Harley Quinn Tops Suicide Squad: KTJL Character Roster in Playability Ranking

She's the only character who can stay airborne almost indefinitely
Harley Quinn's grappling mechanics give her unmatched mobility compared to the other three playable characters.

In the chaotic theater of Suicide Squad: Kill the Justice League, four distinct warriors each embody a different philosophy of combat — precision, endurance, strategy, and freedom. Rocksteady's latest invites players not to master a single path, but to choose the flavor of mayhem that resonates with their instincts. Among them, Harley Quinn emerges as the most complete expression of the game's ambitions, carrying the legacy of the Arkham series into a new kind of aerial freedom.

  • Four characters, four combat identities — and the wrong choice at the start can make the game feel like a chore before it ever becomes a joy.
  • Deadshot punishes imprecision, King Shark absorbs chaos, and Captain Boomerang rewards players willing to think two moves ahead.
  • Harley Quinn breaks the tension entirely — her borrowed Arkham mobility lets her float above the battlefield's limitations while hitting hard from any angle.
  • Post-launch expansions, including a new Joker in March 2024, promise to keep the roster evolving, and deep customization means no character is ever truly locked into one role.

Suicide Squad: Kill the Justice League launches with four playable characters, each built around a fundamentally different combat identity. The game's strength is in that variety — players aren't funneled into a single approach, but invited to find the one that fits.

Deadshot is the marksman: jetpack-assisted, airborne, and entirely gun-dependent. His toolkit rewards accuracy above all else, and his Suicide Strike ability punishes single targets while opening nearby enemies to headshot damage. He's powerful in skilled hands, but unforgiving to those who play loosely.

King Shark sits at the opposite extreme — a tank built to absorb damage and return it in kind. His minigun and extraordinary jumping ability make him the most straightforward pick, and his durability means mistakes rarely prove fatal. Captain Boomerang, meanwhile, offers the most cerebral experience: his boomerangs double as teleportation anchors, letting him reposition mid-fight in ways that echo warp mechanics from other action games. The combinations available to him make his combat the most puzzle-like of the four.

Harley Quinn tops the roster, and the reason is movement. Drawing directly from Rocksteady's Arkham games, she wields Batman's grappling gun and drone tech to stay airborne almost indefinitely. Her melee hits hard, her grenades scale well with upgrades, and she alone can traverse the entire map without touching the ground. Veterans of the Arkham series will feel at home immediately; newcomers will simply feel the difference.

With a post-launch roadmap already promising new characters — including a Joker variant in March 2024 — and robust customization options across all four, there's no wrong starting point. But for players uncertain where to begin, Harley Quinn offers the most complete and expressive package the game currently has to offer.

Suicide Squad: Kill the Justice League launches with four distinct playable characters, each built around a different combat philosophy. The game's real strength lies not in forcing players into a single playstyle, but in letting them choose which flavor of chaos suits them best. Understanding what each member of Amanda Waller's strike team actually does in a fight can make the difference between a frustrating first hour and finding your groove immediately.

Deadshot is the precision instrument of the group. Floyd Lawton's entire toolkit revolves around guns—sniper rifles, assault rifles, pistols—with a jetpack that keeps him airborne and away from melee range. Even his close-quarters attacks deploy wrist cannons, so he never stops being a marksman. His upgrades feed into critical hit damage, and his special ability, the Suicide Strike, devastates single targets while making nearby enemies more vulnerable to headshots. The catch is that Deadshot demands accuracy. In skilled hands, he's devastating. In careless ones, he feels limited compared to the other options.

King Shark occupies the opposite end of the spectrum. His massive frame makes him the tank—the character designed to absorb punishment and dish it back out. A minigun serves as his signature weapon, though he can swap to assault rifles and shotguns depending on the situation. His melee attacks use blades rather than his actual shark teeth, a design choice that prioritizes gameplay consistency over character authenticity. What makes him work is his ridiculous jumping power, pure strength translated into vertical mobility. He's straightforward to pick up and genuinely tough to kill.

Captain Boomerang brings strategy and flash to the fight. His boomerangs function as both melee weapons and movement tools—he throws them, they return to his hands, and he can teleport to them mid-flight to reposition. This gives him a gauntlet that mimics Speed Force abilities, letting him dash forward and cross gaps in ways that feel almost like the warp mechanics from Final Fantasy 15. He can also use sniper rifles, SMGs, and shotguns, but his real appeal lies in the combinations. Boomerang might offer the most interesting combat puzzle of the four.

Harley Quinn sits at the top of the roster, and the reason is mobility. She borrows Batman's grappling gun and drone technology from Rocksteady's Arkham games, which means she can stay airborne almost indefinitely. Her baseball bat delivers serious melee damage when she grapples in close, and her grenade attacks scale dramatically with upgrades. More importantly, she's the only character who can consistently traverse the map without touching the ground. Veterans of the Arkham series will recognize her immediately, but even newcomers will feel the difference once they experience her freedom of movement. She can overshoot ledges for extra height, chain grapples together, and position herself for both ranged and close-quarters attacks with an ease the others simply don't match.

The game's post-launch roadmap promises more characters—a new version of the Joker is scheduled for March 2024—and every character can be customized through upgrades and equipment. There's no objectively wrong choice here. But if you're standing in the character select screen unsure where to start, Harley Quinn's combination of personality, damage output, and sheer maneuverability makes her the most complete package the game has to offer.

Harley Quinn might just be the best playable character in Suicide Squad: Kill the Justice League
— Screen Rant analysis
La Conversación del Hearth Otra perspectiva de la historia
Inventor

Why does Harley Quinn rank first when she's not the most specialized at anything?

Model

Because specialization is a trap in a game like this. She's good at everything—mobility, damage, range—and that flexibility matters more than being the best at one thing.

Inventor

But doesn't Deadshot do ranged better?

Model

He does, if you're accurate. But Harley can do ranged well enough while also closing distance and staying mobile. Deadshot commits you to a playstyle. Harley gives you options.

Inventor

What about King Shark? He seems like the safest choice for someone new.

Model

He is. Tank characters are always forgiving. But safe isn't the same as best. Once you learn Harley's grapple timing, she becomes almost untouchable.

Inventor

The boomerang teleportation sounds pretty unique though.

Model

It is. Captain Boomerang might actually be the most fun for someone who wants to experiment. But fun and optimal aren't the same thing either.

Inventor

So it comes down to what you want from the game?

Model

Exactly. Deadshot if you want to prove your aim. King Shark if you want to survive. Boomerang if you want to feel clever. Harley if you want to do everything well.

Inventor

And the game lets you switch between them?

Model

Yes. You're not locked in. But most players will find their character and stick with them.

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