On the eve of The Witcher 3: Wild Hunt – Remastered's launch, a modder named Dima Halva has announced an ambitious fan-made expansion of Gwent — the beloved in-game card system — into a fully realized, deeply layered experience the original developers never attempted. It is a familiar rhythm in the life of beloved games: official releases open the door, and the community rushes through it, building what publishers have not yet imagined or prioritized. With CD Projekt RED's own new content still more than a year away, this project positions itself as the bridge between what exists and what fans
Fan-Made Gwent Remake Coming to Witcher 3 Remaster Months After Launch
Each character will have their own strategic approach, their own preferred cards
So this is a fan project, not something CD Projekt is making themselves?
Exactly. Dima Halva is a modder working independently. CD Projekt is focused on the remaster itself and their official expansion coming in 2027.
Do we know anything about Halva's track record? Has this person shipped mods before, or is this the first major project?
The source doesn't specify. We know they published a trailer and announced the project, but there's no background on previous work.
And the mod will have hundreds of new cards—how many is that, roughly?
The source says "several hundred," which is deliberately vague. It could be 300, could be 800. We don't have a specific number.
That's important, actually. "Several hundred" could mean the mod doubles the card pool or adds a marginal amount. The difference matters for balance.
True. And the nine-language support is interesting—that's a lot of localization work for a fan project.
When exactly will it launch?
Two to three months after September 29, so sometime in late November or December.
And we don't know if that timeline will hold. Mods slip. Especially ambitious ones.
What about the multiplayer component?
That's planned but not the initial release. Witcher Online support comes later.
So the roadmap is: single-player Gwent remake first, then multiplayer. That's a sensible phasing, but it also means the full vision isn't shipping day one.
The Pulse
- The Witcher 3 remaster launches September 29, and before the servers warm, a modder has already announced a project that outpaces the studio's own ambitions for Gwent.
- Dima Halva's mod promises hundreds of new cards and AI opponents with distinct, character-specific strategies — a level of depth the base game never offered.
- Nine languages of localization and planned multiplayer support signal this is not a weekend experiment but a serious, coordinated development effort.
- The mod is timed deliberately — arriving two to three months post-launch, precisely when players will be hungry for something beyond the base experience.
- With CD Projekt RED's official expansion 'Songs of the Past' not due until 2027, this fan project is poised to fill a meaningful creative and temporal void.
On the eve of The Witcher 3: Wild Hunt – Remastered's launch, a modder named Dima Halva has announced an ambitious fan-made expansion of Gwent — the beloved in-game card system — into a fully realized, deeply layered experience the original developers never attempted. It is a familiar rhythm in the life of beloved games: official releases open the door, and the community rushes through it, building what publishers have not yet imagined or prioritized. With CD Projekt RED's own new content still more than a year away, this project positions itself as the bridge between what exists and what fans wish existed.
The Witcher 3: Wild Hunt – Remastered arrives September 29, and the modding community is not waiting. A developer known as Dima Halva has announced "The Witcher 3: Gwent Remake" — a project that will fold the standalone card game into the remaster as a fully expanded, deeply playable system, going further than CD Projekt RED itself has chosen to go.
The scope is considerable. Beyond porting Gwent's existing mechanics, the mod will introduce several hundred new cards and give story characters their own distinct decks and strategic tendencies, making each opponent feel genuinely different across playthroughs. Localization into nine languages suggests a level of craft and ambition that goes well beyond a personal hobby project.
The release is planned for two to three months after launch — late November or early December — giving players time to settle into the remaster before a substantial new layer arrives. The team is also developing support for Witcher Online, a multiplayer mod, signaling they are thinking about longevity and community, not just a single release.
The timing matters. CD Projekt RED is developing an official expansion, Songs of the Past, with Fool's Theory — but it is not expected until 2027. That gap is where fan projects like this one find their purpose. The modding community has long served as the connective tissue between major releases for The Witcher 3, and Halva's Gwent remake may be among the most ambitious efforts yet to fill that space.
Whether the hundreds of new cards will feel balanced, whether the AI will deliver on its promised strategic depth — those questions remain open. But the ambition is real, the community is watching, and the remaster has clearly given modders a foundation worth building on.
The Witcher 3: Wild Hunt – Remastered arrives on September 29, and before the servers have even stabilized, the modding community is already moving. A developer working under the name Dima Halva has announced a project that will do something CD Projekt RED itself has not attempted: fold the entire standalone card game Gwent into the remaster as a fully playable, deeply expanded system.
The scope of what Halva is proposing is substantial. The mod, titled "The Witcher 3: Gwent Remake," will not simply port Gwent's mechanics into the game—it will add several hundred new cards beyond what already exists in the base Witcher 3 experience. More than that, story characters will no longer play with generic decks. Each will have their own strategic approach, their own preferred cards and tactics, which means replaying Gwent against the same opponent will feel different each time. The modification will be localized into nine languages, a level of polish that suggests Halva and whoever is collaborating on this project take the work seriously.
The timeline is deliberate. Halva plans to release the mod approximately two to three months after the remaster launches, which places it in late November or early December. That window is not accidental—it gives players time to experience the base game, to understand what the remaster offers, and then to have a substantial new layer waiting for them. The team is also planning support for Witcher Online, a multiplayer modification, which suggests they are thinking beyond a single-player experience.
This announcement arrives in a particular moment for CD Projekt RED. The studio is not sitting idle—it is working with Fool's Theory on an official expansion called Songs of the Past, scheduled for 2027. But that is more than a year away. The gap between the remaster's launch and the arrival of official new content is substantial, and that gap is where fan projects like Halva's will live. The modding community has always been the connective tissue between major releases for The Witcher 3, and this Gwent remake is positioned to be one of the most ambitious efforts yet.
What makes this noteworthy is not just the scale of the work but what it signals about the remaster itself. CD Projekt RED has chosen to refresh the game rather than rebuild it from scratch, which means the foundation—the systems, the architecture, the card game as it exists—remains intact. Modders like Halva are not fighting against a new engine or unfamiliar code. They are working with something they understand, something they can extend. The Gwent remake is not a workaround for a missing feature; it is an enhancement built on top of something that already works. Whether players will embrace it, whether the hundreds of new cards will feel balanced and purposeful rather than bloated, whether the AI opponents will actually play with the strategic depth Halva is promising—those questions remain open. But the fact that someone is attempting this, and that the community is already watching, suggests the remaster has given modders something worth building on.
Notable Quotes
The modification is designed to transfer the full version of the card game Gwent into The Witcher 3: Wild Hunt— Dima Halva, modder