Sink My Bricks! Opens Steam Wishlists with First Trailer for Co-op Pirate Roguelite

Islands, ships and even the sea are built from bricks, and all of it can be destroyed
The core premise of Sink My Bricks!, the co-op pirate roguelite from Sleepy Amigos.
Mark

Why does a Steam page and a trailer count as news?

Mimi

For a small indie game, the wishlist page is the starting line. It's where interest becomes something countable, and the trailer is the first full look at the game.

Mark

What's the hook?

Mimi

Everything is bricks and everything can be destroyed, including the sea. And the ship doubles as the respawn point, so the crew has to protect it.

Luke

Worth noting the 10 million views and 50,000 followers come from the studio itself. They're not independently verified.

Mark

And views aren't sales.

Luke

Right. Views across platforms say people watched, not that they'll buy. No price or release date exists yet.

Mimi

The limb system is a fun detail. Losing an arm and replacing it with a monster's paw is the kind of thing that makes a trailer clip travel.

Luke

It's described in the announcement, though. How it plays across a full hour-long run is still unseen.

Mark

What should readers watch for?

Mimi

The release date and price, and how the team grows from here.

  • A ship that stays afloat is the only place fallen players can return, so every hole in the hull becomes a crisis for the whole crew.
  • Heroes lose limbs instead of health, and a severed arm can be scooped up and reattached or swapped for a monster's paw mid-battle.
  • Crews raid three procedural archipelagos in roughly an hour, with the weather worsening and the toughest foes arriving at night.
  • The run builds toward a showdown with the Flying Dutchman, while the wishlist and trailer test whether the small team can carry the project to launch.

In early November 2026, a small studio of three named Sleepy Amigos opened a Steam wishlist page for Sink My Bricks!, a pirate game in which the world itself can be broken apart. Its islands, ships and sea are all made of bricks, and the crew that sails them must keep their vessel intact, since the ship is both their refuge and their only way back into the fight. The project grew out of one developer's solitary work and a following built in short clips, and it now arrives as a first trailer, still without a date or price. It stands at the modest beginning of a voyage whose shape is still being drawn.

On November 2, 2026, a Steam page went live for Sink My Bricks!, a game about pirates made entirely of bricks. The three-person team behind it, Sleepy Amigos, opened wishlisting and released the first trailer alongside it.

In this first-person co-op roguelite, everything is built from bricks and everything can be destroyed. A crew of up to four can sail together or go it alone, raiding archipelagos, boarding enemy ships and patching their own hull in the middle of a fight. The ship is the heart of the design. While it floats, it is where fallen players respawn, so the whole crew has every reason to protect it. There is no health bar; a blow tears off a limb, which can be picked up and reattached, or replaced with a prosthetic or a defeated monster's paw.

A run lasts about an hour, moving through three procedural archipelagos, each ending in a boss, before the Flying Dutchman waits at the end. Between runs, players unlock weapons, modules and artifacts that change the rules.

The project began as Shiver My Bricks!, shared in short development videos that have drawn more than 10 million views and over 50,000 followers. Nikolai Egorov spent much of this year building it alone, yet he says he never felt lonely, thanks to the community that backed him. Release date and price remain unannounced, and the team's growth will shape when those arrive.

On November 2, 2026, a Steam page went live for a game about pirates made of bricks. Sink My Bricks!, from the three-person indie team Sleepy Amigos, is now open for wishlisting, and with it comes the project's first trailer.

The game is a first-person co-op pirate roguelite. Its islands, its ships and even the sea are assembled from bricks, and all of it can be destroyed. Players can go alone or sail as a crew of up to four, raiding archipelagos, boarding enemy vessels and patching holes in their own hull while a fight is still going on. The ships already in the game can be modified, and players can also build their own from scratch.

The ship is the center of the design. As long as it stays afloat, it is the only place where fallen players respawn, so the whole crew has a reason to keep it in one piece. There is no traditional health bar. Instead, a hit knocks the limbs off a hero. Those limbs can be picked up and reattached, and a lost arm can be replaced with a prosthetic or with the paw of a defeated monster.

A run lasts about an hour. In that time the crew works through three procedurally generated archipelagos, each ending in a boss, before facing the Flying Dutchman in the finale. The weather worsens as a run goes on, and the toughest enemies appear at night. Between runs, players unlock new weapons, ship modules, ship-building parts and artifacts that change the rules of the game.

The project has a history. For most of its development, Nikolai Egorov worked on it alone, though a full team now builds it. It was earlier shown in short videos under the working title Shiver My Bricks!. According to the studio, those development videos have passed 10 million views across platforms, and more than 50,000 people follow the project on social media.

Egorov said he spent most of this year on the project alone but never felt lonely, crediting the support of the community. He added that making a game with the audience is a blast.

Sink My Bricks! is described as a first-person co-op PvE roguelite for one to four players, coming to PC through Steam. Sleepy Amigos is both developer and publisher, and the game is built in Unreal Engine 5. Artyom Maksimenko handles music and press for the project.

No release date or price has been announced. Those are the details to watch for as the small team continues development.

He spent most of the year working alone but never felt lonely, thanks to the community's support, and says making the game with the audience is a blast.
— Nikolai Egorov, developer of Sink My Bricks!
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