On the thirteenth anniversary of a game that redefined emotional storytelling in the medium, Naughty Dog's Neil Druckmann offered a quiet but significant signal: the studio is not finished with the world it built, nor with the ambitions that world inspired. From a charity stream, he confirmed multiple new Last of Us projects and a sweeping science fiction endeavor, both pointing toward a next generation of play. It is a moment that speaks to the enduring weight of stories that audiences refuse to let go — and studios that feel the same pull.
Naughty Dog Teases Multiple 'The Last of Us' Projects Alongside 'Intergalactic' Reveal
We wouldn't return to it unless we had something meaningful to say.
So Naughty Dog is making two new Last of Us games, but they're not calling them Part III. What's the distinction they're drawing?
They're being careful with language. Druckmann said these projects will expand the canon beyond the existing games, but he stopped short of calling them direct sequels. It sounds like they're exploring different stories in that world rather than continuing the main narrative thread.
But we don't actually know what that means yet. "Expand the canon" could mean anything—spin-offs, prequels, side stories. The studio is in very early stages, so there's not much substance to hang onto.
Fair point. What about Intergalactic—is that the priority right now?
It appears to be. Druckmann said much of the studio is heads down on it, and it's being positioned as their most ambitious game ever. They're going silent for the rest of this year and will do a full reveal in 2027.
That's a long wait. And "most ambitious" is a claim that needs to land when they actually show it. Right now it's just a title and a promise.
There's also this scrapped multiplayer game, Factions, that Sony canceled. Could those assets end up in one of the new Last of Us projects?
That's the logical question, but Druckmann didn't address it. The work was done, the assets exist somewhere, but whether they'll be recycled is unclear.
And that matters because it affects the scope and timeline of what they're building. If they're reusing assets, development might move faster. If they're starting fresh, it could take longer. We just don't know.
So we're waiting on two fronts—Intergalactic next year, and these Last of Us projects at some undefined point.
Right. And both are expected on PlayStation 6, so they're positioned as major releases for the next console generation.
El Pulso
- Naughty Dog broke a long public silence on the thirteenth anniversary of The Last of Us, using a charity stream to announce not one but multiple new projects set within the franchise's world.
- The studio's most urgent priority is Intergalactic: The Heretic Prophet, a sci-fi game Druckmann calls their most ambitious yet — its full reveal deliberately held until 2027, testing audience patience.
- The Last of Us announcement landed with careful language: two early-stage projects described as canon expansions, with Druckmann pointedly avoiding the phrase 'Part III,' signaling something less sequential and more exploratory.
- An unresolved shadow hangs over the announcement — the canceled multiplayer title Factions left behind years of work and assets whose fate remains publicly unexplained, leaving open questions about what these new projects may inherit.
- All roads appear to lead to PlayStation 6, framing these reveals as cornerstones of an entire next console generation rather than near-term deliveries.
On the thirteenth anniversary of a game that redefined emotional storytelling in the medium, Naughty Dog's Neil Druckmann offered a quiet but significant signal: the studio is not finished with the world it built, nor with the ambitions that world inspired. From a charity stream, he confirmed multiple new Last of Us projects and a sweeping science fiction endeavor, both pointing toward a next generation of play. It is a moment that speaks to the enduring weight of stories that audiences refuse to let go — and studios that feel the same pull.
Neil Druckmann chose the thirteenth anniversary of the original Last of Us to break the studio's silence, delivering news through a charity stream that landed in two distinct waves.
The first and more immediate announcement centered on Intergalactic: The Heretic Prophet, a science fiction game Druckmann described as the most ambitious project Naughty Dog has ever attempted. He asked fans to remain patient through the rest of 2026, promising a full reveal in 2027. "There's an electricity around the studio right now as all the pieces come together," he said, offering little else about the game's shape beyond a protagonist named Jordan and a sense that the team is eager to finally show their work.
The second announcement was the one that caught observers off guard. Druckmann confirmed that at least two new Last of Us projects are in early development, framing both as expansions of the franchise's canon rather than direct sequels. He deliberately avoided the phrase "Part III," describing instead new stories built within the world already established by the first two games. "We wouldn't return to it unless we had something meaningful to say," he explained.
One question the announcement left open involves Factions, the multiplayer live service game Sony canceled as it pulled back from that strategy. The work and assets produced for that project remain publicly unaccounted for, and whether they feed into either new Last of Us title is unknown. Druckmann offered no clarification on the matter.
All three projects — Intergalactic and both Last of Us titles — are expected to arrive on PlayStation 6, positioning Naughty Dog as a defining voice in the next console generation. For now, the studio is asking its audience to wait.
Naughty Dog's studio head Neil Druckmann used a charity stream on Monday—timed to mark the thirteenth anniversary of the original 2013 game—to lay out the studio's current slate of projects. The news came in two parts, one measured and one more surprising.
The primary focus at the studio right now is "Intergalactic: The Heretic Prophet," a science fiction game that Druckmann described as shaping up to be the most ambitious title the studio has ever attempted. He confirmed the team will fully reveal the game next year, asking for patience through the remainder of 2026. "There's an electricity around the studio right now as all the pieces come together," he said, describing the work as something the team is eager to show. The full unveiling will introduce players to Jordan's sci-fi adventure, though Druckmann did not elaborate on what that adventure entails. He acknowledged the long silence from the studio and said the team is working hard to deliver something worthy of the audience's patience.
The second announcement caught observers off guard. When discussing "The Last of Us," Druckmann used language that made clear multiple projects are in development. He said the studio has "a couple of very exciting new projects in very early stages," and that "both projects will expand the canon of The Last of Us beyond Part I and Part II." He did not call either one a direct sequel—notably avoiding the phrase "The Last of Us Part III." Instead, he framed them as new stories set within the world the studio has already built. "The world of The Last of Us means a great deal to us, and we wouldn't return to it unless we had something meaningful to say," he explained.
The timing of this announcement raises a practical question. Naughty Dog spent years developing a multiplayer live service game called "Factions," which Sony ultimately canceled as the company stepped back from its live service strategy. The levels and assets created for that project remain unaccounted for publicly. Whether those resources will be repurposed for one of the two new "Last of Us" titles is unknown, and Druckmann offered no clarification.
Both the new "Last of Us" projects and "Intergalactic" are expected to arrive on PlayStation 6, suggesting these are major releases planned for the next console generation. The studio is not offering specifics on either title at this stage—the "Last of Us" projects are described as being in very early development, and "Intergalactic" will remain under wraps until 2027. For now, Naughty Dog is asking its audience to wait.
Citas Notables
There's an electricity around the studio right now as all the pieces come together, and we're stoked to finally unveil Intergalactic in all its glory.— Neil Druckmann, Naughty Dog studio head
The world of The Last of Us means a great deal to us, and we wouldn't return to it unless we had something meaningful to say.— Neil Druckmann