Apple's first spatial headset arrives on February 2 at a price that will keep many thoughtful buyers at arm's length, and one veteran editor has used that moment to examine what technology must offer before it earns a place in ordinary life. He does not doubt the craftsmanship; he questions whether the device answers any need he actually carries. His hesitation reflects a familiar pattern in the history of new tools, where a machine proves its worth not by impressing on arrival but by giving people something they could not have done before. Whether the Vision Pro becomes that kind of tool will
Why a Skeptical Tom's Guide Editor Won't Buy the Apple Vision Pro, and What Would Change His Mind
A well-built product that fills no unmet need in my life
So he admits the Vision Pro looks good. Why not buy it?
Because it doesn't solve anything for him. He calls it well-built and feature-rich, but says it fills no unmet need in his life.
And price isn't the main issue?
It's part of it, at $3,499. But even a cheaper model wouldn't fix comfort and sweat, or the feeling of being cut off from other people.
Worth flagging: this is one editor's opinion and his past experience with other headsets. He hasn't said he's worn the Vision Pro for long stretches, and he says comfort is a wait-and-see.
What about the shared-movie point?
He'd rather watch with friends and family on a smaller TV than alone on a simulated 100-foot screen. That's a preference, not a defect.
Right, and the cheaper-model question is murky. He notes reports of a 2025 device were dismissed, so nothing there is confirmed.
What would change his mind?
Apps built only for this hardware: recipe steps floating while you cook, overlay instructions for repairs, landmark info while traveling.
Those are his hypotheticals. He doesn't know such an app will exist, and the iPhone app-boom comparison is a hope, not a forecast.
Le Pouls
- The Vision Pro launches February 2 at $3,499, and a self-described headset skeptic has publicly declared he will not be standing in line.
- Comfort problems, including sweat around the eyes and discomfort over long sessions, remain a stubborn irritant that Apple's new strap options have yet to fully prove they solve.
- The deeper tension is isolation: a device that walls off the room clashes with his habit of sharing movies and screens with the people around him.
- Apple's escape route runs through developers, who must create spatial apps for overlays, cooking, repairs and city exploration rather than shrinking iPhone software onto a headset.
- The outcome is still open: the editor expects change only with time, patience and a little luck, and he will be watching for apps that rely on spatial features.
Apple's first spatial headset arrives on February 2 at a price that will keep many thoughtful buyers at arm's length, and one veteran editor has used that moment to examine what technology must offer before it earns a place in ordinary life. He does not doubt the craftsmanship; he questions whether the device answers any need he actually carries. His hesitation reflects a familiar pattern in the history of new tools, where a machine proves its worth not by impressing on arrival but by giving people something they could not have done before. Whether the Vision Pro becomes that kind of tool will depend less on its hardware than on what others build for it.
When the Apple Vision Pro goes on sale on February 2, one Tom's Guide managing editor already knows he won't be in line. The mobile lead, a self-described headset skeptic, explained his reasoning in a mid-January opinion piece, and he did something more useful than simply refusing. He described what it would take to win him over.
His objection is not about quality. He respects Apple's craftsmanship and the positive hands-on reports, including praise for spatial video. The problem is that the Vision Pro fills no unmet need in his life. Still, he treats the question as an open exercise, expecting that Apple, learning from this first release, may eventually build something tempting enough to change his mind, though he calls that a hard climb.
Cost comes first, since $3,499 is far beyond what he considers reasonable for a non-essential. Comfort is his longer-running complaint about every headset he has tried. The seal around the eyes grows sweaty, especially during gaming, and he feels unpleasant once it comes off. Apple's strap options may finally solve that, but he wants to see how they hold up in daily use.
The larger barrier is isolation. He appreciates immersion, yet for him movies are shared experiences, and he would rather watch with friends and family on an ordinary television than disappear into a headset.
What could move him is software. He has no interest in iPhone and Mac apps simply moved onto visionOS. He wants apps built around the device's expansive display, processing power and blending of real and virtual worlds. He cannot name the killer app, but he imagines a recipe guide floating steps over his workspace, augmented-reality instructions for repairs, and a city heads-up display that shares landmark facts on demand. Even so, he admits he would need to feel comfortable wearing thousands of dollars of hardware in public.
He sees precedent in the app boom that made the iPhone and iPad compelling. The Vision Pro could follow that path, but it will take time, patience and some luck. The signal to watch is whether developers create apps that depend on spatial features rather than repackaging existing ones.
When the Apple Vision Pro goes on sale on February 2, one Tom's Guide editor already knows where he'll be: not in line. The managing editor for mobile, a self-described headset skeptic, laid out his reasoning in an opinion piece published in mid-January, and then did something more useful than simply saying no. He listed what it would take to make him say yes.
He is clear about what his objection is not. The $3,499 price is part of it, but he doesn't doubt Apple's craftsmanship or its ability to deliver a capable spatial computing headset. Hands-on sessions have been positive, and reviewers have raved about watching spatial video on the device. His problem is simpler: the Vision Pro fills no unmet need in his life and solves no problem he has run into.
Still, he treated the question as a mental exercise. Saying he will never buy one is a long commitment, and he figures a company as clever as Apple will learn from this first release and eventually build something compelling enough to tempt even him. It could happen, he concludes, but it is a hard mountain to climb.
Cost comes first. He says $3,499 is too much for anything that isn't food, shelter or oxygen. A cheaper model would get him talking, but reports of one arriving in 2025 have since been dismissed. Even a lower price wouldn't settle his longer-running complaint about every headset he has worn: they are uncomfortable over long stretches. The seal around the eyes gets sweaty, especially during gaming or movement, and he feels gross once the device comes off. Apple is offering different strap options, and it may have solved the sweat problem that made headsets from Meta, HTC, Samsung and others unpleasant for him. He says that remains to be seen under everyday use.
The bigger hurdle is isolation. He sees the appeal of immersion in a game or video, but a headset leaves him feeling cut off from the world. He imagines the 100-foot-wide virtual screen the Vision Pro can simulate must be wild, yet for him movies are a shared experience, and he would rather watch with friends and family on a smaller flat-screen TV.
What could move him is out of Apple's hands: apps. He isn't interested in iPhone and Mac apps rewritten for visionOS, since an iPhone interface floating in front of him is not what he has in mind. He wants software built around the headset's strengths: its expansive display, its processing power and its ability to blend real and virtual worlds, delivering something no other device can.
He admits he can't name the app, or he'd be rich enough to afford the headset. But he offers examples. A recipe app could float steps in front of him and call up technique videos while his hands stay free to chop and carve. Augmented reality could overlay instructions onto a DIY build or repair. And while exploring a new city, he'd like a heads-up display that surfaces facts about landmarks on demand. Even then he allows a caveat: he'd have to get comfortable walking around in public with thousands of dollars of hardware on his face.
He points to precedent. The app boom of more than a decade ago made the iPhone and later the iPad far more appealing than their built-in software alone. History could repeat with the Vision Pro, he says, but it will take time, patience and a little luck. The thing to watch is whether developers build apps that depend on spatial features rather than simply porting what already exists.
Citations marquantes
He would only reconsider if apps deliver features that can't be had on any other device, not rewritten iPhone and Mac apps.— Tom's Guide managing editor for mobile