On a November day in 2026, Sony quietly widened the reach of its newest image technology, extending a lighter AI upscaler called Quick Spectral Super Resolution to six more games on the standard PlayStation 5. The tool borrows its lineage from PSSR, the feature built into the premium PS5 Pro, and carries that promise of sharper, steadier pictures down to a console that never had the extra hardware. It is one more chapter in a familiar story of premium features trickling down to the broader install base, where the question is less about raw power than about who gets to share in it. Whether this
Sony Extends QSSR AI Upscaling to Six More PS5 Games, Including Spider-Man 2 and No Man's Sky
Only one of the six games has its QSSR patch live today.
Why does this matter beyond six games getting a patch?
Because it brings a feature from the PS5 Pro to the standard console without anyone buying new hardware. Spider-Man 2 is the live example today.
What are studios promising players?
Stability and sharpness, mostly. Insomniac cites both Fidelity and Performance modes, and Remedy talks about a PS5 Pro-style jump.
Those are the studios' own descriptions, though. The reporting offers no side-by-side measurements, so how big the improvement really is remains unverified.
Fair. And the timelines?
Only Spider-Man 2 is available now. Control Resonant is due in December, No Man's Sky in a few weeks, and the other three have no date.
Worth noting that Sony also promised more games without naming any. That's an intention, not a list.
And Grand Theft Auto VI?
It's the big question. The answer is expected around launch next week.
Right, and nothing so far says it will support QSSR. That's open, not implied.
The Pulse
- Sony has named six more PS5 games for its AI upscaler QSSR, nearly tripling the list of confirmed titles in a single announcement.
- Only Marvel's Spider-Man 2 can be played with the upgrade today, while the other five titles are still waiting on patches with uneven timelines.
- Remedy, Hello Games, Embark, and Expression Games are racing to ship their updates, each promising sharper images and cleaner visuals.
- Developers say the upscaler delivers a Pro-style leap to the base console, with more titles expected in the coming months.
- All eyes now turn to Grand Theft Auto VI, whose QSSR support will be revealed around its launch next week.
On a November day in 2026, Sony quietly widened the reach of its newest image technology, extending a lighter AI upscaler called Quick Spectral Super Resolution to six more games on the standard PlayStation 5. The tool borrows its lineage from PSSR, the feature built into the premium PS5 Pro, and carries that promise of sharper, steadier pictures down to a console that never had the extra hardware. It is one more chapter in a familiar story of premium features trickling down to the broader install base, where the question is less about raw power than about who gets to share in it. Whether this marks a turning point or simply a modest update will depend on what the coming months reveal.
Marvel's Spider-Man 2 on the standard PlayStation 5 can now run with AI upscaling. It is the first of six newly named games to receive Sony's Quick Spectral Super Resolution, or QSSR, through a patch players can download today, as announced on PlayStation.Blog.
QSSR is a lighter upscaler derived from PSSR, the technology inside the PS5 Pro. Sony unveiled it in October, when it was already running in Marvel's Wolverine and Ghost of Yōtei. The six new titles roughly triple the number of games confirmed to support it. Besides Spider-Man 2, they include Control Resonant, Arc Raiders, The Finals, No Man's Sky, and Hell Let Loose: Vietnam, and their timings vary widely.
At Insomniac, head of technology Mike Fitzgerald said earlier work on Wolverine convinced the studio to bring the technology to Spider-Man 2, promising steadier image and sharper detail in both Fidelity and Performance modes. Remedy plans a December update for Control Resonant, which senior graphics programmer Erik Jansson described as a Pro-style jump for the base console. Embark will bring it to Arc Raiders and The Finals without a date, Hello Games promised a No Man's Sky patch within weeks, and Expression Games confirmed Hell Let Loose: Vietnam will follow with no timing disclosed.
Sony says more PS5 titles will follow in the coming months, though it has not named them. For Sony, the rollout brings a premium feature to the whole install base without new hardware. For players, it may narrow the gap with the PS5 Pro. The open question is whether Grand Theft Auto VI will support QSSR, an answer expected around its launch next week.
Marvel's Spider-Man 2 on the standard PlayStation 5 can now run with AI upscaling. It is the first of six newly named games to get Sony's Quick Spectral Super Resolution, or QSSR, in a patch players can download today. Sony made the announcement in a post on PlayStation.Blog.
QSSR is a lighter-weight upscaler derived from PSSR, the technology built into the PS5 Pro. Sony unveiled it in October and said at the time that it was already running in Marvel's Wolverine and Ghost of Yōtei. The six new titles roughly triple the number of games confirmed to support it.
Besides Spider-Man 2, the list includes Control Resonant, Arc Raiders, The Finals, No Man's Sky and Hell Let Loose: Vietnam. Their timings vary widely, and only one is live.
At Insomniac Games, head of technology Mike Fitzgerald said the studio's earlier work on Wolverine persuaded it to bring the technology to the 2023 release. He said players should see gains in image stability and sharpness in both Fidelity and Performance modes.
Remedy Entertainment plans to ship QSSR for Control Resonant in a December update. Senior graphics programmer Erik Jansson described it as bringing a PS5 Pro-style jump to the base console, with a more stable and detailed image. He said the studio worked closely with Sony to have the patch ready.
Embark Studios will bring the technology to both of its PlayStation titles, Arc Raiders and The Finals, but gave no date. Technical art director Mikael Linderholm said the update should sharpen images and improve environmental clarity. He also welcomed Sony's continued investment in PlayStation technology.
Hello Games founder Sean Murray said a No Man's Sky patch is due within the next few weeks. He promised sharper, cleaner visuals at the best achievable frame rate. Expression Games game director Paul Rustchynsky confirmed that Hell Let Loose: Vietnam will receive QSSR through an upcoming update, with no timing disclosed.
Sony said developers interested in the technology are "just getting started," and that more PS5 titles will get similar updates in the coming months. It did not name them. For Sony, the rollout carries a premium-console feature to the standard PS5 install base without new hardware. For publishers, QSSR support has become a low-cost visual selling point, and for players it may narrow the gap with the PS5 Pro.
The open question for PS5 owners is whether Rockstar Games' Grand Theft Auto VI will support QSSR. That answer is expected around the game's launch next week.
Notable Quotes
QSSR brings a PS5 Pro-style jump to the base console, with a more stable and detailed image (paraphrased).— Erik Jansson, senior graphics programmer, Remedy Entertainment
Players will see gains in image stability and sharpness in both Fidelity and Performance modes (paraphrased).— Mike Fitzgerald, head of technology, Insomniac Games