In the long human tradition of imagining ourselves at the helm of our own destiny, a new interactive chapter of Star Trek: Voyager invites players to command the USS Voyager through the Delta Quadrant — not as passive viewers, but as architects of the ship's fate and the crew's survival. Developed by Daedalic Entertainment and launching February 18 on PS5, Nintendo Switch 2, and Xbox Series X, the game arrives as the Star Trek universe experiences a cultural resurgence, reminding us that stories of exploration and moral consequence never truly go out of fashion.
Star Trek: Voyager game launches across consoles with exploration and ship management
Every choice remakes the ship you're commanding
So the core hook here is that your ship actually changes based on what you do? That's not just cosmetic?
Right. The Voyager gets reengineered based on your decisions. Different playthroughs produce different versions of the ship—different systems, different capabilities. It's baked into how the game works.
But we don't have specifics on what that actually means mechanically. Does reengineering change combat stats? Crew capacity? We're told it happens, but not how it manifests.
And the characters—Janeway, Seven of Nine—they can die?
Their fates can differ. The developer says they're "reshaped by the captain on the bridge." So yes, outcomes change based on your choices.
Again, that's vague. We don't know if you can actually get them killed, or if it's more about their story arcs branching. The source doesn't specify.
What's the actual mission? What are you trying to accomplish?
Get the Voyager home to Earth. You're exploring twelve sectors of the Delta Quadrant, managing the ship and crew, making diplomatic and moral choices, fighting the Borg and other hostile species.
That's the stated goal. Whether the game actually lets you fail at it, or if it's more of a narrative framework—we don't know yet.
When does it come out?
February 18. PS5, Xbox Series X, Nintendo Switch 2. Demos are planned for Switch 2 and Steam after launch.
The source says demos are "expected to follow soon," which is vague timing. We don't have confirmed dates for those.
Le Pouls
- The USS Voyager returns not as nostalgia bait but as a living system that physically transforms based on every command decision a player makes.
- Twelve Delta Quadrant sectors, the Borg, and a crew of beloved 90s characters — including Janeway and Seven of Nine — whose survival is never guaranteed, create genuine stakes across each playthrough.
- The tension between diplomacy, resource management, and tactical combat forces players to confront moral dilemmas with no clean answers, echoing the show's most compelling episodes.
- Daedalic Entertainment is positioning the February 18 launch to ride the wave of renewed Star Trek interest fueled by Paramount+'s Starfleet Academy series, with demos planned for Nintendo Switch 2 and Steam PC to widen the net.
In the long human tradition of imagining ourselves at the helm of our own destiny, a new interactive chapter of Star Trek: Voyager invites players to command the USS Voyager through the Delta Quadrant — not as passive viewers, but as architects of the ship's fate and the crew's survival. Developed by Daedalic Entertainment and launching February 18 on PS5, Nintendo Switch 2, and Xbox Series X, the game arrives as the Star Trek universe experiences a cultural resurgence, reminding us that stories of exploration and moral consequence never truly go out of fashion.
A new Star Trek game arriving February 18 is built around a deceptively simple idea: the ship you end with is not the ship you started with. Star Trek: Voyager – Across the Unknown, developed by Daedalic Entertainment, launches on PS5, Nintendo Switch 2, and Xbox Series X, placing players in command of the USS Voyager as it navigates the distant Delta Quadrant — the same corner of the galaxy where the beloved 1990s series left its crew stranded.
The game layers three distinct modes of play: space combat against hostile species including the Borg, a ship management system that treats the Voyager like a living organism with crew needs and finite resources, and open exploration across twelve vast sectors filled with diplomatic encounters, moral dilemmas, and unknown dangers. Familiar faces — Captain Janeway, Seven of Nine, Neelix — return, but their fates depend entirely on the decisions made from the captain's chair.
What distinguishes this entry from other licensed games is its commitment to consequence. Player choices don't merely alter dialogue trees; they reshape the physical configuration and capabilities of the Voyager itself, making each playthrough a genuinely different vessel and story. The core mission remains true to the show — get the crew home to Earth — but the path is entirely the player's to forge.
The release is timed deliberately. Paramount+ is currently streaming Starfleet Academy, drawing new audiences into the franchise, and the game steps into that momentum. A demo for Nintendo Switch 2 and an updated Steam PC version are also planned, ensuring the Voyager's latest voyage reaches as many captains as possible.
A new Star Trek game is arriving in February, and it's built around the premise that every choice you make fundamentally changes the ship you're commanding. Star Trek: Voyager – Across the Unknown launches February 18 on PS5, Nintendo Switch 2, and Xbox Series X, bringing the USS Voyager back to life as a playable vessel caught in the Delta Quadrant, that distant corner of the galaxy where the original 1990s series left it stranded.
The game weaves together three distinct layers of gameplay. You'll navigate space combat against hostile alien species, including the Borg—the franchise's most formidable antagonists. Simultaneously, you're managing the Voyager itself like a living system, balancing crew needs and ship resources in a management sim style reminiscent of games like The Sims. Underneath both sits exploration: twelve vast sectors of the Delta Quadrant waiting to be charted, each holding diplomatic opportunities, moral dilemmas, and unknown threats.
What sets Across the Unknown apart is how it treats the ship as a character shaped by your decisions. According to developer Daedalic Entertainment, the Voyager transforms across playthroughs. The vessel you command at the end of one run will look and function differently than another captain's ship, reengineered based on the path you chart through the quadrant and the command decisions you make along the way. Familiar characters return—Captain Janeway, Seven of Nine, Neelix—but their fates are not fixed. The captain on the bridge determines whether they survive, thrive, or meet different ends entirely.
The core mission mirrors the show's premise: get the Voyager and her crew home to Earth. But the route there is yours to forge. You'll engage in diplomacy with alien civilizations, navigate scenarios with no clear right answer, and face combat encounters that test both your tactical skills and your moral compass. Each decision ripples outward, reshaping not just the narrative but the actual configuration of your ship—its systems, its capabilities, its identity.
The timing aligns with a broader resurgence of Star Trek in popular culture. Paramount+ is currently streaming Starfleet Academy, a new series that's drawing fresh audiences to the franchise. The game arrives as that momentum builds, offering players a chance to step into the captain's chair themselves rather than simply watching from the audience.
Daedalic Entertainment has confirmed that a demo for Nintendo Switch 2 will follow the console launch, along with an updated version for Steam PC. The full game hits all three platforms on February 18, giving players their first chance to see how their command decisions reshape the Voyager and determine the fate of its crew.
Citations marquantes
Player decisions shape both the fate of the crew and the configuration of the U.S.S. Voyager itself. With each playthrough, the ship becomes a different version of itself—reengineered and reimagined based on the path taken through the quadrant and the command decisions made along the way.— Daedalic Entertainment, developer