From a small South Korean studio, a cooperative horror game has arrived on the global stage carrying the faces of virtual creators its players already love. MokaSphere's Yandere Virus asks something quietly profound of its audience: can the parasocial bonds formed through streaming become the foundation for genuine play? With 100,000 wishlists drawn overwhelmingly from outside its home country, the game arrives not as a local curiosity but as a test of whether niche subculture affinity can sustain a living, breathing player community.