Why Early Buyers Are Pre-Ordering Apple's $3,500 Vision Pro: Nine Reasons

Whether it flops or succeeds, people will seek these out as collectors' items.
Network engineer Nelson Karrick on why he is pre-ordering the first Vision Pro, though he ranks it his smallest reason.
Mark

Nine reasons for a $3,500 headset. What's the common thread?

Mimi

Curiosity, mostly. O'Donovan says outright he wants to try it himself before judging. Several say they don't even think it's the final answer.

Mark

Todd Heberlein's reason seems different from the rest.

Mimi

It is. He paused AR/VR work after WWDC 2022, when Apple suggested experiences of one to two minutes. He sees visionOS as a reason to resume.

Luke

Worth noting that's his account of Apple's guidance and his own reading of visionOS. Nobody has shipped those deeper apps yet.

Mark

And the eye tracking point?

Mimi

Karrick thinks it could reach regular computers and help people who struggle with a mouse. That's a hope, not a result.

Luke

Right. He hasn't used it yet. None of these buyers have, so every excitement here is expectation.

Mark

What about productivity, which Apple emphasized last June?

Mimi

Hiner says the demos given to journalists, analysts and developers haven't included those features.

Luke

So that's the biggest gap. The pitch exists, the demonstration doesn't. Also, this is a handful of tech-industry people, not a measure of buyers overall. How many units sell is unknown.

Mark

Even Michael Peters hesitates.

Mimi

Yes, he worries about limited supply and improvements coming, yet says he still wants it.

  • A $3,500 headset is asking tech professionals to bet real money on a computer worn over the face, and many are reaching for pre-order buttons anyway.
  • Early buyers are drawn by immersive worlds, eye tracking that could reshape how people point at screens, and 3D memories of loved ones.
  • Developers who shelved AR and VR ideas after Apple's short-session guidance see visionOS as the first new Apple platform since 2008 and are returning to their projects.
  • Launch supply looks thin, and the promised professional workflows have not yet appeared in any demo shown to the press.
  • The story is landing as a test: whether launch-day use proves the headset can work at a desk, or whether it stays a costly showcase for early adopters.

Some people in tech, on the morning Apple opened pre-orders for its $3,500 Vision Pro, reached for their wallets with reasons that say as much about our appetite for the next interface as about the device itself. Their motives run from a conviction that immersive computing is coming whether or not any one headset wins, to a hope that eye tracking might one day make screens feel more natural, to a developer's long-deferred wish to build something that finally fits a new platform. Beneath the enthusiasm sits an unanswered question that history has asked before: whether a novel machine becomes a daily tool or remains a beautiful experiment, and only the coming months of real use will tell which.

On the Friday the Vision Pro went up for pre-order, IT executive and photography enthusiast Ben Thomas bought the 512GB model at $3,500. He had recently tried Meta's Quest 3 and returned it, hoping Apple had finally delivered the quality he had been waiting for. ZDNET's Jason Hiner had been struck by how many people in tech were planning to order too, and when he asked them why they would pay that much for a computer worn like a visor, their answers fell into nine reasons.

Some buyers simply believe where computing is going. Kevin O'Donovan, who advises tech companies, thinks immersive experiences will be central to the future, with or without this headset, and he likes to try technology himself before forming a view. Network engineer Nelson Karrick is more specific: he hopes Apple's eye tracking could spread to ordinary computers, where looking at a screen might feel more natural than a mouse, and he sees real help for people with disabilities who struggle with conventional pointers. Thomas, who has been disappointed by years of 360-degree and 3D products, is drawn to virtual travel and to capturing 3D memories of family members before they are gone.

Others are moved by personal history and responsibility. Mark McChesney, an IT leader who bought the first iPhone on a family vacation, calls himself an early adopter and sees the headset as a possible turning point for learning and entertainment. Michael Peters, who advises AR and VR companies, still wants one but worries about scarce launch supply and reported improvements on the way.

