Speedrunner Breaks 13-Year-Old Zelda Record Hidden in Smash Bros. Brawl

A shrub now contained the game's ending credits
After manipulating game values through precise bomb patterns, Savestate triggered the run's end by attacking an ordinary plant.
Mark

So this is a speedrun of a demo that's been inside a Smash Bros. game for over a decade. Why did it take so long for someone to beat it?

Mimi

The five-minute time limit is brutal. The full game takes nearly seven minutes at world record pace. You're trying to fit an entire speedrun into a window that shouldn't allow it.

Luke

But people have been speedrunning Ocarina of Time for years. Why didn't anyone crack this demo sooner?

Mimi

The demo has its own constraints. You can load different save files, which changes what's possible, but the routing is completely different from a full run. It's not just a shorter version—it's a puzzle with its own rules.

Mark

And Savestate solved it by manipulating game values through bombs and movement glitches?

Mimi

Exactly. They used precise bomb patterns in Goron City to corrupt specific memory values, then returned to the Lost Woods where a shrub now contained the ending credits.

Luke

How do we know that's actually the optimal route? Could someone beat 4:51?

Mimi

That's the nature of speedrunning. Records fall. But this one stood for thirteen years, so it's unlikely to be beaten by much.

Mark

What does this say about how thoroughly these games have been explored?

Mimi

Ocarina of Time is one of the most speedrun games ever made. And yet there was still a locked door. That's remarkable.

Luke

Though to be fair, this is a very specific version of the game in a very specific context. It's not like the main speedrunning community was ignoring it—most speedrunners probably didn't even know it was possible to route.

Mimi

True. But that's what makes Savestate's achievement interesting. They found something everyone else missed.

  • A 13-year-old speedrunning record had survived untouched inside one of gaming's most obscure corners — a five-minute Ocarina of Time demo buried within Super Smash Bros. Brawl.
  • The challenge was nearly paradoxical: the full game's world record already exceeds five minutes, making any completion within the demo's hard time limit seem structurally impossible.
  • Savestate engineered a solution through animation glitches, precise bomb-rolling sequences, and deliberate memory corruption — turning a random shrub in the Lost Woods into a vessel for the game's ending credits.
  • On August 21, 2021, the run finished at 4 minutes and 51 seconds, shattering a record that had stood since Brawl's release and proving that even niche, decades-old game fragments remain fertile ground for discovery.

Thirteen years after a record was set within a five-minute demo hidden inside Super Smash Bros. Brawl, a speedrunner named Savestate broke it on August 21, 2021, completing a version of Ocarina of Time in 4 minutes and 51 seconds. The achievement speaks to something enduring in human nature — the impulse to find the seams in any system, however small or forgotten, and pull them apart with care. Even the most overlooked corners of our created worlds, it turns out, still hold secrets worth pursuing.

For nearly a quarter century, speedrunners have dismantled The Legend of Zelda: Ocarina of Time frame by frame. But one version of the game — a five-minute playable demo tucked inside Super Smash Bros. Brawl — had resisted them for thirteen years. On August 21, 2021, a speedrunner named Savestate finally broke through.

Brawl, released in 2008, contained dozens of mini-demos celebrating Nintendo's history. The Ocarina of Time demo was among them, complete with multiple save files and a hard five-minute limit. The standard world record for a full Ocarina of Time run already exceeds that limit, making the challenge seem impossible on its face. The deeper difficulty, though, was routing: traditional speedruns rely on corrupting the game's memory through precise item collection and chest sequences, but the demo's constraints and pre-loaded saves demanded an entirely different approach.

Savestate's solution was methodical and strange. Choosing the second save slot, they used animation glitches to travel from Hyrule Castle to the Lost Woods in seconds, then moved to Goron City for a careful series of bomb detonations and rolls — not for combat, but as a form of value manipulation, each explosion a calculation in a larger equation. Once the necessary memory values were corrupted, they returned to the Lost Woods and struck an ordinary shrub. Through the cascading logic of their earlier work, that shrub now contained the game's ending credits. The run ended at 4 minutes and 51 seconds.

What Savestate accomplished is a reminder of what speedrunners actually are: engineers and artists working at the boundary of a game's intended logic, finding what was never meant to be found. Even in the smallest, most forgotten slices of gaming history, it turns out, there are still doors left to open.

The Legend of Zelda: Ocarina of Time has been picked apart by speedrunners for nearly a quarter century. Every sequence break has been found, every glitch catalogued, every frame shaved. And yet on August 21, 2021, a speedrunner named Savestate completed something that had gone untouched for thirteen years: a world record run of the game's five-minute demo, hidden inside Super Smash Bros. Brawl.

Brawl, released in 2008, was Nintendo's love letter to its own history. The game contained dozens of playable demos spanning from the NES era forward, each one a small museum piece celebrating the company's catalog. Ocarina of Time was among them—a five-minute slice of the 1998 classic, complete with multiple save files. For most players, it was a curiosity. For speedrunners, it was a locked door that had resisted every attempt to open it.

The challenge was brutal in its specificity. The standard world record for a full Ocarina of Time run sits at 6 minutes and 53 seconds, held by Canadian speedrunner PaintSkate8. Compressing that game into five minutes seemed impossible. But the real puzzle lay deeper. Traditional speedruns of Ocarina of Time require starting from the beginning and manipulating the game's memory through precise actions—opening certain chests, collecting items in a particular order—to corrupt specific values. These corrupted values cascade through the game's logic, producing impossible outcomes: loading the end credits from a random bush, for instance, or skipping entire sections of the game. The five-minute demo presented the same principles but demanded a completely different route, one that had to work within the demo's constraints and its pre-loaded save files.

Savestate's solution was elegant and strange. They selected the second save slot and began a sequence of controlled chaos. Animation glitches and movement exploits carried them from Hyrule Castle to the Lost Woods in seconds—a journey that should have taken minutes. From there, they moved to Goron City and began a methodical pattern of bomb detonations and rolls, each one precisely timed. The bombs served no combat purpose. Instead, they were tools for value manipulation, each explosion and each roll a calculation in a larger equation. The speedrunner moved with machine-like precision, setting the required values through what can only be described as pattern magic.

Once the values were corrupted, Savestate returned to the Lost Woods. There, they attacked a shrub—a random, unremarkable plant. The shrub, now containing the game's ending credits through the cascading effects of their earlier manipulations, triggered the run's completion. The time: 4 minutes and 51 seconds. Thirteen years of silence broken in under five minutes.

Speedrunners occupy a strange space in gaming culture. They are part engineer, part mathematician, part artist. They find beauty in systems, in the hidden logic beneath the surface of games. They discover what developers never intended to be discovered, not through hacking or modding but through exhaustive play, through understanding a game so completely that they can bend it to their will. What Savestate accomplished in Brawl's five-minute demo was not just a record. It was proof that even in the smallest, most overlooked corners of gaming history, there are still mysteries waiting to be solved.

Speedrunners are the closest modern equivalent to sorcerers
— Kotaku's reporting on the achievement
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