Tomb Raider: Legacy of Atlantis Preview: A Familiar Remake Gets Modern Teeth

Lara shot the swords down and used the hilts as footholds
A reworked puzzle in the Gamescom demo shows how Crystal Dynamics is rethinking the 1996 original.
Mark

Why does a third version of the same game matter at all?

Mimi

Because of who holds it now. Amazon Game Studios is publishing, Crystal Dynamics is developing, and this is meant to refresh the whole franchise.

Luke

Worth saying that's the preview's framing. The demo itself was under 30 minutes, and nobody got to play it.

Mark

So what actually changed?

Mimi

Bigger levels, crafting, a skill tree, a scanner, a grapple. The sword room is the best example: you shoot the swords down and use the hilts as footholds.

Mark

That sounds like a real rethink of a puzzle.

Luke

It's one puzzle, in one level, in a studio-controlled playthrough. It shows intent, not how the whole game holds together.

Mimi

Fair. The reviewer says the same, that whether it changes too much needs hands-on time.

Mark

And the relics?

Mimi

A pottery owl unlocks the Tomb Raider Legend outfit. The studio hinted at more than cosmetics.

Luke

Hinted. Nothing is confirmed there, so I'd treat it as unknown.

  • A remake of a beloved 1996 original faces the quiet suspicion that it may not need to exist at all.
  • Bats, a leopard, and falling swords crowd the Greece demo, forcing Lara to fight, craft, and think her way through every room.
  • Crafting, a skill tree, a grapple, and a scanner hint system are being layered onto old puzzles to make them feel fresh.
  • The project is steering toward a February 12 release under Amazon Game Studios, with reviewers poised to decide whether the changes justify the return.

A small audience watched, without ever holding a controller, as a familiar temple was reopened for a new generation. Tomb Raider's first great adventure has been rebuilt more than once already, and its history carries the weight of a franchise that changed hands from Eidos to Crystal Dynamics and now to Amazon. Whether this latest return honours an old inheritance or merely retraces it will be settled only when players finally walk its halls in February.

At this year's Gamescom, a small group watched Crystal Dynamics play part of the Greece level in Tomb Raider: Legacy of Atlantis, a remake of the 1996 original. No one in the room touched a controller, and the session, narrated by experience director Jeff Adams, lasted under half an hour.

The question of whether the game needs to exist is a fair one. The 1996 original helped make Eidos, the PlayStation, and Lara Croft into icons, and it has already been remade twice. Ownership has shifted many times since, and the game will now be published by Amazon Game Studios, with a February 12 release after a spring delay.

Crystal Dynamics has chosen to adapt the original design for modern tastes rather than reshape it wholesale. Levels are larger, and the demo's Damocles Trial, reached through catacombs beneath St Francis' Folly, opens with a more numerous and irritating swarm of bats. Crafting, a skill tree, and a healing balm arrive with it, along with a leopard that stalks through the scenery and a focus mode that slows time for precise shots.

The old puzzles have been rethought too. Lara shoots falling swords from the ceiling so their hilts become footholds, and a scanner acts as a hint system that can be switched off. A grapple opens new routes, and a pottery owl relic hints at rewards beyond cosmetics.

Metro found the demo promising: familiar, yet far less clunky than the Core Design originals. Whether it changes too much will only be known when it arrives next spring.

At this year's Gamescom, a small group of onlookers watched Crystal Dynamics play through part of the Greece level in Tomb Raider: Legacy of Atlantis, the newest remake of the 1996 original. No one in the audience was allowed to touch a controller. The playthrough was narrated by Jeff Adams, the studio's experience director, and it ran for less than 30 minutes.

The game's history makes the question of whether it needs to exist a fair one. The 1996 Tomb Raider put its young publisher Eidos Interactive on the map, helped establish the original PlayStation as the leading console, made Lara Croft a global icon, spawned a run of sequels, and was even drawn into Tony Blair's Cool Britannia promotion. It has already been remade once, as 2007's Tomb Raider Anniversary, and was re-released again in 2024 as Tomb Raider I-III Remastered. Metro's preview admits that the suspicion of a pointless exercise is hard to shake.

The ownership has changed too. Crystal Dynamics has looked after Lara since 2003, when Tomb Raider: Angel of Darkness went so badly that original developer Core Design was removed from the franchise. Eidos is long gone, and Square Enix has divested itself of the property, so Legacy of Atlantis will be published by Amazon Game Studios. It is due on February 12 next year, after a delay into the spring.

Adams described the aim as preserving what makes these places special while finding new ways to heighten their beauty, so that returning fans feel the first playthrough reignited. In practice, Crystal Dynamics has not gone the route of Square Enix's three-part Final Fantasy 7 remake. It has adapted the original design for modern tastes. Levels are physically larger, and some areas in the demo dwarfed their originals, which had often felt cramped because of the technology of the time.

The demo covered the Damocles Trial in the Ancient Greece environment, reached through the catacombs beneath St Francis' Folly. Lara first meets a swarm of bats, now more numerous, agile and annoying, which forces her to draw her pistol. That moment introduced a crafting system in which gathered resources become a healing balm. The visuals are heavily upgraded, but the gameplay comes from Crystal Dynamics' post-2013 reboot games, so Lara also gets a skill tree.

A leopard follows. Lara cartwheels around it, dual-wielding pistols in the classic manner, and landed shots fill a focus meter. Once it is full she can enter focus mode, where time slows for precision shots. The leopard moves far more realistically than in the original, even hiding in the scenery before ambushing her.

New tools appear as well. A scanner lets Lara analyse objects and works as a hint system: it showed that a locked door needs four keys, three already in place and one still to find. Adams said the hints can be switched off and that the scanner also reveals extra lore. Lara now has a grapple for longer jumps, which the studio later said also allows vertical traversal, and she crafted a potion giving brief damage resistance.

The old puzzles have been rethought rather than left alone. In the room of falling giant swords, Lara shot the blades down from the ceiling so the hilts became footholds, letting her reach a previously inaccessible area. A skill called Deadeye, which steadies her aim, let her hit the farthest swords. Shortly before the second piece of the scion, she picked up a pottery owl relic that unlocks her outfit from Tomb Raider Legend. Crystal Dynamics was coy about it but hinted that relics may offer more than cosmetics.

After the scion piece, Lara returned to the underground Ancient Greek city, again larger and more lavish than the original but faithful to its mood. Metro found the demo promising: familiar, yet far less clunky and richer than the Core Design games. Whether it changes too much can only be judged by playing it when it arrives next spring.

The team has sought to preserve what makes these places special while enhancing their beauty, so returning fans feel the first play-experience reignited.
— Jeff Adams, Crystal Dynamics experience director (paraphrased)
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