Thirteen years after a virtual city first opened its doors to friends and strangers, Rockstar's online world for Grand Theft Auto V still draws millions of people back, each one building a second life in a Los Angeles-shaped mirror. It is a reminder that a game can outlast its launch hype by becoming a place where people gather, improvise and invent themselves. As the franchise prepares to hand its spotlight to GTA VI, this quiet, persistent community is the thing that will be measured against whatever comes next.
GTA Online Remains a Cash Cow for Rockstar as GTA VI Nears Release
Thirteen years on, millions still log in
Why is a thirteen-year-old online mode getting attention now?
Because GTA VI is due Nov 19, and people are asking what happens to the platform that has carried the franchise's income in the meantime.
How big is it, really?
Circana ranked GTA V, online included, third most-played on US PlayStation and Xbox last year, and the article cites over 15 million monthly active users worldwide in 2026.
Worth noting the 15 million figure is stated in the article without a named source, so it's not independently verified here.
And the money?
Christopher Dring of The Game Business says the online mode accounts for much of the franchise's nearly $500 million in annual revenue.
That's one analyst's characterization. "Much of" isn't a number, and Rockstar isn't quoted confirming any split.
What keeps players there?
Updates and roleplay. Gabriel Berranger likens playing a police officer to improvisational theatre.
Is a sequel coming?
Not confirmed. Rockstar hasn't announced one. A 2027 GTA Online 2 is what many analysts expect, nothing more.
El Pulso
- A franchise veteran of thirteen years is still pulling in more than 15 million monthly players, and that staying power is startling in an industry built on short attention spans.
- Revenue from purchases, subscriptions and in-game transactions is quietly carrying a franchise that generates close to $500 million a year.
- Players are leaning into roleplay as police officers, doctors and gangsters, turning the game into an improvised social stage rather than a simple shop.
- With GTA VI due November 19, all eyes are on whether Rockstar will follow with a GTA Online 2, a move analysts expect around 2027 but the company has not confirmed.
Thirteen years after a virtual city first opened its doors to friends and strangers, Rockstar's online world for Grand Theft Auto V still draws millions of people back, each one building a second life in a Los Angeles-shaped mirror. It is a reminder that a game can outlast its launch hype by becoming a place where people gather, improvise and invent themselves. As the franchise prepares to hand its spotlight to GTA VI, this quiet, persistent community is the thing that will be measured against whatever comes next.
Lucas Vigne, 20, has logged more than 1,000 hours in Grand Theft Auto Online. He keeps coming back whenever an update lands, because the real pleasure is exploring the city with his friends. He is one of millions who have kept the online world alive for thirteen years, helping to explain why Grand Theft Auto V remains among the best-selling games ever made.
The online mode launched in 2013, just two weeks after the main game. It carries the same core mechanics: heists, combat missions, and a virtual Los Angeles to run through. What sets it apart is the social layer. Players craft their own characters, form crews, and compete against rival groups.
The numbers suggest the reach is far from fading. Market researcher Circana ranked GTA V, online component included, as the third most-played game on PlayStation and Xbox in the United States last year, and the game reported more than 15 million monthly active users worldwide in 2026. Industry analyst Christopher Dring called the performance phenomenally successful, and said the online mode accounts for much of the franchise's nearly $500 million in annual revenue.
That money arrives through several doors: a separate purchase or subscription, plus small transactions for virtual currency, vehicles and other items. Yet for many, the draw is the evolving social world itself. Roleplay drives engagement, with players becoming police officers, doctors or gangsters. Gabriel Berranger, a 19-year-old history student and former in-game officer, likens it to improvisational theatre.
The timing is significant. With GTA VI arriving on November 19, attention is turning to Rockstar's online platform. The company has not announced a follow-up, but many analysts expect a GTA Online 2 around 2027.
Lucas Vigne, 20, has spent more than 1,000 hours in the game, and he still comes back whenever a new update arrives, so he can explore it with his friends. He is one of the millions who keep "Grand Theft Auto Online" alive thirteen years after it first appeared, and who help explain why "Grand Theft Auto V" ranks among the best-selling video games in the world.
The online version launched in 2013, two weeks after "GTA V" itself. It shares the single-player game's core mechanics: players mount heists and fight combat missions in a virtual city modeled on Los Angeles. The difference is social. Online, users build custom characters, team up with other players and compete against rival groups.
The numbers point to lasting reach. According to the market research firm Circana, "GTA V," counting its online component, was the third most-played game on PlayStation and Xbox consoles in the United States last year. In 2026, the game reported more than 15 million monthly active users worldwide.
Christopher Dring, head of the specialist publication The Game Business, described the performance to AFP as "phenomenally, massively successful." He noted that "GTA 5" appears among the top-selling games every year, and called "GTA Online" incredibly important. In his account, the online mode accounts for much of the nearly $500 million in annual revenue the Grand Theft Auto franchise generates.
The money comes through more than one channel. The online game is purchased separately from the main title or accessed by subscription, and it also earns from small transactions, with players spending real money on virtual currency, vehicles and other in-game items.
For many players, though, the draw is the evolving social world rather than the shopping. Roleplay is a key driver of engagement, with players taking on roles such as police officer, doctor or gangster. Gabriel Berranger, a 19-year-old history student and former in-game police officer, compares it to improvisational theatre.
The timing matters because the series is about to turn a page. Fans are awaiting the release of "GTA VI" on Nov 19, and attention is turning to the online platform run by Rockstar Games, the franchise's creator. Rockstar has not announced an online follow-up, but many analysts expect a "GTA Online 2" to launch in 2027.
Citas Notables
It is a phenomenally, massively successful thing.— Christopher Dring, head of The Game Business
It's a bit like improvisational theatre.— Gabriel Berranger, 19, former in-game police officer