Masahiro Sakurai, the singular mind behind Super Smash Bros. Ultimate, has neither closed the door on a sequel nor walked through it — leaving the fate of one of gaming's most beloved franchises suspended in careful ambiguity. Speaking to Famitsu, he acknowledged that the series cannot easily continue without him, yet he finds no peace in continuing it himself. It is the particular burden of those who build monuments: they must then decide whether to live inside them forever.
Sakurai Won't Rule Out Smash Bros. Sequel, But Succession Remains Uncertain
I can't see any way to produce Smash Bros. without me.
So Sakurai is saying there could be another Smash Bros., but he doesn't want to make it. That's an odd position to be in.
It is. He's essentially saying the series isn't dead, but he's also saying he can't imagine handing it to anyone else. He's tried, and it didn't work.
Wait—he's tried to hand it off before? Is that something Nintendo announced, or is he just saying he's explored it internally?
He doesn't specify. He just says he's tried and it hasn't worked out. We don't know if that means he pitched it to other directors, or if Nintendo explored options. It's vague.
But the real issue is that Ultimate is so massive—80-plus fighters, characters from everywhere. How do you follow that up?
Exactly. Sakurai himself has said he doesn't think a future Smash game could be as big. So any sequel either has to match that impossible standard or do something completely different.
And we don't know which one Nintendo would want. They might want to keep the roster huge, or they might be willing to trim it down. That's a separate question from whether Sakurai will direct it.
So this is really about succession planning. Nintendo needs to figure out who runs Smash Bros. if Sakurai steps away.
Right. And Sakurai is saying that's harder than it sounds. The series has become inseparable from him.
Though to be fair, we don't know if Nintendo is even actively looking for a successor right now. Sakurai said they need to "discuss and seriously consider" it. That could mean they haven't started yet.
El Pulso
- Sakurai has not ruled out a sequel to Ultimate, but he is not building one — his ambivalence is the story, not a decision.
- The sheer scale of Ultimate — 80+ fighters, decades of franchise history, guest characters from across the gaming world — has made any follow-up feel like an act of hubris before it even begins.
- Sakurai has tried to hand the series to another director and failed, leaving Nintendo and him without a clear path forward and the franchise in an uncertain holding pattern.
- A future Smash game faces an impossible fork: match Ultimate's unprecedented scope, or diverge from it and risk losing the audience that came to expect everything.
Masahiro Sakurai, the singular mind behind Super Smash Bros. Ultimate, has neither closed the door on a sequel nor walked through it — leaving the fate of one of gaming's most beloved franchises suspended in careful ambiguity. Speaking to Famitsu, he acknowledged that the series cannot easily continue without him, yet he finds no peace in continuing it himself. It is the particular burden of those who build monuments: they must then decide whether to live inside them forever.
Masahiro Sakurai, the director behind Super Smash Bros. Ultimate, has left open the possibility of a sequel — but only barely, and with visible reluctance. In a conversation with Famitsu, he made clear he has no active plans for a follow-up, yet stopped short of calling Ultimate the series' final chapter. The tension in that position tells its own story.
Ultimate was never supposed to be what it became. What started as whispers of a Wii U port grew into something far more ambitious: a living archive of every fighter the series had ever produced, plus new arrivals like Ridley and Simon Belmont, and eventually guest characters from Persona 5, Kingdom Hearts, and beyond. With more than 80 playable fighters, the game stopped being merely a fighting game and became something closer to a monument — a place where gaming's disparate worlds could finally share a stage.
That monument is now the problem. Sakurai has said publicly that no future Smash game could match Ultimate's scale, and the math bears him out. A successor would either need to reassemble an 80-plus character roster — a feat he doubts is possible — or chart a new direction that risks alienating players who have come to expect everything.
The deeper obstacle is Sakurai himself. He has tried to hand the series to another director. It hasn't worked. The institutional knowledge, the cross-company relationships required to secure guest characters, the design philosophy built over decades — all of it resides with him in ways that can't simply be transferred. He wants to step away. He just can't find the door.
For now, Ultimate remains the last word. Whether that changes depends on conversations between Sakurai and Nintendo that haven't yet reached any conclusion — and on solving a problem that may prove harder than making the game itself.
Masahiro Sakurai, the architect behind Super Smash Bros. Ultimate, has left the door open for a sequel—but only barely, and with considerable ambivalence about what that future might look like.
In an interview with the Japanese gaming magazine Famitsu, Sakurai was direct about his current state of mind: he isn't actively developing plans for a follow-up to the Nintendo Switch fighter that launched in late 2018. Yet he stopped short of declaring Ultimate the final entry in the series. The tension in his position is revealing. He doesn't want to make another Smash Bros. game himself, and he's tried to hand the reins to someone else. Those attempts haven't succeeded. If the series continues, he said, Nintendo and he will need to sit down and figure out how to make it work—a conversation that hasn't happened yet, or at least not one that's yielded results.
Ultimate itself was a staggering undertaking. What began as rumors of a simple port of the Wii U and 3DS versions evolved into something far more ambitious: a comprehensive archive of every fighter the series had ever produced, plus new additions like Ridley and Simon Belmont. The game shipped with more than 80 playable characters. Over the years since launch, two seasons of DLC expanded the roster further, introducing guest fighters from outside Nintendo's universe—Persona 5's Joker, Kingdom Hearts' Sora, and many others. The game became less a fighting game and more a monument to gaming itself, a place where characters from wildly different franchises could share a stage.
Sakurai's hesitation about a sequel makes practical sense when you consider what Ultimate achieved. He has said publicly that he doesn't believe any future Smash Bros. game could match its scale. The scope is simply too vast. A successor would inevitably live in Ultimate's shadow, forced to either match an impossible standard or chart an entirely new direction. Neither path is comfortable. Matching it would require assembling the same roster of 80-plus fighters, a feat Sakurai himself doubts is feasible. Diverging from it—cutting characters, reimagining the formula—risks alienating a playerbase that has grown accustomed to Ultimate's comprehensiveness.
The real obstacle, though, is Sakurai himself. He has become so integral to the series' identity that he can't envision someone else steering it successfully. He wants to step away. He's tried to step away. But the institutional knowledge, the relationships with other companies needed to secure guest characters, the design philosophy that has defined Smash Bros. for decades—all of it seems to live in his head. Handing that off to another director isn't simply a matter of passing files and documentation. It's a problem without an obvious solution.
For now, Ultimate remains the last word. Whether that's permanent or merely a pause depends on conversations that haven't yet reached any conclusion. If Nintendo does decide to continue the series on a future console—a Switch Pro, or whatever comes next—it will need to solve the Sakurai problem first. And that may prove harder than making the game itself.
Citas Notables
I'm not thinking about a sequel. But I can't say that this is definitely the last Smash Bros.— Masahiro Sakurai, in interview with Famitsu
If we're going to continue with the series, Nintendo and I need to discuss and seriously consider how to make it a success.— Masahiro Sakurai