Somewhere in the long effort to make a sprawling virtual city feel alive, a studio has admitted that the frame rate its fans most want was reachable only by stripping the world bare. Rockstar's remark, preserved for a moment before an early article vanished, lands as both a joke and a quiet confession about the cost of density. The official promise remains thirty frames per second across consoles, with the more powerful PS5 Pro choosing sharper light over smoother motion. Whether later patches or a PC release will narrow that gap is a question the city itself has not yet answered.
Leaked Rockstar Interview Says a 60 fps GTA 6 PS5 Pro Build Required Cutting Cars and NPCs
No cars, mostly no heads: the price of 60 fps
So Rockstar really had a 60 fps version on PS5 Pro?
According to a quote captured from an interview that was briefly live, yes, but only after stripping out every car and most of the heads.
Careful, though. We have one screenshot-style quote relayed by Lance McDonald, and the original article was taken down. Nobody has independently verified it.
And the quote is probably a joke?
Likely, yes. But it points at something real: Leonida is dense, with traffic on the roads and detailed crowds on sidewalks and beaches.
Right, so the joke is not a technical measurement. We don't know what resolution, settings or scenes that 60 fps build actually ran.
Why can't the Pro's stronger hardware just fix it?
Its GPU is better, but its CPU is comparable to the base console's, and crowded scenes lean hard on the CPU.
That's the reporting's explanation, not a Rockstar statement about this specific game. It's plausible, not proven.
What about the 120Hz leak?
It suggests a possible 40 fps mode without VRR, or a later update.
Metadata leak only. Rockstar hasn't announced it, so treat it as a hint.
O Pulso
- A leaked Rockstar quote reveals a 60 fps PS5 Pro build existed, but only after every car and most NPC heads were removed from Leonida.
- Pro owners who paid for premium hardware learn that their console is still aiming for the same 30 fps as the base model.
- Rockstar is steering the Pro toward ray-traced shadows and PSSR 2 upscaling instead of higher frame rates.
- A metadata leak hints at a 120Hz mode that could yield 40 fps, but nothing is confirmed and the official target stands firm.
Somewhere in the long effort to make a sprawling virtual city feel alive, a studio has admitted that the frame rate its fans most want was reachable only by stripping the world bare. Rockstar's remark, preserved for a moment before an early article vanished, lands as both a joke and a quiet confession about the cost of density. The official promise remains thirty frames per second across consoles, with the more powerful PS5 Pro choosing sharper light over smoother motion. Whether later patches or a PC release will narrow that gap is a question the city itself has not yet answered.
A single sentence, caught before it vanished from a TheGamer interview, has set the GTA community talking. Game researcher Lance McDonald saved a quote in which Rockstar claimed it once ran GTA 6 at 60 fps on the PS5 Pro, though only by removing every car and most of the heads from the crowds.
The remark is probably a joke, yet it arrives at a sore moment. Recently revealed specs confirmed that Rockstar is targeting 30 fps even on Sony's flagship, and Pro owners had hoped for more. On November 10th, the studio made it official: the Pro, Xbox Series X and base PS5 all aim for 30 fps. The Pro's reward is ray-traced shadows and PSSR 2 upscaling.
The real obstacle is the density of Leonida, a world fuller than Vice City, with traffic on the roads and lifelike NPCs along the beaches. The Pro's GPU is stronger, but its CPU is close to the base model's, and that is where the limit sits. A possible 120Hz mode, hinted at in a leak, could mean a 40 fps option or a post-launch fix, though Rockstar has not confirmed either. For players who want true high frame rates, a PC version may be the clearer route.
A single sentence, captured before it disappeared, is the center of this story. Game researcher Lance McDonald noticed that a Rockstar interview had gone live on TheGamer apparently ahead of schedule, and he saved one quote before the article was pulled. In it, the studio says it had a build of GTA 6 running at 60 fps on the PS5 Pro, but to get there it had to remove all of the cars and most of the heads.
The line is likely a joke, but it matters because developers rarely say anything about how the game runs on this hardware. It also lands just after a disappointment. The recently revealed PS5 Pro specs for GTA 6 showed that Rockstar is targeting 30 fps, putting fidelity ahead of frame rate even on Sony's expensive flagship console. Owners of the Pro had hoped for more.
The studio had hinted at this earlier. When the Netflix Extended Look trailer debuted, Rockstar North co-lead Rob Nelson said 30 fps was the target for all consoles, though further optimization could happen on or after the release date. On November 10th, the confirmation came: the Pro, like the Xbox Series X and the base PS5, aims for 30 fps.
What the Pro gets instead are visual upgrades. The specs list ray-traced shadows and PSSR 2 upscaling, which should mean improved lighting and crisper graphics than on the standard PlayStation 5.
The interview's joke points at the real problem, which is the density of the Leonida map. Vice City's roads are crowded with traffic, while hyper-realistic NPCs fill the sidewalks and beaches. The Pro has a stronger GPU than the base console, but its CPU is comparable to the base model's. In scenes this complex, that leaves limits that extra graphics power doesn't remove.
There is one thread of hope. A metadata leak pointed to a 120Hz high-framerate mode for the PS5 Pro upgrade. Without variable refresh rate, that combination typically produces a 40 fps option in enhanced games. That has not been confirmed by Rockstar, but it leaves open the possibility of a performance update after launch.
For players who won't accept 30 fps, the clearer path may be the inevitable PC version of GTA 6. For now, the 60 fps build remains a story about a test run with no cars and mostly headless crowds, and the official target is unchanged.
Citações Notáveis
We had a build that ran at 60FPS on PS5 Pro, but in order to achieve this, we had to remove all of the cars and most of the heads.— Rockstar, in a leaked TheGamer interview captured by Lance McDonald
30 fps was the target for all consoles, though more optimization was possible on or after release.— Rob Nelson, Rockstar North co-lead (paraphrased)