A month after its debut on the Switch 2, the co-op game Orbitals has received its first meaningful patch from developer Shapefarm — a quiet act of stewardship that speaks to the ongoing relationship between creators and their communities. Version 1.0.5 addresses more than thirty issues, from collision detection to broken stakes and looping dialogue, smoothing the rough edges that inevitably surface when a game meets the world. Built by veterans of celebrated co-op titles, the studio's responsiveness suggests that the work of making a game is never truly finished at launch.
Orbitals Gets Substantial Patch With 30+ Bug Fixes on Switch 2
The team is committed to keeping that experience intact
So this is a pretty substantial patch—over thirty fixes. What does that tell us about the game's launch state?
It tells us the game shipped with real problems, but not catastrophic ones. These aren't game-breaking crashes; they're friction points. Collision issues, camera problems, specific level bugs. The kind of thing that makes you go "huh, that's weird" rather than "I can't play this."
Right, but we should be careful here. We don't know how many players actually hit these bugs, or how often. The patch notes list what was fixed, not how widespread each issue was. The stuck gunner seat might have affected dozens of people or hundreds.
Fair point. But the fact that they're fixing things like dialogue volume during boss fights—that's not a crash, that's a feel thing. That suggests they're listening to feedback about the experience, not just the stability.
Exactly. And some of these are genuinely specific. A laser not moving in one section of one level. Mushrooms behaving oddly in a specific area. That level of granularity suggests players were reporting exactly what was wrong, and Shapefarm was tracking it down.
The load time fixes are interesting though. "Extra-long load times in Asteroid Core levels and Frozen Depths." That's vague. Were they five seconds longer than expected, or thirty? We don't know if this patch brings them to acceptable or just less bad.
Does the pedigree of the team matter here? Lundgren worked on It Takes Two and Split Fiction.
It matters for what you'd expect from the design, not necessarily for launch stability. Those games had their own rough patches too. But it does suggest the team knows how to build co-op experiences that work, which probably means they'll keep supporting this one.
The one thing I notice is they're asking for continued bug reports. That's good—it means they're not declaring victory. But it also means there are probably still bugs they haven't found yet.
Is a month in a normal timeline for a patch like this?
For an indie or mid-size studio, yeah. They've had time to collect reports, prioritize, and push a fix. It's not instant, but it's not slow either.
And it's a Switch 2 exclusive, so they're not juggling multiple platforms. That probably helped them move faster.
Der Puls
- More than thirty bugs had quietly accumulated in Orbitals since launch, some breaking core mechanics like oxygen depletion that no longer threatened the player's survival.
- Disorienting failures — half a host player's screen going black, a character repeating the same line endlessly, confetti triggering on the first hit instead of the hundredth — were eroding the game's carefully crafted feel.
- Shapefarm traced many fixes directly to player-submitted bug reports, turning its community into an active partner in the repair process.
- The patch is now live, restoring intended behavior across multiple levels and online systems, with the studio keeping its Discord and a typeform open for continued feedback.
A month after its debut on the Switch 2, the co-op game Orbitals has received its first meaningful patch from developer Shapefarm — a quiet act of stewardship that speaks to the ongoing relationship between creators and their communities. Version 1.0.5 addresses more than thirty issues, from collision detection to broken stakes and looping dialogue, smoothing the rough edges that inevitably surface when a game meets the world. Built by veterans of celebrated co-op titles, the studio's responsiveness suggests that the work of making a game is never truly finished at launch.
A month into its life on the Switch 2, the anime-styled co-op game Orbitals has received its first substantial patch from developer Shapefarm. Version 1.0.5 arrived carrying more than thirty fixes aimed at smoothing out the friction points players had encountered since launch.
The update tackles the kinds of problems that quietly erode a game's feel: collision detection trapping players or letting them slip through geometry, cameras misbehaving at critical moments, and audio that doesn't land with the right weight. Boss encounter dialogue now plays louder, making those confrontations feel more urgent. A confusing puzzle at the start of Frozen Depths was redesigned entirely. Players who installed the Push Cannon were getting stuck in the gunner seat. The oxygen meter in the Capy rescue section would deplete without killing the player, hollowing out the stakes of that moment. One particularly disorienting bug turned half the host player's screen completely black when leaving the ship.
Smaller cascading failures in multiplayer were also addressed — emote bubbles vanishing after the Forge section, the Slap-stick score falling out of sync during online play, jump-pack text lingering on the wrong player's screen. Shapefarm credited the players who submitted reports, noting that their feedback directly enabled these fixes, and invited continued reports through a typeform or the official Discord.
The game carries real pedigree: game director Jakob Lundgren worked as a level designer on It Takes Two, Split Fiction, and A Way Out. That experience shows in Orbitals' asymmetrical design, where two players must interlock different roles and abilities. Nintendo Life described the game as leaving players 'satisfied and stunned like a bumper anime movie at its very best.' This patch suggests the team intends to keep that experience intact.
A month into its life on the Switch 2, the anime-styled co-op game Orbitals has received its first substantial patch from developer Shapefarm. Version 1.0.5 arrived carrying more than thirty fixes aimed at smoothing out the friction points players had encountered since launch.
The update tackles the kinds of problems that can quietly erode a game's feel: collision detection misbehaving in ways that trap players or let them slip through geometry where they shouldn't, camera angles that don't cooperate during critical moments, and audio that doesn't land with the intended weight. Character dialogue during boss encounters now plays at a louder volume, a small change that likely makes those confrontations feel more present and urgent. The patch also addresses a puzzle at the start of Frozen Depths that was confusing enough to warrant redesign.
Some fixes target specific, named problems. Players who installed the Push Cannon were getting stuck in the gunner seat. The laser in the hot floor section of Frozen Depths wasn't moving as intended. Mushrooms in Secret Gardens were behaving oddly. The oxygen meter in the Capy rescue section would deplete without actually killing the player, breaking the stakes of that moment. A character named Maki was repeating the same line—"Well, that won't fit… time for a diet, Mr. Snowball!"—over and over. The Reactor Cassette could be grabbed after returning to the Settlement once Frozen Depths was finished, which shouldn't have been possible. Load times in Asteroid Core and Frozen Depths had stretched to uncomfortable lengths.
Other fixes address the small cascading failures that accumulate in multiplayer games. Emote bubbles and character icons weren't appearing after the Forge section. The Slap-stick score was getting out of sync during online play. Confetti for that same mechanic was triggering on the first hit instead of the hundredth. Jump-pack text could get stuck on the other player's screen. The parking spot for the Supply Station was disappearing. Laser Tag respawn effects were appearing in invalid locations. One particularly disorienting bug caused half the host player's screen to turn completely black when leaving the ship.
Shapefarm credited players who submitted bug reports, noting that the feedback directly enabled these fixes. The studio invited continued reports through a typeform or the official Discord.
The game itself carries pedigree. Its game director, Jakob Lundgren, worked as a level designer on It Takes Two, Split Fiction, and A Way Out—three of the most acclaimed co-op titles of the past decade. Creative director Marcos Ramos rounds out the leadership. That experience shows in Orbitals' design around asymmetrical gameplay, where the two players have different roles and abilities that must interlock. In Nintendo Life's review, the game was described as leaving players "satisfied and stunned like a bumper anime movie at its very best." The patch suggests the team is committed to keeping that experience intact as players discover and report what breaks.
Bemerkenswerte Zitate
The game leaves players satisfied and stunned like a bumper anime movie at its very best— Nintendo Life review