Nintendo's Ocarina of Time remake keeps the classic's magic, but does it play too safe?

Perhaps the best games leave you wanting more.
Reviewer Tom Gerken's closing thought on a faithful remake that he wishes had surprised him more.
Mark

Why is a remake of a 1998 game getting this much attention?

Mimi

Because of its standing. It's still the highest-rated game in history on Metacritic, and it helped set the template for 3D games, from lock-on targeting to horseback riding.

Mark

So what did Nintendo actually do with it?

Mimi

Mostly kept it the same. It plays very similarly to the original, with modern graphics and controls, including a second stick for the camera, which Gerken found a big improvement.

Luke

Worth noting that's one reviewer's opinion. The YouTubers are positive, but they're a handful of voices, and we haven't seen broader critic scores yet.

Mark

Is there anything that was deliberately changed?

Mimi

The Water Temple, which Aonuma most wanted to fix because of its reputation for difficulty. Swapping the heavy boots is easier now, and the camera helps. They also dialled back the Skulltula House after testers said it was too scary.

Luke

That scary-house detail comes from Aonuma himself, so it's the developer's account. The article doesn't say how much was changed.

Mark

What's Gerken's main complaint?

Mimi

That his memory made some puzzles too easy. He wonders if Nintendo played it too safe, though he says there are surprises he won't spoil.

Luke

And he's a longtime fan of the original, so his nostalgia is both the appeal and the problem. We don't know how a newcomer would feel.

Mark

Does Nintendo agree it's too safe?

Mimi

No. Fujibayashi says the essence of the original has been maintained, even if it looks different.

  • A near-perfect legend returns to shelves, and every fan knows how much is riding on getting it right.
  • Testers found the Skulltula House too frightening once better lighting brought its horror into sharp focus, forcing the team to dial it back.
  • Developers eased the notorious Water Temple and made the camera freely movable, smoothing rough edges without rewriting the map.
  • Veteran players praise the remake as a loving way to revisit the story, yet some reviewers feel familiarity has dulled the sense of surprise.

Decades after a single game reshaped what three-dimensional adventures could be, Nintendo has returned to Ocarina of Time with a remake that chooses fidelity over reinvention. In the view of BBC reviewer Tom Gerken, who first met this world on a Nintendo 64 as a child, the result is captivating and tender, yet perhaps too careful for its own good. It is a quiet reminder that some inheritances are best honoured by keeping them intact, even when the tools to change them have never been better.

Nintendo's remake of The Legend of Zelda: Ocarina of Time arrived this week, after years of rumours that the company would revisit a game many consider one of the best ever made. The BBC's Tom Gerken, who grew up with the 1998 original, calls it faithful and often captivating, though perhaps a little too cautious.

The original set standards that are still felt today. Riding a horse, swinging a sword and shield, and locking on to enemies with a tap were all pioneered or perfected in it, and it remains the highest-rated game on Metacritic. Nintendo chose not to reinvent it. Producer Hidemaro Fujibayashi explained that where players once used imagination to fill gaps, modern graphics now show those things directly.

That clarity has a cost. The visuals lean more cartoonish, and the Skulltula House, once genuinely horrifying, became too frightening when better lighting sharpened its details. Testers said so, and the team adjusted it to recapture the original's balance. Changes like easier access to the heavy boots in the Water Temple and a freely movable camera were welcomed by Gerken.

YouTubers were largely enthusiastic. One called it the best way to experience the story, another a love letter to the Zelda formula. Gerken, however, found that memory carried him through too many puzzles and wished for more surprises. Fujibayashi counters that the developers' original essence has been preserved. Looking ahead, the franchise's first movie arrives next year.

Nintendo's remake of The Legend of Zelda: Ocarina of Time arrived on Thursday, after years of rumours that the company would revisit a game many consider one of the best ever made. The BBC's Tom Gerken, who grew up with the 1998 Nintendo 64 original, has given his verdict: it is faithful, often captivating, and perhaps a little too cautious.

The weight of the task is easy to see. IGN called the original "the biggest game of the decade" in its review at launch, and it set the standard for 3D games. Riding a horse, fighting with a sword and shield, and locking on to enemies with the tap of a button were pioneered or perfected in it. It received an almost perfect score from critics and, decades on, remains the highest-rated game in history on Metacritic, which aggregates reviews.

Nintendo's answer was not to reinvent the wheel. The remake plays very similarly to the N64 classic. Gerken notes that gaming remakes differ from film or TV remakes, because fans often clamour for a fresh take that uses advances in technology. Producer Hidemaro Fujibayashi told him that expectations have evolved naturally: where players once needed imagination to fill gaps, graphics now express those things clearly on screen.

That shift has a cost. The visuals lean more cartoonish, which may disappoint some players, since the original had genuinely horrifying moments. One was the Skulltula House, a room where people had been morphed into human-spider hybrids. Series producer Eiji Aonuma, who worked on the original, said the team's means of expression back then were limited, and that they tried to add a touch of the comical even to scary elements. This time, better graphics and lighting unintentionally made the already spooky house more frightening. Testers called it too scary, so the team made adjustments to keep the balance the original achieved.

The YouTubers Gerken spoke to were overwhelmingly positive. Mike Channell, co-editor of Outside Xbox, said serious thought had gone into every decision, and that he was not convinced the remake took any less time and effort than an all-new Zelda game. He called it the best way to experience the story, with a fleshed-out, sumptuously detailed world and controls that match 21st-century expectations. Ed King, known as Zeltik to his 893,000 YouTube followers, praised the detail and charm, and said the remake leans into the surreal, uncanny nature of the Forest Temple, his favourite Zelda dungeon. StrawHatMidas called it a "perfect" way to bring the classic back, describing it as a love letter to the Zelda formula.

There are real changes. The Water Temple, about two thirds into the game, is the one Aonuma most wanted to change because of its reputation for being very, very difficult. Players can now swap the heavy boots, a critical item, more easily, and can take advantage of camera orientation. Gerken, who grew up with the N64's single joystick, found the freely movable camera, controlled by a second stick as is standard today, a significant improvement.

Still, familiarity cut both ways. Muscle memory guided him through the game, which was captivating at times, but some tasks and puzzles fell too easily because he remembered the solutions. He wonders whether Nintendo has played it too safe, and wishes there had been more surprises, though he says the game has plenty of changes he won't spoil. Fujibayashi disagrees, saying the essence the original developers intended has been maintained even if the game looks different. Channell, for his part, said he doesn't think he'll go back to the original.

Looking ahead, the franchise's first movie is due next year. Asked whether Nintendo might remake the game again after another 30 years of technology, Aonuma laughed and said he will be long retired.

Serious thought has gone into every decision, to the point where I'm not convinced this remake has taken any less time and effort than an all-new Zelda game.
— Mike Channell, co-editor of Outside Xbox
I will be long retired.
— Eiji Aonuma, series producer, on a possible future remake
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