In the game development world, where exhaustion has long been mistaken for dedication, the CEO of Wardogs has openly declared that those who speak against crunch — the practice of demanding extreme working hours — need not apply. The admission is rare in its candor: not a quiet bias but a named policy, a studio wielding its hiring power to silence dissent before it enters the building. It is a moment that places the gaming industry at a crossroads between the labor norms it has inherited and the human costs those norms continue to exact.
Wardogs CEO Says Studio Won't Hire Crunch Critics
Workers advocating for reasonable work hours face employment discrimination and exclusion from job opportunities.