Sankan Puts Co-op Players on a 1999 Japanese Gas Station Night Shift, Coming to PC in 2027

In a mountain gas station in Japan in 1999, a night shift becomes a place where three friends at most must reckon with a voice that demands a killing. Sankan, announced for PC by the solo developer Dany Rexton of YTKA Games, turns that bargain into a game: obey and bury the evidence before dawn, or refuse and be hunted. It arrives in a long tradition of stories that test ordinary workers against an unbearable instruction, and what it will ask of its players is still waiting for early 2027.

The night shift at a mountain gas station in Japan, 1999, is where Sankan begins. It is a co-op horror game for PC, and its creator, the solo developer Dany Rexton of YTKA Games, has laid out its premise plainly.

Up to three players work the overnight hours together. A voice in your head names a customer, and you are expected to kill that person. If you comply, you must clean up the blood and bury the body before dawn. If you defy the voice, it starts hunting you. The game sets these two courses against each other.

Its trailer leans on PS1-era graphics and a moody, creepy tone, and the first screenshots have arrived with the announcement. There is no spoken dialogue; everyone communicates through subtitles. Rexton says there are several endings, though he has not said how many or what determines them.

Sankan is planned for PC in early 2027. No price has been given, and no other platforms have been mentioned. Much of what is known comes from Rexton's own description, not hands-on play. For now, the things to watch are a firm release date, the price, and how obeying or refusing the voice shapes those endings.

The night shift at a mountain gas station in Japan, 1999, is where Sankan begins. It is a co-op horror game announced for PC, and its creator, a solo developer named Dany Rexton of YTKA Games, has laid out the premise in plain terms.

Up to three players can take part: you and up to two friends, working the overnight hours together. Rexton described the central mechanic in an email to IGN Southeast Asia. A voice in your head names a customer, and you are expected to kill that person. If you comply, the work does not end there. You clean up the blood and bury the body before dawn arrives.

The other path is refusal. According to Rexton, if you defy the voice, it starts hunting you. The game, then, sets two courses against each other: carry out the killing and conceal it, or decline and become the hunted.

The look of the game leans on the past. Its trailer, described as moody and somewhat creepy, uses PS1-era graphics, which carry a built-in nostalgia alongside the 1999 setting. The first screenshots have been released alongside the announcement.

One design choice stands out: there is no spoken dialogue. Everyone communicates through subtitles. Rexton also says the game will have several endings, though he did not specify how many or what determines them.

Sankan is planned for release on PC in early 2027. Beyond that, little has been shared. No price has been given, and no platforms other than PC have been mentioned. Because the game comes from a single developer and has only been shown through a trailer and early screenshots, much of what is known comes from Rexton's own description rather than from hands-on play.

For now, the things to watch are a firm release date, the price, and how the choice between obeying and refusing the voice plays out across those several endings once players can sit down at the counter themselves.

You and up to two friends work the night shift at a mountain gas station in Japan, 1999.
— Dany Rexton, YTKA Games, via email to IGN Southeast Asia
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