Across the long arc of science fiction storytelling, few premises have endured as powerfully as the journey home against impossible odds — and now that premise finds new life in an interactive form. Daedalic Entertainment and gameXcite have announced Star Trek: Voyager - Across the Unknown, a rogue-lite survival strategy game that places players in command of the USS Voyager, stranded 70,000 light-years from Earth. Unveiled at gamescom 2025 in Germany, the game channels the spirit of Captain Janeway's seven-season odyssey into a structure where every playthrough is different, failure is part o
New 'Star Trek: Voyager' rogue-lite game announced at gamescom 2025
Each run will be different, each choice will matter, each failure will teach you something.
So this is a roguelike game about Star Trek: Voyager. That's a pretty specific combination. Why does that work?
Because the show itself was always about scarcity and hard choices. Voyager was stuck 70,000 light-years from home with no way to call for help. Every decision mattered. A roguelike game captures that—you're managing resources, you're failing sometimes, you're learning from each run. It's the perfect match for the premise.
But we should be clear: we don't know yet how the roguelike mechanics actually play. The announcement is a teaser. We know it's inspired by FTL and that players will manage resources and make decisions, but the specifics of how those systems work, how deep they go, whether the Star Trek license actually shapes the gameplay or just skins it—that's still unknown.
Fair point. What about the crew and ship customization they mention?
That's the interesting part. You're not just managing abstract resources. You're deciding which systems to repair, which crew members to prioritize, how to configure the ship itself. It's supposed to make you feel like you're actually commanding something, not just playing a number game.
Again, though—we have a press release and a teaser trailer. We don't have hands-on time, we don't have reviews, we don't know if the customization is meaningful or cosmetic. The hype is real, but it's built on promise, not proof.
When will we actually know?
Whenever it launches. The game is up for pre-order on Steam, but there's no release date yet. The 60th anniversary of Star Trek in 2026 seems like the obvious window, but that's speculation.
Right. So we're in the announcement phase. The game exists, it's real, people can pre-order it. But everything else—how it plays, when it comes out, whether it lives up to the concept—that's still ahead of us.
O Pulso
- A beloved franchise returns not as a story to watch but as a burden to carry — players must now make the impossible choices Janeway once made, with no guarantee the crew makes it home.
- The roguelike structure raises the stakes: each run reshapes the journey, meaning no two voyages through the Delta Quadrant will look alike, and failure is not an exception but an expectation.
- Resource scarcity, crew welfare, and ship configuration force players into the kind of grinding, consequential command decisions that defined the original series' moral tension.
- Pre-orders are live on Steam, but a release date remains unannounced — the wait itself mirrors the show's central drama, with 2026's 60th anniversary looming as the most fitting possible destination.
Across the long arc of science fiction storytelling, few premises have endured as powerfully as the journey home against impossible odds — and now that premise finds new life in an interactive form. Daedalic Entertainment and gameXcite have announced Star Trek: Voyager - Across the Unknown, a rogue-lite survival strategy game that places players in command of the USS Voyager, stranded 70,000 light-years from Earth. Unveiled at gamescom 2025 in Germany, the game channels the spirit of Captain Janeway's seven-season odyssey into a structure where every playthrough is different, failure is part of the voyage, and the weight of command is felt in every decision. Its arrival, anticipated near Star Trek's 60th anniversary in 2026, suggests that some journeys are worth taking more than once.
A new game arrived at gamescom 2025 in Germany built around the premise that made Star Trek: Voyager compelling in the first place — a starship stranded 70,000 light-years from home, navigating unknown space with limited resources and no promise of return. Titled Star Trek: Voyager - Across the Unknown, it comes from publisher Daedalic Entertainment and developer gameXcite, designed as a single-player survival strategy experience for PC, PlayStation 5, and Xbox Series X|S.
The game draws heavily from the roguelike formula that made titles like FTL so gripping — each playthrough different, failure expected, the journey itself more meaningful than any guaranteed ending. Players take command of the Voyager, managing resources, making hard calls about repairs and crew welfare, and deciding what gets fixed, what gets sacrificed, and what gets repurposed across runs that never repeat themselves.
The show ran for seven seasons between 1995 and 2001, leaving a lasting mark on the franchise by placing Captain Kathryn Janeway — the first female captain to lead a Star Trek series — at the center of an Intrepid-class starship fighting its way home through the Delta Quadrant. The game asks players to inhabit that same weight of command.
No release date has been announced, though the game is available for pre-order on Steam. The timing feels intentional: 2026 marks Star Trek's 60th anniversary, and that would be a fitting moment for Voyager to finally make it home — at least in digital form.
A new video game centered on Star Trek: Voyager arrived this week at gamescom 2025 in Germany, and it's built around the premise that made the show itself compelling: a starship stranded 70,000 light-years from home, forced to make its way back through unknown space with limited resources and no guarantee of success.
The game, titled Star Trek: Voyager - Across the Unknown, comes from publisher Daedalic Entertainment and developer gameXcite. It's designed as a single-player survival strategy experience for PC, PlayStation 5, and Xbox Series X|S, and it borrows heavily from the roguelike formula that made games like FTL so gripping—the kind of game where each playthrough is different, where failure is expected, and where the journey matters more than a guaranteed happy ending.
The show itself ended in 2001 after seven seasons, but it left a particular mark on the Star Trek universe by putting Captain Kathryn Janeway, played by Kate Mulgrew, in the center seat—the first female captain to lead a Star Trek series. Over those seven seasons, Janeway guided her Intrepid-class starship through the Delta Quadrant, making impossible choices and keeping her crew together against the odds. The new game asks players to do something similar: take command of the Voyager, manage its resources, make hard decisions about repairs and crew welfare, and navigate the long way home.
What sets this apart from a straightforward Star Trek simulation is the roguelike structure. Players won't just replay the same journey twice. Instead, each run will present different challenges, different resource constraints, different crew situations. You'll shape both the fate of your crew and the physical configuration of the ship itself—deciding what gets fixed, what gets sacrificed, what gets repurposed. It's strategy wrapped in survival, with the weight of command decisions baked into every playthrough.
The game is available for pre-order on Steam right now, though no official release date has been announced. The timing, though, feels deliberate. 2026 marks the 60th anniversary of Star Trek as a franchise, and that would be a fitting moment for the Voyager to finally make it home—at least in digital form. For now, players can add it to their wishlist and wait for word on when they'll get their chance to captain the ship.
Citações Notáveis
Players will shape both the fate of the crew and the configuration of the USS Voyager itself while managing resources and making tough decisions about repairs and navigation.— Official press release