FF7 Revelation director defends divisive characters, promises customization options

Please don't be too mean to MAI
Director Hamaguchi appeals to players to respect the character despite divided opinion on her role in the game.
Mark

So the core complaint is just that these characters talk too much during gameplay?

Mimi

It's more specific than that. Chadley and MAI interrupt you with guidance and explanations, especially during combat quests. For someone who's played a hundred open-world games, it feels patronizing. For someone new to the genre, it's helpful.

Luke

But we should note—Hamaguchi is saying the guidance is intentional design, not a bug they're fixing. He's defending it as necessary for accessibility.

Mark

So they're not removing the characters or their dialogue?

Mimi

No. MAI actually becomes more central in Revelation—she takes over as the main guide. But the game will let you turn down how much she talks.

Luke

That's the key detail. It's not that they're listening to complaints and silencing the characters. They're adding a slider.

Mark

Does that actually solve the problem for people who hate them?

Mimi

Probably not entirely. If you find the character annoying, you can reduce their presence, but they're still there.

Luke

And Hamaguchi seems to be saying that's intentional—he wants to support different playstyles, not eliminate the ones some people prefer.

Mark

He also made a point about people being mean to MAI.

Mimi

Yes. He's asking players to be respectful, even if they don't like the character. He also noted that some players actually want Chadley to be playable, so the hate isn't universal.

Luke

That's worth holding onto. The narrative around these characters is "everyone hates them," but that's not what Hamaguchi is saying. He's saying opinion is divided.

  • Chadley and MAI have split the Final Fantasy 7 fanbase for two games running, with many players feeling talked down to by characters who interrupt and over-explain at every turn.
  • The frustration has grown loud enough that Hamaguchi felt compelled to address it directly, acknowledging the criticism while refusing to abandon the design philosophy behind it.
  • In Revelation, MAI steps into the primary guide role for the open world, a structural change that signals the team is leaning further into the system rather than retreating from it.
  • The resolution comes through customization — players will be able to dial back how much guidance they receive, giving veterans the silence they want without stranding newcomers in an unfamiliar world.
  • Hamaguchi closed with a quiet, human appeal: don't be too mean to MAI — a reminder that behind divisive design decisions are people, and that disagreement need not become cruelty.

When a beloved franchise reaches its final chapter, it must reckon not only with the story it wants to tell but with the audience it has gathered along the way — an audience that is never one thing. Final Fantasy 7 Revelation director Naoki Hamaguchi has stepped forward to address a quiet but persistent tension in the remake trilogy: that the AI guide characters Chadley and MAI, designed to welcome newcomers into vast open worlds, have become a source of friction for veteran players who feel over-shepherded. His answer is not to choose one kind of player over another, but to build a system that honors both — a small act of design philosophy that reflects a much older question about who art is truly made for.

Final Fantasy 7 Revelation arrives in April 2027 carrying an unresolved tension from the two games before it: Chadley and MAI, the trilogy's AI guide characters, have become lightning rods for fan frustration. Their offense, in the eyes of many players, was simply talking too much — interrupting gameplay with calls and explanations that felt patronizing to anyone already fluent in open-world design.

Director Naoki Hamaguchi has heard the complaints. In a recent conversation, he acknowledged that players found both characters verbose, particularly MAI in Rebirth. But rather than scale them back, the team is offering something different: choice. Revelation will include adjustable guidance settings, letting players calibrate how much they hear from their AI companions.

The philosophy behind the system is deliberate. Hamaguchi explained that not every player arrives with open-world experience, and that some genuinely need direction to avoid abandoning the game entirely. He's aware that this frustrates experienced players who read it as hand-holding, but he's not retreating. "That has always been the underlying concept behind Rebirth and Revelation," he said. "I'm not planning on moving away from that."

In Revelation, MAI takes over as the open world's primary guide, replacing Chadley in that structural role. The customization options will be available from the start, allowing each player to find their own balance. Hamaguchi ended with a direct and quietly earnest request: please don't be too mean to MAI. He framed the divide not as a failure but as a feature — proof that the game is wide enough to hold many different kinds of players, and many different opinions about how much help they want.

Final Fantasy 7 Revelation launches April 8, 2027, on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC.

Final Fantasy 7 Revelation arrives in April 2027 carrying a problem the previous two games in the remake trilogy never quite solved: two characters that half the fanbase loves and half the fanbase finds insufferable. Chadley, the guide who walks players through side quests and combat training, and MAI, the Monster Assessment Instrument introduced in Rebirth, have become lightning rods for complaint. Their crime, in the eyes of many players, was talking too much—interrupting gameplay with frequent calls, offering guidance that felt patronizing to anyone who had played an open-world game before.

Director Naoki Hamaguchi understands the frustration. In a conversation with Indy100, he acknowledged that players found Chadley verbose and MAI prone to over-explanation, particularly in Rebirth. But rather than remove them, the development team is doubling down on a different approach: letting players decide how much they want to hear.

The shift in Revelation is structural. MAI takes over as the primary guide for the open world, replacing Chadley in that role. This isn't arbitrary—Hamaguchi explained that the team wanted to ensure players new to open-world games, or those coming from traditional JRPGs with no open-world experience, had access to guidance when they needed it. "There are people out there who perhaps aren't necessarily used to playing open world games," he said through a translator. "They come into an open world game and don't know what to do first and give up." The guidance system exists to prevent that abandonment.

Hamaguchi is aware that this philosophy frustrates experienced players and media figures who find the constant direction overbearing. He's heard the criticism that the game is being designed for people who want it easy. But he's not backing away from it. "I have seen comments after that information came out where people were saying 'that's matching too much to those people who want it to be easy' but that has always been the underlying concept behind Rebirth and Revelation. I'm not planning on moving away from that."

The answer, then, is customization. Revelation will include options to adjust how much guidance Chadley and MAI provide, allowing each player to calibrate the experience to their own comfort level. It's a practical solution to an irreconcilable divide—some players genuinely want the help, others genuinely don't want to hear it.

Hamaguchi ended with a direct appeal to players: "I would just ask, please don't be too mean to MAI." He acknowledged that while some players are vocal in their dislike of Chadley, others have asked when the character will become playable. The director framed this not as a design failure but as a feature. "I think it's the right thing for entertainment to have lots of different playstyles available for people to be able to engage and have their own opinions about it."

Final Fantasy 7 Revelation launches April 8, 2027, on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC. The customization options will be there from the start, waiting for each player to find the balance that works for them.

There are people out there who perhaps aren't necessarily used to playing open world games. They come into an open world game and don't know what to do first and give up.
— Director Naoki Hamaguchi, explaining the design philosophy behind character guidance
I think it's the right thing for entertainment to have lots of different playstyles available for people to be able to engage and have their own opinions about it.
— Director Naoki Hamaguchi, on supporting diverse player preferences
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