Forza Horizon 6 Advanced Access Draws 172K Concurrent Steam Players

172,000 players in seven hours, more than double its predecessor's peak
Forza Horizon 6's advanced access launch on Steam showed dramatically stronger momentum than Horizon 5 achieved.

In the early hours of May 15th, 2026, Forza Horizon 6 stepped into the world not with a quiet arrival but with a roar — 172,000 players converging simultaneously on Steam alone, before the game had even officially launched. It is a moment that speaks to something enduring in human nature: the hunger to be first, to be inside the experience before the doors fully open. Yet history reminds us that a spectacular entrance and a lasting presence are two very different achievements.

  • Within just seven hours of its premium early access window, Forza Horizon 6 drew 172,000 concurrent Steam players — a figure its predecessor never came close to reaching across its entire lifetime.
  • The game landed second on Steam's Top Sellers chart on launch day, edged out only by Subnautica 2, which had ignited its own wave of excitement just 24 hours earlier.
  • A pre-release leak threatened to undercut momentum, but the $119.99 Premium Edition's four-day head start appears to have turned curiosity into immediate, paying enthusiasm rather than dampening it.
  • The true concurrent player count is almost certainly far higher, as Microsoft Store purchases and Xbox Series console players remain uncounted in Steam's visible figures.
  • The shadow of Horizon 5 looms large — that game collapsed from 81,000 peak players to roughly 15,000 by month two, and whether Horizon 6 can defy that pattern is the defining question ahead.

Forza Horizon 6 made its presence known on Thursday, May 15th — not through its official release, which is set for May 19th, but through a premium early access window that rewarded players willing to spend $119.99 on the Premium Edition with four days of head start. Within seven hours, 172,000 people were playing simultaneously on Steam alone, a number that immediately rewrote the series' records.

The context sharpens the achievement. Forza Horizon 5, its predecessor, never surpassed 81,096 concurrent players at its all-time peak. Horizon 6 more than doubled that figure before most of the world had even had a chance to buy it. On Steam's Top Sellers chart, it claimed second place, sitting just behind Subnautica 2. And Steam's numbers capture only a fraction of the real audience — Microsoft Store buyers and Xbox console players push the true figure considerably higher.

A pre-launch leak did nothing to cool the enthusiasm. If anything, the early access offer gave curious players a concrete reason to commit: pay now, play today. The conversion from interest to purchase appeared swift and decisive.

Still, the road ahead carries a familiar warning. Horizon 5 shed the vast majority of its audience within two months, falling from its peak to around 15,000 concurrent players. The official May 19th launch will offer the next meaningful signal, but the weeks and months that follow will be the true measure of whether Forza Horizon 6 has built something durable — or simply opened with extraordinary force.

Forza Horizon 6 arrived on Steam with a bang on Thursday morning, May 15th. The game wasn't officially out yet—that comes May 19th—but anyone who paid $119.99 for the Premium Edition got early access, and within seven hours, 172,000 people were playing simultaneously on Steam alone. That's a remarkable number for a single platform, especially considering the game had already leaked online before its official release date.

The launch momentum is real. On Steam's Top Sellers chart, Forza Horizon 6 claimed the second position, trailing only Subnautica 2, which had launched just a day earlier to its own wave of enthusiasm. But the Steam numbers tell only part of the story. Plenty of players bought the game through Microsoft's own PC store, and thousands more are playing on Xbox Series consoles. The actual peak concurrent player count across all platforms is almost certainly much higher than 172,000.

What makes this debut significant is the comparison to its predecessor. Forza Horizon 5 never managed to exceed 81,096 concurrent players at its peak. Horizon 6 has already more than doubled that figure in its first hours. The gap between the two games is stark: where Horizon 5 peaked at around 81,000, Horizon 6 hit 172,000—a gain of over 100 percent.

The leak that circulated before the official launch date didn't seem to dampen enthusiasm. If anything, the early access window may have converted curiosity into immediate purchases. Players who wanted to get their hands on the game early had a clear path: buy the Premium Edition and start playing four days ahead of the standard release.

But the real test lies ahead. Horizon 5's trajectory offers a cautionary tale. That game dropped from its peak of 81,000 concurrent players to around 15,000 by the end of its second month on the market. Whether Horizon 6 can hold onto its audience better than its predecessor remains an open question. The strong launch is undeniable, but retention—the ability to keep players engaged week after week—will determine whether this is a sustained success or a spectacular opening that fades quickly. The official launch on May 19th will provide the next data point, and the weeks that follow will reveal whether Forza Horizon 6 has the staying power to match its impressive debut.

The real total peak player counts are significantly higher than the 172,000 players on Steam, accounting for Microsoft Store and Xbox console purchases.
— TechPowerUp analysis
The Hearth Conversation Another angle on the story
Inventor

Why does a single platform's concurrent player count matter so much? Isn't Steam just one piece of the pie?

Model

It matters because it's the only number we can actually see. Steam publishes its data. Microsoft doesn't. So 172,000 is a floor, not a ceiling—but it's a reliable floor. It tells us the game is resonating broadly enough that even one distribution channel is packed.

Inventor

And the comparison to Horizon 5—is that fair? Games change, audiences change. Why use the old peak as a measuring stick?

Model

Because it's the only measuring stick we have for this franchise on this platform. Doubling the predecessor's peak suggests something shifted. Either the marketing worked better, or the game itself appeals to more people, or both. That's worth noting.

Inventor

The leak—did that help or hurt?

Model

Probably helped. A leak creates buzz and urgency. If you're curious about the game, you either wait for the official launch or you buy the Premium Edition to play early. Some people chose the latter.

Inventor

What worries you about Horizon 6's future?

Model

Horizon 5 lost two-thirds of its peak players in eight weeks. If Horizon 6 follows the same curve, it'll be down to 57,000 concurrent players by mid-June. That's still respectable, but it's a cliff. The question is whether this game has more staying power than the last one.

Inventor

What would prove it does?

Model

If it's still above 50,000 concurrent players at the three-month mark. That would suggest the audience isn't just curious—they're invested.

Contact Us FAQ