On the eve of Football Manager 2022's release, the Liverpool Echo offers a philosophical map for those who would take the helm at Everton — a club caught between a storied past and an uncertain future, where a new stadium rises on the horizon and a squad of uneven talents awaits direction. The challenge is not merely tactical but existential: can a manager, even a virtual one, thread the needle between institutional expectation and material constraint? It is, in miniature, the perennial question of leadership — how much can vision accomplish when resources are scarce and the margin for error i
Everton FM22 Guide: Budget Constraints and Squad Analysis for Virtual Managers
You start with £2 million and a puzzle to solve
So this is a game guide for a video game, not actual Everton news?
Right. Football Manager 2022 is a management simulator, and the guide is helping players understand what they're inheriting if they start a save as Everton's manager. It's based on the club's actual state in July 2021.
What makes Everton an interesting choice for a long-term save?
The squad needs real improvement, but there's infrastructure being built—a new stadium is under construction. It's a club with history and potential, but also real constraints. You're not starting with money or an elite squad.
How accurate is this to the actual club at that moment? Is this just the game's interpretation, or is it pulling from real data?
The game uses real player stats and club information. The squad composition, the players listed, the injury histories—those reflect actual Everton in mid-2021. But the tactical recommendations and staff assessments are the game's simulation layer.
What's the actual challenge for a player taking this on?
You've got £2 million to spend in year one and a £100,000 weekly wage bill. You need to improve a squad that's weak in technical areas—dribbling, acceleration, vision. The board wants you to finish as "best of the rest" and qualify for Europe, but you can't buy your way there.
Is "best of the rest" defined anywhere, or is that just vague board-speak?
In the game, it's a specific expectation the board sets. It means finishing ahead of the mid-table pack but below the traditional "big six." It's a measurable target, even if the exact position isn't spelled out.
So what's the appeal? Why would someone choose to manage Everton in a video game?
Because it's a puzzle. You have real players with real strengths and weaknesses, limited money, and a clear mission. It's the kind of save where you actually have to think about tactics and recruitment, not just spend your way to success.
The guide mentions three recommended tactics—possession control, gegenpress, and direct counter-attack. Are those equally viable, or is one clearly better?
The guide doesn't say one is superior. They're all flagged as suitable based on the squad's profile. Which one works best probably depends on how the player develops the team and which players they keep or sell.
What about the young players? Are they actually good enough to build around?
Tom Cannon is flagged as a potential world-class prospect with the right development. Anthony Gordon has already broken into the first team. Nkounkou is out on loan gaining experience. They're pieces of a longer-term plan, but they're not ready to carry the load immediately.
Der Puls
- Football Manager 2022 drops November 9, and Everton's save is already generating buzz as one of the most demanding long-term challenges in the game.
- A £2 million transfer budget against a £100,000 weekly wage bill creates immediate tension — the squad needs fixing, but the wallet is nearly empty.
- Technical weaknesses in dribbling, agility, and first touch are not cosmetic flaws; they are structural problems that no single transfer window can solve.
- Key players like Calvert-Lewin and Richarlison offer genuine quality, but injury-prone squad members such as Coleman, Delph, and Gbamin threaten to derail any momentum.
- The board's five-year vision — finish best of the rest, reach Europe, survive — sets a clock ticking against a manager who must sell smart before they can build at all.
On the eve of Football Manager 2022's release, the Liverpool Echo offers a philosophical map for those who would take the helm at Everton — a club caught between a storied past and an uncertain future, where a new stadium rises on the horizon and a squad of uneven talents awaits direction. The challenge is not merely tactical but existential: can a manager, even a virtual one, thread the needle between institutional expectation and material constraint? It is, in miniature, the perennial question of leadership — how much can vision accomplish when resources are scarce and the margin for error is thin?
Football Manager 2022 arrives November 9, and the Liverpool Echo has prepared a detailed guide for anyone bold enough to take charge of Everton. The simulation captures the club as it stood in July 2021 — a squad in transition, a new stadium under construction, and a chairman with a five-year plan that will test any manager's patience and ingenuity.
