Venture Capitalist Claims Pokémon Cards Would Become Global Currency After Apocalypse

If the world suffered an apocalypse tomorrow, the global currency would be Pokémon cards.
A venture capitalist managing $1.6 billion in gaming assets explains why he believes Pokémon cards would replace traditional money after civilizational collapse.
Mark

So this venture capitalist is saying Pokémon cards would literally replace money after an apocalypse. Is he serious, or is this just marketing for his collection?

Mimi

He seems serious about the underlying logic. He's pointing to three real things: the cards have massively outperformed traditional investments, there's now a grading system that makes value transparent, and adults with disposable income are driving the market. Those are all true.

Luke

But let's be careful here. He owns 500,000 cards, so he has an enormous financial incentive to say this. Also, "beating the S&P 500 by 3,000%" is a claim that needs context—over what time period? From what baseline? The source doesn't specify.

Mimi

Fair point. But the demographic shift is real—adults are 30% of toy sales now and growing. That's not speculation; that's market data.

Mark

Why would cards work as currency after an apocalypse, though? Wouldn't people need food and shelter first?

Mimi

The argument is that in a post-collapse scenario, you'd still need a medium of exchange. If society reorganizes, you can't barter forever. Cards have the advantage of being portable, durable, and universally recognized. And because they're graded and authenticated, everyone agrees on their value.

Luke

But that's a huge assumption. An apocalypse scenario is so speculative that we can't really test whether this would happen. What we can verify is that cards are scarce right now, that people are hoarding them, and that The Pokémon Company can't keep up with demand even printing 10 billion cards a year.

Mark

So the real story isn't about apocalypses—it's about what's happening to the market now?

Mimi

Exactly. Scalpers, thieves, retailers slicing open boxes, facial recognition systems in Japan limiting purchases. The scarcity is creating real friction in the market.

Luke

And that scarcity is partly artificial. The company could print more, but they're not. That's a choice, and it's driving the speculation.

Mark

So is this a bubble?

Mimi

The source doesn't say. But the venture capitalist is betting it's not—he's betting on continued growth. Whether he's right is still an open question.

  • A venture capitalist with half a million cards in his personal collection is arguing — with data behind him — that Pokémon cards are already functioning like a global reserve asset, apocalypse or not.
  • The market is under siege: despite 10 billion cards printed last year, new releases vanish instantly, scalpers and thieves have turned hobby shops into targets, and retailers are physically destroying packaging to slow resellers.
  • Japan has deployed facial recognition at card sale events to limit individual purchases, a measure that reveals just how far scarcity-driven demand has outpaced even industrial-scale production.
  • The 'kidult' economy — adults comprising 30% of global toy sales — has transformed nostalgia into a sustained financial force, giving the franchise a demographic foundation that traditional collectibles rarely enjoy.
  • Grading companies like PSA have built the trust infrastructure that any currency requires, turning a Charizard into a verified, quantifiable asset rather than a sentimental keepsake.
  • Whether the apocalypse thesis is serious or satirical, it signals that the cultural and financial transformation of Pokémon cards is already complete — the speculation has simply caught up to the reality.

In an era when the boundaries between play and investment have dissolved, a venture capitalist overseeing $1.6 billion in gaming assets has proposed that Pokémon cards — graded, authenticated, and globally recognized — possess the structural qualities of a functional currency. His claim, however provocative, points to a deeper truth: that value has always been a collective agreement, and a generation raised on these cards has grown into adults willing to stake real wealth on that agreement. The franchise's 3,000% outperformance of the S&P 500 and the rise of standardized grading systems suggest that what began as a children's game has quietly matured into something the financial world is only beginning to reckon with.

A venture capitalist managing $1.6 billion in gaming assets made headlines this week by claiming that Pokémon cards would become the world's de facto currency within a day of civilizational collapse. The man personally holds around 500,000 trading cards and points to returns that dwarf the S&P 500 by 3,000 percent as evidence that these pieces of cardboard have earned their place as a serious store of value.

His argument hinges not just on performance, but on infrastructure. Card grading companies like PSA have created standardized quality ratings and authentication systems, giving each card a transparent, market-verified value. A graded Charizard, he contends, already carries the trust and legibility that any functional currency demands. Pair that with the franchise's global recognition — born in Japan in the late 1990s and now embedded in cultures worldwide — and the conditions for a post-collapse monetary system, however absurd they sound, begin to take shape.

