Storage expansion for Switch 2 is simply not affordable at scale
Capcom's confirmation that Onimusha: Way of the Sword will run at 30 FPS on Switch 2 arrives not as a scandal but as a quiet negotiation between hardware ambition and human habit. The game's deliberate, soul-absorbing combat rhythm may forgive what a faster title could not, yet the deeper question this announcement surfaces is not about frames at all — it is about the cost of belonging to a platform. When a terabyte of storage demands the price of a console, the act of choosing where to play becomes a philosophical one about access, loyalty, and the quiet weight of infrastructure.
- Capcom confirms Onimusha: Way of the Sword targets 30 FPS on Switch 2, a limitation softened by the game's methodical, pause-punctuated combat design.
- The frame rate debate is quickly overtaken by a sharper anxiety: Switch 2's storage ecosystem is expensive enough to feel punishing, with 1TB expansion cards priced at £357.
- Players with large libraries face a genuine reckoning — either absorb the cost of expansion cards or accept a smaller, rotation-based installed library with download wait times.
- For players who move fluidly between games, the storage constraint is not a minor inconvenience but a structural friction that reshapes how the platform feels to live with.
- Capcom's third-party commitment to Switch 2 is meaningful, but the hardware's economic reality may quietly redirect some players toward platforms where storage scales more affordably.
Capcom's Onimusha: Way of the Sword is coming to Switch 2 at 30 frames per second — a detail that, in isolation, might alarm action game fans, but lands differently given what kind of game this actually is. Built around deliberate combat and moments where players pause mid-fight to absorb souls, it plays more like an evolution of early Resident Evil than a reflex-driven action title. A demo on Xbox Series X revealed a game that breathes and gives the player room to think. That pacing makes 30 FPS feel workable in a way it simply wouldn't for faster genres.
But the frame rate is almost beside the point. The more pressing issue for Switch 2 owners is storage. A 512GB expansion card leaves roughly 100GB of usable space once the system accounts for itself — enough to fill quickly. A 1TB SanDisk Express card exists, but at £357, it sits at a price point that strains justification. For context, a 2TB external drive for Xbox Series X costs around £370, and even that felt steep.
The math turns brutal for anyone who keeps a large library installed. Players are left choosing between paying significantly for expansion or managing a rotating library that demands patience and downloads. For those who move between games impulsively — the way others flip through television channels — that friction becomes a genuine obstacle rather than a minor inconvenience.
Capcom's support for Switch 2 is real. But the platform's storage economics may quietly push third-party purchases toward other systems, not because the games run poorly, but because keeping them accessible carries a cost that compounds over time.
Capcom's next entry in the Onimusha series is coming to Switch 2, and it will run at 30 frames per second. The announcement arrived earlier this week as part of the company's continued commitment to bringing major releases to Nintendo's new hardware. For a game built around deliberate, methodical combat rather than twitch reflexes, that frame rate may matter less than it would for a faster-paced action title.
The gameplay loop itself provides context for why 30 FPS might be workable here. Onimusha: Way of the Sword plays like an evolution of early Resident Evil games, except with swords instead of guns. Combat is broken up by moments where players absorb souls mid-fight, creating natural pauses in the action. It's not a game designed around split-second reactions or rapid enemy encounters. A demo played on Xbox Series X showed a game that breathes, that gives the player time to think. That pacing could make the frame rate feel less limiting than it would in a pure action game.
Still, the 30 FPS announcement raises a familiar tension for Switch 2 owners: the question of where to play third-party games. Storage is becoming the real bottleneck. A 512GB expansion card for Switch 2 leaves roughly 100GB of usable space after accounting for the system itself. That fills up fast. A 1TB SanDisk Express card exists, but costs £357—a price point that makes most players wince. For comparison, a 2TB external drive for Xbox Series X cost £370, and even that felt expensive enough that buying a second one six months later, at £330, stung.
The math becomes brutal for anyone who likes to keep a large library installed. Storage expansion for Switch 2 is simply not affordable at scale. Players are forced to choose: buy the expensive cards and feel the financial weight of it, or manage a smaller installed library and accept that switching between games means waiting for downloads. For someone with inattentive ADHD who tends to hop between games the way others flip through television channels, that constraint becomes more than inconvenient—it becomes a genuine friction point in how the system works.
Capcom's support for Switch 2 is real and substantial. But the hardware's storage limitations may push some players toward other platforms for third-party releases, even if the games themselves run acceptably. The 30 FPS frame rate for Onimusha is unlikely to be the deciding factor. The cost of keeping games accessible on the system might be.
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So 30 frames per second on a new console—that feels like a step backward, doesn't it?
Not necessarily. It depends entirely on what the game is asking of you. Onimusha isn't a fighting game or a shooter. It's methodical. You're absorbing souls, managing positioning, thinking between attacks. The frame rate serves the game's actual rhythm.
Fair enough. But I'm curious about something else in your piece—the storage crisis. That seems like the real story.
It is. Capcom can bring great games to Switch 2, but if players can't afford to keep them installed, they'll just buy them elsewhere. A 1TB card costs more than some people spend on games in a year.
And you mentioned ADHD and game-hopping. That's not just a personal preference thing.
Right. For someone whose brain works that way, being forced to choose between three installed games or waiting for downloads isn't a minor inconvenience. It's a design problem that makes the system actively harder to use.
So Capcom's support doesn't actually solve the underlying issue.
No. The games can be great. The hardware can be capable. But if the friction of using it is too high, people will find another way.