare, opposing teams face each other independently. Battles can include eight players, and the team said it chose threats that would push players to work together. The Co-Op Assault bosses also let the developers bring back threats from older entries, which makes the mode a quick run through the franchise's history.
The community around Ace Combat 7 shaped the thinking as well. The team saw that fans were forming groups online but that those groups could feel disconnected from one another. According to the developers, fans have been voicing a need to be with others, and the online lobby draws people who want to meet as much as people who want to play. In earlier games, the team noted, online play was an add-on to the campaign. For Ace Combat 8, they said, the online mode could stand alone, and it comes with a high-quality campaign on top.
The developers also pointed to a long life for the game. They cited the endurance of Ace Combat 7's online audience and the room for seasonal challenges and boss updates, and said they intend to operate and maintain the game for a long time. They declined to go into specifics for now.
Asked about the ambition behind it all, Kono and Shimomoto described a process that starts with a very large vision covering visual realism, story, characters, gameplay, and music. Before development ends, the team identifies the most impactful elements and strengthens them further in presentation and technique. They said the emotional peaks, the feeling of goosebumps, are not something they can design directly.
What to watch for is the detail the team held back: how the seasonal challenges and boss updates will actually be scheduled and delivered after launch.
Citations marquantes
The online mode for Ace Combat 8 could have been a stand-alone game, and it also has a high-quality campaign.— Ace Combat 8 development team (Manabu Shimomoto and Kazutoki Kono), to Screen Rant
They want to operate and maintain the game for a long time, though they can't discuss details yet.— Ace Combat 8 development team, paraphrased