Riot Games Unveils Blitzcrank as 2XKO's First Grappler Champion

A grappler who must close distance to be effective
Blitzcrank's slower movement speed creates risk-reward tension central to the grappler archetype in 2XKO.
Mark

So Blitzcrank is a grappler in this fighting game. What does that actually mean for how someone would play the character?

Mimi

Grapplers are built around close-range throws and command grabs. Blitzcrank has to get in close to be effective, but once there, the character can pull opponents around and set up big damage combos. The tradeoff is slower movement speed—you're vulnerable crossing the screen.

Luke

That's the design intent, but we won't know if it actually works until the beta. Whether Blitzcrank is viable or just gets zoned out by faster characters is still an open question.

Mark

And the tag-team aspect changes how Blitzcrank works compared to League of Legends?

Mimi

Completely. In League, Blitzcrank is a support who sets up plays for a carry. In 2XKO, when you pick Blitzcrank as your partner, the character can pull enemies toward your active fighter, creating combo opportunities. It's the same support identity, just adapted for a different game structure.

Luke

Right, but we're taking Riot's word that this design works well in practice. The assist mechanics sound good on paper, but tag-team fighting games are notoriously difficult to balance. We'll see how it actually plays.

Mark

When can people try this?

Mimi

The closed beta starts September 10. Nine champions total, including Blitzcrank. Windows PC only for now.

Luke

And this is the first time the public gets hands-on with the game, so there will likely be balance changes and character adjustments based on what the beta reveals.

  • Blitzcrank's reveal introduces the first grappler archetype to 2XKO's roster, a high-risk, close-range fighter whose entire game plan depends on closing distance before opponents can exploit his slower movement.
  • The character's iconic Rocket Grab — the ability that has defined clutch moments in League of Legends for over a decade — now pulls enemies across a fighting game screen and chains directly into heavy damage, preserving the tension that made it famous.
  • As a tag partner, Blitzcrank can yank opponents toward an active teammate mid-combo, turning a support champion's historical identity into a genuine team weapon and forcing opponents to rethink their positioning entirely.
  • The closed beta launches September 10 on Windows PC with all nine confirmed champions available, giving competitive players their first real look at whether 2XKO's mechanics hold up under pressure.
  • The announcement lands as Riot's cross-media ambitions — Arcane, Valorant, Wild Rift — continue to demonstrate that the Runeterra universe can sustain meaningful experiences well beyond its origins.

On September 4, Riot Games unveiled Blitzcrank as the ninth champion joining 2XKO, its forthcoming 2v2 tag-based fighting game — a moment that speaks to how beloved fictional archetypes migrate across genres, carrying their essential identity into new competitive forms. The steam golem's signature role as a disruptor and enabler translates naturally into a fighting game built around partnership and coordination, where setting up your teammate is as meaningful as landing the blow yourself. With a closed beta opening September 10, Riot continues its deliberate expansion beyond League of Legends, asking whether a universe built for one kind of competition can find equal resonance in another.

Riot Games announced on September 4 that Blitzcrank, the steam golem support champion from League of Legends, will join the roster of 2XKO — the studio's 2v2 tag-based fighting game — as its ninth confirmed fighter, arriving just ahead of a closed beta test set to begin September 10.

2XKO marks Riot's first entry into the fighting game genre, built around a tag-team format where two players each control one champion and can swap mid-match. The existing roster includes Ahri, Yasuo, Jinx, Darius, Ekko, Illaoi, Braum, and Vi. Blitzcrank's addition is notable because the character represents the game's first confirmed grappler — a fighting game archetype defined by close-range throws and command grabs rather than mobility or ranged pressure. The tradeoff is deliberate: Blitzcrank moves slower than other fighters, demanding that players close distance to unlock the character's full threat.

The champion's core identity carries over faithfully. Rocket Grab pulls opponents across the screen and chains into Power Fist for heavy damage, preserving the combo logic that defines the character in League. A command grab ultimate deepens the grappler toolkit further. But what distinguishes Blitzcrank in 2XKO's design is the assist role: when used as a tag partner, the character can pull enemies toward the active fighter, generating new combo opportunities and forcing opponents to constantly reconsider their positioning — a direct echo of Blitzcrank's historical function as a support who creates plays for teammates rather than carrying alone.

The closed beta runs on Windows PC with applications open through the official 2XKO website. The announcement fits neatly into Riot's broader pattern of expanding the Runeterra universe across genres and media — from Teamfight Tactics and Valorant to the Emmy-winning animated series Arcane — each project reimagining familiar characters through a new competitive or narrative lens.

Riot Games announced on September 4 that Blitzcrank, the steam golem support champion from League of Legends, will be joining the roster of 2XKO, the studio's upcoming 2v2 tag-based fighting game. The reveal comes as the closed beta test prepares to launch on September 10, marking the ninth confirmed fighter in a game that reimagines the League universe through the lens of competitive fighting game mechanics.

2XKO is Riot's first venture into the fighting game space, built around the tag-team format where two players control one character each and can swap mid-match. The game already features recognizable League champions including Ahri, Yasuo, Jinx, Darius, Ekko, Illaoi, Braum, and Vi. Blitzcrank's addition is significant because the character represents the first grappler archetype confirmed for the roster—a fighting game class built around close-range throws and command grabs rather than ranged attacks or mobility.

The character's core identity from League translates directly into 2XKO's mechanics. Blitzcrank's signature Rocket Grab, the Q ability that defines the champion's playstyle, pulls opponents across the screen and chains into Power Fist, a close-range follow-up that deals heavy damage. In the fighting game version, this combo structure remains intact, but Blitzcrank moves slower than other fighters, reinforcing the risk-reward dynamic of playing a grappler who must close distance to be effective. The character also features a command grab ultimate ability, deepening the grappler toolkit.

What sets Blitzcrank apart in 2XKO's design philosophy is how the character functions as a tag partner. When selected as an assist character, Blitzcrank can pull opponents toward the player's active fighter, creating new combo opportunities and forcing opponents to adapt their positioning. This mechanic reflects Blitzcrank's historical role in League as a support character whose value comes from setting up plays for teammates rather than carrying fights alone. In a tag-based fighting game, that playmaking potential becomes a team resource—your partner benefits directly from Blitzcrank's ability to disrupt and reposition enemies.

The closed beta test begins September 10 and will run on Windows PC. Riot is accepting applications through the official 2XKO website. The nine-champion roster available during testing includes all previously announced fighters plus Blitzcrank. This beta represents the first chance for players outside Riot's internal testing to experience the game's mechanics, balance, and how characters like Blitzcrank perform in actual competitive play.

The announcement reflects Riot's broader strategy of expanding beyond League of Legends into multiple genres and media formats. The company has released Teamfight Tactics, Legends of Runeterra, Valorant, and League of Legends: Wild Rift across different game categories. The animated series Arcane, set in the Runeterra universe, won Annie Awards and an Emmy, demonstrating that Riot's investment in cross-media storytelling has resonated with audiences beyond the core gaming community. 2XKO fits into this pattern—taking established characters and universe elements and reimagining them through a new competitive lens.

Blitzcrank's assist abilities emphasize team coordination central to 2XKO's tag-based design, reflecting the character's long-standing role in League as a support with high playmaking potential
— Riot Games
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