A beloved franchise returns after years of silence, and the world of action gaming takes notice — Onimusha: Way of the Sword claimed the top of Steam's charts almost immediately upon arrival, a testament to the enduring pull of demon-slaying mythology in the popular imagination. Yet commercial triumph and critical clarity are rarely the same thing, and the reviews that followed paint a portrait of a game that knows its own genius but has not yet learned the discipline to sustain it. The ancient question of craft applies here as it does to any human endeavor: what good is a masterwork if it is