Play Play Asia Opens KL Hub to Spotlight Asian Tabletop Game Creators

a place where they can call home
Chow describes the store's purpose for Malaysian game creators seeking visibility and community.
Mark

Why does a permanent space matter so much? Couldn't designers just sell online?

Mimi

Online is one channel, but it's faceless. A physical space lets people touch the games, learn the rules, meet the designers. It's the difference between browsing and belonging.

Mark

You mentioned the visibility gap with Western publishers. Is that really the core problem?

Mimi

It's part of it. But it's also about narrative. Western games get written about, reviewed, discussed. Asian games often exist in silence, even when they're brilliant. A dedicated gallery changes that story.

Mark

Why Malaysia specifically, though? Why not Singapore, where Chow is based?

Mimi

Singapore's scene is already established. Malaysia is where things are still forming—more creators emerging, more families discovering games. It's fertile ground. And GMBB itself has that creative DNA already.

Mark

What happens if the Bangkok store doesn't work out?

Mimi

Then Chow learns something about the concept. But I think he's being smart—prove it works in one place before scaling. That's how you build something real, not just a trend.

Mark

Do you think this changes how Asian games get seen globally?

Mimi

Not overnight. But if this becomes a model that spreads to other cities, if designers have a place to showcase and collaborate, then yes. Visibility compounds. One space becomes a reference point for others.

Mark

What's the risk here?

Mimi

That it becomes a novelty—a nice gallery that tourists visit but doesn't actually shift the industry. Chow has to keep it alive, keep bringing in new games, keep hosting events. It's not a destination you visit once.

  • Asian board game designers have long been drowned out by Western publishers with larger marketing budgets and global distribution networks, leaving remarkable games invisible to the audiences they deserve.
  • Daryl Chow spent seven years hauling games to pop-up festivals and temporary events, building a regional network without a permanent place to anchor it — until now.
  • Play Play Asia opens in GMBB, a Kuala Lumpur mall already alive with independent art, craft, and creativity, offering hundreds of games from eight Asian countries under one roof.
  • The store is designed as gallery, workshop, and community hub — with playtesting nights, RPG sessions, and creator showcases planned to keep the space in constant motion.
  • A second location in Bangkok is already under consideration, though Chow is focused on proving the Kuala Lumpur concept first, treating this opening as a beginning, not an arrival.

In a creative corner of Kuala Lumpur, a Singapore-born designer has given seven years of quiet, persistent work a permanent address. Daryl Chow opened Play Play Asia at GMBB on August 15, 2026 — not merely as a shop, but as a declaration that the stories, mechanics, and imaginations of Asian game designers deserve a stage of their own. In a world where Western publishers command the loudest voices in tabletop culture, this small room full of games from Manila, Jakarta, Bangkok, and beyond asks a simple, enduring question: what happens when you make space for what has always been there?

On August 15, Daryl Chow stood inside GMBB in Kuala Lumpur and looked at what seven years of work had become. The Singapore-based board game designer had spent nearly a decade organizing festivals, running pop-up events, and building relationships with creators scattered across Asia. Now, for the first time, there was a place that didn't have to be packed away at the end of the day.

Play Play Asia opened as something more than a retail store. Visitors could buy games — hundreds of them, with more arriving each month — but Chow had built the space as a gallery and meeting ground. People could learn to play, find fellow enthusiasts, and discover what designers from Manila, Bangkok, or Jakarta had made. He chose GMBB deliberately: the mall already housed independent galleries, craft boutiques, and indie bookstores, and he had noticed Malaysia's tabletop scene growing more vibrant, more ready.

The collection reflected the full breadth of Asian game design. Malaysia contributed Nasi Lemak The Game and Durian Runtuh. The Philippines sent Folded Wishes and Watchlist. Thailand, Indonesia, South Korea, Japan, and China each added their own voices — games built on different mechanics, different stories, different sensibilities than those filling Western hobby shops.

Chow was clear about why such a space was necessary. Western publishers hold marketing budgets, distribution networks, and social media reach that most Asian designers simply cannot match. Play Play Asia was his answer: a place where Asian games are the main event. Regular workshops, playtesting sessions, and RPG nights will keep the space alive, and a potential Bangkok location waits in the distance. For now, the Kuala Lumpur hub stands open daily — seven years in the making, and still, Chow insists, just the beginning.

Daryl Chow stood in a new space on the first level of GMBB in Kuala Lumpur on August 15, looking at what seven years of work had become: a permanent home for tabletop games from across Asia. The Singapore-based board game designer had spent years organizing festivals, hauling games to pop-up events like the one at Paradigm Mall in July, building relationships with creators scattered across the region. Now, finally, there was a place that didn't have to be taken down at the end of the day.

Play Play Asia opened its doors as something more than a store. Yes, you could buy games there—hundreds of them, with more arriving each month. But Chow had built it as a gallery, a workshop, a meeting ground. Visitors could learn how to play. They could find other people who cared about the same things. They could sit at a table and discover what designers from Manila or Bangkok or Jakarta had made. The space was meant to feel like the festivals Chow had organized, except permanent, rooted, a place people could return to.

Why Kuala Lumpur? Chow chose GMBB because the mall itself breathed creativity. Independent art galleries occupied its halls. Craft boutiques and indie bookstores lined the corridors. Workshops hummed in the background. He had also noticed something shifting in Malaysia's tabletop gaming scene over the past few years. More creators were emerging. More families were looking for games to play together. The country felt ready. "Hopefully, this is kind of a place they can call home also," Chow said, "where they can borrow the space and do some showcases of their products."

The collection already reflected the breadth of Asian game design. From Malaysia came Nasi Lemak The Game by Faculty of Fun and Durian Runtuh by Leong Qing Ye. The Philippines contributed Folded Wishes, a tile-sliding game involving paper-folding, and Watchlist, a cooperative card game by Ronald Villaver. Thailand's Name It! Dog Edition sat on shelves alongside Indonesia's Bambam Boom. South Korea sent Inconversible: Dawn Erasing, a cooperative deduction game. Japan offered OPEN, a climbing-and-shedding card game by Takashi Saito. From China came Tofu Shifu, a worker-placement and deck-building game where players ran a virtual tofu restaurant. These were not the games you found in most Western hobby shops. They represented a different sensibility, different mechanics, different stories.

Chow had a clear diagnosis of why these games needed a dedicated space. Western publishers had resources—marketing budgets, social media reach, distribution networks—that most Asian designers simply did not possess. The imbalance was familiar to anyone who watched film or music or any creative industry where Western content seemed to dominate global attention. "I want to give them a chance to showcase their games, without needing to fight with the Western media," Chow said. Play Play Asia was his answer: a place where Asian games could be the main event, not an afterthought.

The store would not be static. Chow planned regular events, workshops, playtesting sessions, and RPG nights. The space would stay alive, changing with the community it served. There was also talk of opening a second location in Bangkok, though Chow wanted to prove the concept worked first. For now, the Kuala Lumpur hub stood open Monday through Sunday, 11am to 8pm, on level one of GMBB. It was a beginning. Seven years in the making, and still just the beginning.

Play Play Asia is a love letter to the Asian board game industry
— Daryl Chow, founder, during opening ceremony
I want to give them a chance to showcase their games, without needing to fight with the Western media
— Daryl Chow, on the store's mission
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