Microsoft's Auto SR Upscaler Rolls Out to Xbox Ally X, Adds Handheld and 120fps Support

A handheld that only upscales when docked is a limited proposition.
April's Auto SR test worked only when the Xbox Ally X was docked; the full release removes that limit.
Mark

So what actually changed today? Auto SR was already being tested.

Mimi

The test in April only worked docked. Now it runs in handheld mode on battery, and it supports 1080p games. That's the practical difference.

Mark

And the 120fps part?

Mimi

Before, it was limited to around 60 to 75fps. A new Performance mode raises that ceiling to up to 120fps.

Luke

Worth noting that's a ceiling, not a promise. The reporting gives no benchmarks, so we don't know how often games will actually reach 120.

Mark

Microsoft says it competes with Nvidia's DLSS. Does that hold up?

Luke

That's the framing in the reporting. There's no side-by-side comparison here, so I'd treat it as a category description, not a verdict.

Mimi

Microsoft itself says handheld and 1080p may not be as optimal as other configurations. That's an honest caveat.

Mark

Who benefits most?

Mimi

Microsoft points to older games as the place where visual improvements will show up most.

Luke

Also, Performance mode and Auto HDR support come through Windows updates, so they aren't necessarily live on every device today. The timing isn't specified.

  • A handheld that could only use its headline feature while docked has been freed to work on battery and away from a television.
  • Microsoft openly warns that handheld and 1080p play may not run as optimally as other setups, leaving a tension between reach and polish.
  • A new Performance mode aims to push games up to 120fps, a jump from the earlier ceiling of roughly 60 to 75fps.
  • Auto HDR compatibility and the Performance mode depend on Windows updates, so owners will see the features appear on their own timelines.
  • The rollout is now underway across the Ally X, Ally X20, and select Copilot Plus PCs, with the real test being how these configurations perform in everyday play.

Microsoft has moved its upscaling technology, Auto SR, from a cautious test into a full release for the Xbox Ally X, the Ally X20, and a selection of Windows Copilot Plus PCs. It is a modest but telling step in the long contest between platform makers to make games look sharper without demanding more from the hardware, a contest in which Nvidia's DLSS set the pace. The release matters most to people who carry their games around, because the feature now works on battery and at 1080p, not just on a docked screen. Its full promise, including higher framerates and HDR support, is still arriving in pieces through future updates.

Microsoft announced that Automatic Super Resolution, known as Auto SR, is now rolling out to the Xbox Ally X, the Xbox Ally X20, and select Windows Copilot Plus PCs. It is Microsoft's answer to Nvidia's DLSS, and this release turns months of testing into an official feature.

The earlier test, which began in April on the Xbox Ally X, had a clear limit: the feature only worked while the device was docked. For a handheld, that meant its headline graphics tool was unavailable during the very play it was built for. The full release changes that. Auto SR now works in handheld mode on battery and supports games running at 1080p, covering the way many people actually use these machines.

Microsoft is honest that the wider reach has a cost. It warns that handheld and 1080p performance "may not be as optimal as other configurations," though it still expects visible gains, especially in older games.

Framerate also changes. Auto SR had been capped around 60 to 75fps, and a new Performance mode will let games reach up to 120fps. Auto HDR support is coming too. Both arrive through Windows updates, so their timing will vary from device to device.

The open questions now are how the handheld and 1080p modes hold up in practice, and how quickly the updates reach each machine.

Microsoft announced today that Automatic Super Resolution, known as Auto SR, is now rolling out to the Xbox Ally X, the Xbox Ally X20, and select Windows Copilot Plus PCs. The technology is an upscaling tool that competes with Nvidia's DLSS, and this release is the official version of something Microsoft has been testing for months.

The test period began in April, when Microsoft started trying out Auto SR on the Xbox Ally X. That early version came with a significant restriction: it only worked while the device was docked. A handheld that can only use its headline graphics feature when plugged in to a display is a limited proposition, and the full release addresses that directly.

Under the release announced today, Auto SR now works while you are playing in handheld mode and running on battery. It also supports games running at 1080p, which the earlier test did not. Those two changes widen the situations in which the feature can be switched on, covering the way many people actually use a handheld.

Microsoft is candid that the wider support comes with a trade-off. It says that playing in handheld mode and at 1080p may produce performance that "may not be as optimal as other configurations." The company still expects players to see visual improvements, which it says will be most noticeable in older games.

Framerate is the other area that changes. Auto SR had previously been limited to framerates of around 60 to 75fps. A new Auto SR Performance mode will let games reach up to 120fps, a meaningful jump for anyone playing on a display or handheld screen that can take advantage of it.

Auto SR is also gaining compatibility with Auto HDR. Both the Performance mode and the Auto HDR support will be delivered through Windows updates rather than arriving all at once with today's announcement, so availability will depend on when those updates reach a given device.

What to watch next is how the handheld and 1080p configurations perform in practice, given Microsoft's own caveat, and how quickly the Windows updates carrying Performance mode and Auto HDR support reach the Ally X, Ally X20, and Copilot Plus PCs.

Handheld and 1080p play may deliver performance that may not be as optimal as other configurations, but visual improvements should show up especially in older games.
— Microsoft
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