Developers have a particular stake. Todd Heberlein has shipped a few AR and VR apps for iOS and abandoned many more when Apple advised at WWDC 2022 that such experiences should last only a minute or two. He calls visionOS the first new Apple platform for developers since the App Store was announced in 2008, and he is pre-ordering so he can return to the projects he had set aside.

The largest open question is productivity. Apple emphasized at WWDC last June that professionals might use the headset as their main computer at a desk or in a hotel room, yet none of the demos given to journalists, analysts and developers have shown those uses. Thomas is curious, McChesney imagines creative editing and video calls, and O'Donovan wonders whether an iPad-style moment will arrive in business.

Finally, Karrick admitted a lighter motive: whether the product flops or succeeds, first-generation units may one day be prized by collectors. He ranked it last. For now, the story turns on whether launch-day use shows the work scenarios Apple promised, and whether eye tracking reaches beyond the headset.

On the Friday morning the Vision Pro went up for pre-order on the Apple Store, Ben Thomas, an IT executive and photography enthusiast, bought the 512GB model. The price of the headset is $3,500. Thomas had recently tried Meta's Quest 3 and sent it back, and he told ZDNET's Jason Hiner he hoped Apple had finally delivered the quality he had been waiting for.

Hiner had been surprised by how many people in tech planned to pre-order, or were at least considering it, once Apple announced the release date. He asked them why they wanted to spend that much on a computer worn like a visor, and he sorted their answers into nine reasons.

The first is a belief in where computing is heading. Kevin O'Donovan, who runs an agency advising tech companies, said he thinks immersive experiences are a key part of the future, with or without a headset. He does not see the Vision Pro as the answer, and he said the same of the Quest 3, the Varjo XR4 and Sony's new headset, though he thinks each has a sweet spot. He is pre-ordering because he likes to try technology himself before forming a view.

The second is eye tracking. Nelson Karrick, a network engineer, plans to order as soon as the store goes live Friday. He thinks Apple's approach could spread to traditional computing, where looking at a screen might feel more natural than a mouse or trackpad. He also pointed to people with disabilities who struggle with a conventional pointer.

The third is spatial photo and video. Thomas said he has bought or experimented with many 360-degree VR and 180-degree 3D products over five years and has so far been disappointed. He is most excited about virtual travel and about capturing 3D memories of family members before it is too late.

The next several reasons are more personal. Mark McChesney, an IT leader, calls himself an early adopter and says he bought the first iPhone in Washington, DC, while on a family vacation. He plans to order Friday, and his friends rely on him for tech advice. He thinks the Vision Pro could be an inflection point for learning and entertainment. Michael Peters, a sales executive who advises AR/VR companies, still wants one but worries that few units will be available at launch and that improvements are reportedly in the works.

Developers have their own motive. Todd Heberlein, a software developer and cybersecurity expert, has released a few AR/VR apps for iOS and built many more that never shipped. At WWDC 2022, he said, Apple recommended that AR/VR experiences last only one to two minutes, and he paused his work because his ideas did not fit. He calls visionOS the first new Apple platform for developers since the App Store was announced in 2008, and he is pre-ordering so he can resume those projects.

Productivity is the open question. At WWDC last June, Apple stressed professionals using the headset as their computer, at an office desk or in a hotel room. Hiner notes that none of the demos given to journalists, analysts and developers have shown those features. Thomas is curious about work uses, and McChesney imagines creative editing, email, messaging, video calls and streaming. O'Donovan wonders whether an iPad-style moment will arrive in business, with executives trying the device and asking to use it in their day jobs.

The last reason is nostalgia. Karrick said that whether the product flops or succeeds, people will likely seek out first-generation units as collectors' items in ten years, though he ranks it as the least of his reasons.

What to watch now is whether launch-day use shows the work scenarios Apple promised at WWDC, and whether eye tracking moves beyond the headset.

I believe in trying out such tech myself, so then I can make an informed decision.
— Kevin O'Donovan, agency head advising tech companies
Eye tracking could make its way to traditional computing and matters for people with disabilities who struggle with a mouse pointer.
— Nelson Karrick, network engineer (paraphrased)
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