Peter Levin on Why Trading Cards Have Become a Global Asset Class

If the world ended tomorrow, Pokémon cards would be the global currency.
Levin, a collector of 500,000-plus cards, describes Pokémon's global reach in his Hollywood Reporter interview.
Mark

Why are people calling trading cards an asset class now rather than a hobby?

Mimi

Levin points to grading. Services like PSA, CGC and TAG score cards from one to 10 and seal them in slabs, so a card gets a standardized price you can buy, sell or finance against.

Mark

And who is buying?

Mimi

Adults, largely. He says they are just under 30 percent of global toy sales, with spending up 18 percent in 2025.

Luke

That figure is his, and the interview doesn't say where it comes from. I'd hold it loosely.

Mark

What about the Pokémon return?

Mimi

He says 3,000 percent, echoing a Wall Street Journal piece from a year ago that called Pokémon cards a hot investment.

Luke

Notice what that is: a past return on selected cards, not a forecast. And his line about Pokémon being the currency after an apocalypse is a joke, not evidence.

Mark

Is there a downside on record?

Mimi

Yes. Levin himself recalls the 1990s dip from oversaturation and overproduction scandals.

Luke

He says the industry learned from it. That's his assertion. Nothing in the piece shows what stops oversupply now, and he is a collector and investor, so he has a stake.

Mark

Anything solid underneath?

Mimi

The Cyberpunk Kickstarter's $28 million and Paul's $16.5 million sale are concrete events, though they show enthusiasm, not long-term value.

  • A hobby that once lived in shoeboxes is being priced like a currency, and the speed of that shift is startling.
  • Blockbuster licenses from Pokémon, One Piece and Magic: The Gathering are pulling crowds of adult buyers into the market.
  • Grading firms are sealing cards into numbered slabs, giving speculators a standardized price they can trust and trade.
  • Memories of 1990s overproduction scandals hang over the boom, and no one yet knows whether this cycle will repeat them.

Trading cards, once the province of children trading in schoolyards, are being drawn into a larger economy of licensing, grading and speculation, and a venture investor who has collected since boyhood is among those describing the change. Peter Levin, who began gathering cards in Los Angeles as a child and now runs a gaming-focused firm in Santa Monica, sees a collectible becoming something closer to an asset. The forces he names are standardized grading that makes sentiment financeable, adults who have grown up with these characters and now carry disposable income, and social media that turns auctions into public spectacles. Yet the story rests on the testimony of someone who profits from belief in the market, and the old lesson of overproduction still hangs over it, unresolved.

Peter Levin has kept every trading card he has ever owned, a habit that began at age four and grew serious when he was seven or eight and his family moved to Los Angeles. Trading the Yankees for the Dodgers was part of that change, and so was spending his allowance on packs from the ice cream truck while other kids bought snow cones. Today his collection runs past half a million cards.

Levin also runs Griffin Gaming Partners, a Santa Monica venture firm, which means he speaks as both collector and investor. He describes a flood of cross-overs: Magic: The Gathering sets tied to Final Fantasy and Fallout, Transformers and G.I. Joe cards on the way, Disney licenses, and a Pokémon series about a young card player chasing a championship. The numbers are striking. A Pokémon card sold for a record $16.5 million this year, and Levin estimates that tens or hundreds of millions of people watched the auction online.

He credits three forces. Grading services like PSA, CGC and TAG turn condition into a standardized, financeable value. Adults, who now make up nearly a third of global toy sales, are spending more out of nostalgia and rising disposable income. And social media and live auction platforms carry the excitement far beyond the hobby's old borders.

Levin does not deny the past. Oversaturation once caused a painful slump, and he says he bought through those dips and rarely sells, trading duplicates at shows instead. The interview ends before he finishes his answer on whether today's growth will avoid that old trap, leaving the question open.

Peter Levin says he has kept every trading card he has owned since he was four years old. He began collecting in earnest at seven or eight, after his family moved to Los Angeles and he swapped his allegiance from the Yankees to the Dodgers. He spent his allowance on baseball card packs when the ice cream truck came through the neighborhood, while other kids bought snow cones. Today he estimates his collection at well over 500,000 cards.

Levin is also a founder and managing director of Griffin Gaming Partners, a Santa Monica venture firm focused on gaming and adjacent fields such as sports. He co-founded Nerdist Industries, which sold to Legendary in 2012, and he chairs the board of Scott Coker's new global MMA league. In an interview with The Hollywood Reporter, he spoke as both collector and investor, which is a combination worth keeping in mind as you read his claims.

His case starts with how much commercial activity now surrounds cards. Hasbro's Magic: The Gathering has crossed over with Final Fantasy, God of War, Fallout and Tomb Raider. Levin adds Street Fighter and Fortnite, and a recent Hobbit set. Hasbro has also signed a multiyear licensing deal with Upper Deck for Transformers and G.I. Joe cards, starting with a 40th anniversary Transformers set at Target in mid-September. Disney has deals with Topps, with Hasbro for Marvel and Spider-Man Magic sets, and with Ravensburger for Lorcana, which gets a digital version on PC and mobile in 2027. Pokémon has announced a series, Pokémon: Wild Card, about a trading-card player striving to be a champion.

The money figures are large. The Wall Street Journal called Pokémon cards a hot investment with a 3,000 percent return a year ago, ahead of the S&P 500. A Cyberpunk card game raised $28 million on Kickstarter this year, a record for a game and the fourth-biggest campaign on the platform. Some analysts put the market at $50 billion a year. Levin says Magic is closing in on $2 billion a year for Hasbro. He says that if the world ended tomorrow, Pokémon cards would be the global currency the next day.

Levin names several forces behind the growth. Grading companies such as PSA, CGC and TAG, which uses machine learning, score cards from one to 10 and seal them in protective slabs. He argues this turns sentiment into a standardized, financeable asset with a mark-to-market price. He also points to the "kidult" buyer: adults make up just under 30 percent of global toy sales, and their spending rose 18 percent in 2025. Many of them are nostalgic and now have disposable income.

He credits social media too. Logan Paul sold a Pokémon card for a record $16.5 million this year, and Levin says tens or hundreds of millions of people watched the auction. He cites DJ Steve Aoki, TikTok, Instagram and the live auction platform Whatnot, recently valued at $20 billion. In 2023, a One Ring card from a Lord of the Rings Magic set sold for $2 million. He says One Piece is growing faster than any card game ever, Pokémon included, helped by a Netflix live-action series.

Levin acknowledges the market has stumbled before. Oversaturation caused a material dip, and 1990s scandals over overproduction were chronicled in the book Card Sharks. He says the industry learned and recovered, and that he bought through the dips and tried to avoid hyperbolic cycles. He says he rarely sells, though he trades duplicates at shows such as the LA Card Show and the National Sports Collectors Convention.

The open question is whether today's growth avoids the oversupply of the past. The interview ends mid-answer, and the loudest advocate here is a collector with money in the field.

Grading and authentication have turned sentiment into a standardized and financeable asset, creating an alternative asset out of nostalgia for the adult collector.
— Peter Levin, Griffin Gaming Partners
One Piece is on a faster growth trajectory than any card game in history, including Pokémon.
— Peter Levin, Griffin Gaming Partners
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