Leaked Data Shows GTA Online Earnings: Xbox Players Outspend PS5 as Consoles Dominate PC

PC players generate around $264,000 per week, against roughly $918,000 on Xbox One
The leaked figures show a wide gap between PC and console spending in GTA Online.
Mark

So what actually got leaked here?

Mimi

Financial data from Rockstar, published by ShinyHunters after the company ignored their demands. It breaks down GTA Online earnings by platform.

Mark

And the big number?

Mimi

$440 million from GTA Online alone, according to the report.

Luke

Worth saying that comes through Windows Central's reading of the leak. The article doesn't say what period that covers, and Rockstar hasn't confirmed any of it.

Mark

The Xbox versus PlayStation gap is interesting, though.

Mimi

Xbox Series X players spend about $1.65 per user weekly, versus roughly $1.29 on PS5. That's about 28 percent more.

Luke

Per user, yes. It doesn't say Xbox earns more in total, and we don't know how many players each platform has in that comparison.

Mark

What about PC?

Mimi

Just under 900,000 players and around $264,000 a week, against over 1 million players and about $918,000 on Xbox One.

Luke

The link to delayed PC releases is the writer's inference. The data is consistent with it, but it doesn't prove Rockstar's reasoning.

Mark

And the million-dollar Shark Card spender?

Luke

Reportedly, in 2020, one player. That's a single data point, not a trend.

  • A hacking group has leaked internal Rockstar financial data after its threats went unanswered, and the disclosure exposes figures the company never chose to share.
  • GTA Online's roughly $440 million in earnings sits at the center of the story, a number that reframes a decade-old mode as a financial engine.
  • Xbox Series X players spend about 28 percent more per week than PS5 owners, and one reported Xbox spender allegedly dropped more than $1 million on Shark Cards in 2020.
  • PC's weak showing, with spending far below consoles despite a player base near 900,000, is raising questions about whether these numbers will steer Rockstar's release timing for GTA 6.

Somewhere in the long history of games that refuse to end, GTA Online has quietly become a ledger of human play turned into revenue. A hacking group calling itself ShinyHunters has now pulled back the curtain on Rockstar's internal numbers, and the picture that emerges is one of steady, enormous earnings from a world built on rivalry and mischief since 2013. The figures show that console players, particularly on Xbox, spend more per person than their counterparts elsewhere, while PC trails far behind. Whether this quiet arithmetic will shape the way Rockstar brings its next great game into the world remains an open question.

A hacking group calling itself ShinyHunters has published internal financial data taken from Rockstar Games, offering a rare look at what GTA Online actually earns. According to Windows Central's reading of the leak, the group threatened to release the material, Rockstar ignored the demands, and the group followed through.

GTA Online, running since 2013, remains a mode built on players competing, taking on jobs and causing trouble. The leaked figures put its weekly earnings across platforms in sharp focus, with a headline total of $440 million generated by the game alone.

The platform breakdown reveals the sharpest contrasts. Xbox Series X players spend about $1.65 each week, against roughly $1.29 on PS5, around 28 percent more per player. The report also mentions one Xbox player who reportedly spent over $1 million on Shark Cards in 2020. PC, with just under 900,000 players, generates around $264,000 weekly, far below the roughly $918,000 from Xbox One.

The writer suggests these numbers may help explain Rockstar's habit of delaying PC releases, though that remains an inference rather than a stated company position. The article ties the figures to GTA 6, noting that its reported costs suggest Rockstar will need every dollar of this revenue. What to watch is whether PC's weak showing shapes the timing of that next release. Rockstar's wider response to the leak is not addressed in the report.

A hacking group calling itself ShinyHunters has published internal financial data taken from Rockstar Games, and the numbers offer a rare view into what GTA Online earns. According to Windows Central's reading of the leak, the group first threatened to release the material. Rockstar ignored the demands, and the group followed through.

GTA Online has been running since 2013, a mode built around players competing against each other, taking on jobs and generally making trouble. The leak gives a clearer picture of how much it brings in each week across platforms. The headline figure in the report is $440 million generated by GTA Online alone.

The platform breakdown is where the details sit. Xbox Series X players spend about $1.65 per user each week, compared with roughly $1.29 on PS5. That works out to about 28 percent more per player on Xbox. The report also notes that one Xbox player reportedly spent more than $1 million on Shark Cards, the game's in-game currency packs, in 2020.

PC looks very different. The platform has just under 900,000 players, fewer than the more than 1 million on Xbox One. The spending gap is wider than the player gap: PC players generate around $264,000 per week in GTA Online, against roughly $918,000 on Xbox One. Consoles outpace PC across the board in the leaked figures.

Windows Central's writer suggests those numbers may help explain why Rockstar often delays PC releases, though that is an inference drawn from the data rather than anything Rockstar has said. The writer also admits only brief experience with GTA Online, including a session earlier this year with friends, and says the leak mostly confirms what many already assumed: the game still earns enormous sums.

The article ties the figures to GTA 6, saying that if reported costs for that game are any guide, Rockstar likely needs every bit of this revenue. The $440 million is described as something the company is probably glad to have.

What to watch is whether the platform spending gap, including PC's weak showing, shapes how Rockstar handles release timing for GTA 6. Rockstar's response to the leak itself, beyond ignoring the original demands, is not covered in the report.

The leak mostly confirms what many assumed: GTA Online still brings in massive amounts of cash.
— Windows Central writer (paraphrased)
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