Chairman Bill Kenwright sets the tone early: finish as the best of the rest in the Premier League, qualify for Europe, and make a decent showing in the cups. The media predicts 11th place — a ceiling you are expected to shatter. Your contract runs through 2022-23, with the board hoping you'll maintain that standard through 2025-26 if you last that long.
The 24-man squad has genuine strengths — physical presence, defensive solidity, aerial ability — but the weaknesses are harder to paper over. Poor dribbling, limited acceleration, low agility, and weak first touch are technical deficiencies that demand time and investment. Three tactical frameworks are suggested: possession control, gegenpress, or direct counter-attack, each designed to work around what the squad currently offers.
Dominic Calvert-Lewin, Richarlison, and Jordan Pickford lead the group, while youth prospects Anthony Gordon and Tom Cannon represent the future. Injury concerns shadow several key figures, including Seamus Coleman, Fabian Delph, and Jean-Philippe Gbamin — risks that could unravel a season without warning.
Financially, the first season offers just £2 million to spend, with a weekly wage bill of £100,000. Selling before buying is not a strategy but a necessity. The second season brings modest relief at £26 million, but the message is clear: this is a rebuild built on shrewd trading, not lavish spending. With a new stadium rising in the background, the Everton save asks a simple but demanding question — can you deliver results that reality, so far, has not?
Football Manager 2022 arrives on November 9, and for anyone thinking they can steer Everton back to prominence, the Liverpool Echo has mapped out what you're walking into. The game offers a detailed simulation of the club as it stood in July 2021—a squad in transition, a new stadium rising in the background, and a set of constraints that will test whether you can actually do better than the press thinks you can.
Your first meeting is with chairman Bill Kenwright, who lays out the club's five-year vision. The immediate targets are clear: finish as the best of the rest in the Premier League (preferred), qualify for the Europa League (required), and make respectable runs in the cup competitions. Your contract expires after the 2022-23 season, but if you survive that, the board wants you to maintain that "best of the rest" status through 2025-26. The media prediction at the start is 11th place—a baseline you'll need to exceed.
The squad you inherit has 24 players: three goalkeepers, nine defenders, eight midfielders, and four forwards. Your staff, led by assistant manager Paco De Miguel, will tell you the team's strengths lie in physical presence, defensive depth, and heading ability. The weaknesses are harder to hide: the squad struggles with dribbling, acceleration, agility, vision, and first touch. These are technical gaps that money and time will need to fill. The game suggests three tactical approaches—possession control, gegenpress, or direct counter-attack—each suited to different aspects of the squad's current profile.
Your key players are Dominic Calvert-Lewin, one of the Premier League's most prolific strikers; Richarlison, who provides both goals and assists; and Jordan Pickford, the England number one between the sticks, though he can be erratic. The youth pipeline includes Anthony Gordon, who has already broken into the first team; Tom Cannon, flagged as a potential world-class prospect; and Niels Nkounkou, currently out on loan gaining experience. Several players carry injury risk: Seamus Coleman's hamstring, thigh, and ankle ligaments are recurring concerns, as are Fabian Delph's hamstring and groin issues, and Jean-Philippe Gbamin's thigh problems.
The financial reality is tight. You start with just £2 million to spend in your first season, alongside a weekly wage bill of £100,000. That's a constraint that forces strategy—you'll need to sell players to fund improvements. By your second season, the board loosens the purse strings slightly, offering £26 million, but the message is clear: this is a rebuild that depends on shrewd trading and development, not spending power. The new stadium construction happening off the pitch adds another layer of long-term planning to consider. The question facing any virtual manager is whether you can work within these limits and still deliver the results Kenwright expects.
Bemerkenswerte Zitate
Calvert-Lewin is one of the most prolific strikers in the Premier League and will guarantee you goals throughout your time on Merseyside.— Game staff assessment
The squad struggles with dribbling, acceleration, agility, vision, and first touch—technical gaps that will need to be addressed.— Assistant manager Paco De Miguel's squad analysis