Leaked GTA 6 Trophy List Points to 55 Single-Player Achievements, Eclipsing GTA 5 at Launch

55 single-player objectives, more than GTA 5 launched with
Two leaks put GTA 6's launch trophy and achievement count above Rockstar's previous games.
Mark

Fifty-five single-player trophies. Why is that number getting attention?

Mimi

Because it's higher than what GTA 5 launched with, 49 on Xbox 360 and 50 on PS3, and higher than Red Dead Redemption 2's 51 and 52. And these are all solo-oriented.

Mark

That last part seems to be the point.

Mimi

Yes. Earlier games counted online-only feats in their totals, so the offline workload in those was smaller than the headline numbers suggest.

Luke

Careful, though. The source says the comparison suggests a tougher task, but it doesn't say how many of the earlier games' entries were online. We can't calculate a precise difference.

Mark

And the 1000-point item on Xbox?

Mimi

It hints at a mythic achievement, a tier so far seen in first-party games like Gears of War: E-Day. It's meant to rival a PS5 platinum.

Luke

Hints is the key word. It's an inference from a single entry's value. Nobody has confirmed a mythic tier for GTA 6.

Mark

Where do the numbers come from?

Mimi

TexFunz2 for Xbox, via GameRoll, and a dataminer called PlayStation Game Size for PS5.

Luke

Leakers, not Rockstar. No names or descriptions are in the data, so we know a count and nothing about what players will actually do. The 80-hour figure from Rob Nelson covers story and some quests, not trophy completion.

  • Two independent leaks agree on 55 single-player trophies and achievements, outpacing GTA 5 and Red Dead Redemption 2 at launch.
  • A 1000-point Xbox achievement has surfaced, hinting at a mythic tier that could rival the platinum trophy.
  • Completionists are bracing for a tougher climb, with the vast map of Leonida and an eighty-hour story demanding far more offline exploration.
  • The list is expected to grow, as future GTA Online follow-ups historically bring new trophies, but everything for now rests on unseen lists.

Two leaked lists now suggest that when Grand Theft Auto 6 arrives, players on PlayStation and Xbox will find 55 solo objectives waiting for them, more than Rockstar offered at the launch of its earlier open worlds. The number is a quiet signal of ambition: a larger map called Leonida, a story that asks around eighty hours, and two protagonists given wide freedom all point toward a harder and longer road to completion. Yet the figures rest on unverified leaks, and the true shape of the list will only be known once the game is in players' hands.

A pair of leaks has put a number on what completionists will chase when Grand Theft Auto 6 arrives: 55 single-player objectives on both PlayStation 5 and Xbox Series X and S. If accurate, that is more than players faced at launch for Grand Theft Auto 5, and the Xbox list reportedly includes a 1000-point prize that hints at a rare mythic achievement, a tier so far seen only in first-party titles.

The PlayStation count came from a separate dataminer who matched the total. Neither leak names the items, a choice that appears meant to protect the story from spoilers. Because the entries are described as solo-oriented, the count does not depend on multiplayer.

The comparison is not perfectly even. Grand Theft Auto 5 launched with around 50 trophies or achievements, some tied to online play, and Red Dead Redemption 2 with about 52, many also multiplayer-linked. Fifty-five offline tasks would ask more of a player on day one than either earlier game did.

The world itself may explain the growth. Leonida is far larger than any Rockstar map before, and more ground brings more goals. Rob Nelson has said the main story and side quests need around 80 hours, and with two protagonists, Jason and Lucia, giving players wide freedom, the platinum or mythic climb could be steep.

The list is unlikely to remain at 55, since a future GTA Online follow-up would probably add more. For now, the picture is built on two leaks, and the actual lists remain unseen.

A pair of leaks now put a number on what completionists will be chasing when Grand Theft Auto 6 arrives: 55 single-player objectives, on both PlayStation 5 and Xbox Series X and S. If the figures hold, that is more than players saw on launch day for Grand Theft Auto 5, and it comes with a hint of a rare top-tier prize on Microsoft's platform.

The Xbox number surfaced first. According to GameRoll, a leaker known as TexFunz2 disclosed that Series X and S owners will start with 55 goals. One of them is worth 1000 points, which suggests Microsoft could be introducing a mythic achievement. That designation has so far appeared only in first-party games such as Gears of War: E-Day. It is meant to rival a PlayStation platinum trophy and is aimed squarely at completionists.

The PlayStation side followed. A dataminer who goes by PlayStation Game Size confirmed the same total of 55 for Sony's console. Neither leak includes the names or descriptions of the items, a omission made to avoid spoiling the story. Because the entries are described as solo-oriented, the count does not lean on multiplayer play.

That distinction matters when set against Rockstar's earlier releases. Grand Theft Auto 5 debuted with 49 achievements on the Xbox 360 and 50 trophies on the PS3, then gained one more in the following console generation. Some of those were only possible in GTA Online. Red Dead Redemption 2 launched with 51 achievements on Xbox One and 52 trophies on PS4, platinum included, and again many were tied to multiplayer.

So the comparison is not quite like for like: 55 single-player entries could mean a longer list of things to do offline than either earlier game demanded at release. The leak itself suggests the task will be tougher than the one Red Dead Redemption 2 players faced on day one.

The scale of the game offers one possible explanation. The map of Leonida is significantly larger than any open world Rockstar has built before, and more ground to explore plausibly brings more objectives. Co-studio lead Rob Nelson has said the main story and some additional quests call for around 80 hours of play. With the freedom the two protagonists, Jason and Lucia, are expected to have, a platinum trophy or mythic achievement could be a daunting climb.

The list is unlikely to stay at 55. A follow-up to GTA Online seems inevitable, even if it arrives long after release, and as with Grand Theft Auto 5 and Red Dead Redemption 2, that would bring new trophies and achievements. For now, everything rests on two leaks, with the actual lists still unseen.

The main story and some added quests demand around 80 gameplay hours.
— Rob Nelson, Rockstar co-studio lead (paraphrased)
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