In the quiet aftermath of a creative journey that gave virtual reality some of its most humane storytelling, Polyarc Games has closed its doors. The Seattle-based studio, known for the Moss series and its small but memorable mouse protagonist, could not outlast the economic pressures that have made independent VR development a precarious endeavor. Their closure is less a story of failure than a reflection of how the market for thoughtful, craft-driven work has yet to find its footing in an emerging medium.