Underpinning all of it is a demographic reality. Adults now account for roughly 30 percent of global toy sales, driven by a generation that grew up with Pokémon and has since accumulated disposable income and deep emotional investment in the franchise. Nostalgia, it turns out, is a durable economic force.

Yet the market's success has produced its own crisis. The Pokémon Company printed 10 billion cards last year, and still could not meet demand. Scalpers dominate new releases, retailers have resorted to slicing open booster boxes to deter resellers, and Japan has introduced facial recognition at certain sale events to limit how many cards one person can buy. Scarcity, real or manufactured, has become the market's defining condition.

The apocalypse scenario may be more provocation than prophecy, but it captures something true: Pokémon cards have already crossed a threshold. They are financial instruments, scarcity-driven assets, and objects of genuine global consensus — a transformation their original creators almost certainly never anticipated.

A venture capitalist who oversees $1.6 billion in gaming assets made a striking claim this week: if civilization collapsed tomorrow, Pokémon cards would become the world's currency by the next day. The man behind the prediction, who personally owns roughly 500,000 trading cards, spoke to The Hollywood Reporter about what he sees as an inevitable economic reality rooted in the franchise's global reach and the cards' proven investment performance.

The numbers supporting his thesis are difficult to ignore. Pokémon cards have appreciated at a rate that outpaces the S&P 500 by 3,000 percent. The franchise itself emerged from Japan in the late 1990s and early 2000s, experienced a peak and a trough, and has since entered what he describes as a parabolic growth curve—a trajectory that has fueled international expansion of the trading card market. For someone holding a substantial collection, the financial case is straightforward: these pieces of cardboard have become one of the most reliable stores of value in recent memory.

But the venture capitalist's confidence rests on more than raw returns. The infrastructure now exists to make Pokémon cards function as currency. Card grading companies like PSA have standardized quality ratings and authenticate cards, creating a system where each card carries a clearly quantifiable value. A Charizard or a Pikachu Illustrator is no longer just a collectible—it is a graded, verified asset with a price the market will bear. In a post-collapse scenario, he argues, this standardization would provide the kind of trust and transparency that any functional currency requires.

The other force driving his conviction is demographic. Adults now account for roughly 30 percent of global toy sales, a share that continues to climb. This is the "kidult" phenomenon: a generation that grew up with Pokémon, video games, trading cards, and comic books has reached adulthood with disposable income. Nostalgia has become purchasing power. The franchise has transformed from a children's product into a multi-generational asset class, and that shift has created a massive, sustained market that shows no signs of contracting.

Yet the very success that makes Pokémon cards attractive as a hedge against civilizational collapse has created acute real-world problems. The market is strangled by scarcity. Despite The Pokémon Company printing 10 billion cards last year alone, new releases sell out immediately. Scalpers and thieves have made the hobby a target. Target has begun slicing open booster boxes to discourage resellers. In Japan, some releases are restricted to Japanese residents only, and facial recognition systems have been deployed in certain locations to cap how many cards an individual can purchase in a day. The company appears either unable or unwilling to meet demand, even at production levels that would have seemed unimaginable a decade ago.

The venture capitalist's apocalypse scenario may be tongue-in-cheek, but it reflects a genuine shift in how people think about Pokémon cards. They are no longer primarily toys or collectibles in the traditional sense. They are financial instruments, stores of value, and increasingly, objects of scarcity-driven speculation. Whether that makes them suitable as post-apocalyptic currency is a question that may never be answered. What is clear is that the conditions he describes—global recognition, standardized valuation, and a generation with both emotional attachment and real money—have already transformed these cards into something far more consequential than their creators likely imagined.

Pokémon is a global phenomenon. I'm absolutely convinced that if the world suffered an apocalypse tomorrow, the following day the global currency would be Pokémon cards.
— Venture capitalist speaking to The Hollywood Reporter
You've got a generation that has come of age that is nostalgic for these toys, for these vintage video games, for these trading cards and comic books, and they now have disposable income.
— Same venture capitalist on the demographic driving market growth
Fale Conosco FAQ