As a new generation of consoles prepares to arrive, Capcom reaches back into a beloved franchise to demonstrate what these machines can truly offer. Devil May Cry 5 Special Edition — arriving on PlayStation 5 and Xbox Series X in November 2020 at $39.99 — is less a simple repackaging than a philosophical argument: that familiar worlds, revisited with greater fidelity and responsiveness, can feel genuinely new. In offering players choices between visual splendor and fluid motion, and in weaving sound and touch into the combat experience, Capcom asks what it means to truly inhabit a game rather
Devil May Cry 5 Special Edition launches on PS5, Xbox Series X with ray tracing
Every frame matters in a game built around split-second combat
Why rerelease a game that came out less than two years ago? Wouldn't players feel cheated?
The original came out on last-generation hardware. These new consoles are fundamentally different—faster processors, better graphics chips. A game designed for PS4 can't fully use what PS5 is capable of. This Special Edition is built for that hardware.
But couldn't they just patch the old version?
Not really. Ray tracing, 120 fps targets, the DualSense haptics—those require the game to be rebuilt from the ground up. It's not a patch; it's a remaster.
What's the appeal of Vergil being playable? Is he just a reskin of Dante?
Vergil has his own moveset, his own style. He's a different character to play. For fans who've wanted to control him since the original games, it's meaningful. And existing owners can buy him separately, so they're not forced to repurchase the whole game.
The price point—$39.99—seems low for a next-gen release.
It's not a brand-new game. It's an enhanced port of something that already exists. Capcom is being honest about what it is. Full new releases on PS5 are $69.99. This acknowledges it's a refinement, not a ground-up creation.
What does 120 fps actually feel like in a game like this?
In a fast-paced action game where you're reacting to enemies in real time, every frame matters. 120 fps means the input lag between pressing a button and seeing your character move is nearly imperceptible. It feels responsive, alive. For Devil May Cry, where combat precision is everything, that's significant.
O Pulso
- A beloved stylish action game is being reborn on next-gen hardware, raising the stakes for what a 'remaster' can mean in a new console era.
- Players must choose between photorealistic ray tracing at 30fps, smoother 60fps gameplay, or a blazing 120fps mode — a tension between beauty and responsiveness at the heart of the upgrade.
- Vergil, the series' most mythologized antagonist, finally becomes playable, giving longtime fans a reason to return even if they never left.
- The PS5's DualSense haptics and 3D audio transform enemy encounters into spatial, sensory experiences — Hellbats located by sound alone signal a new grammar of immersion.
- Capcom positions this release as an early proof-of-concept for its next-gen ambitions, with Resident Evil Village and Pragmata already waiting in the wings.
As a new generation of consoles prepares to arrive, Capcom reaches back into a beloved franchise to demonstrate what these machines can truly offer. Devil May Cry 5 Special Edition — arriving on PlayStation 5 and Xbox Series X in November 2020 at $39.99 — is less a simple repackaging than a philosophical argument: that familiar worlds, revisited with greater fidelity and responsiveness, can feel genuinely new. In offering players choices between visual splendor and fluid motion, and in weaving sound and touch into the combat experience, Capcom asks what it means to truly inhabit a game rather than merely play it.
Capcom announced Devil May Cry 5 Special Edition for PlayStation 5 and Xbox Series X, priced at $39.99 and arriving digitally in November 2020 — Xbox Series X on November 10, PS5 on November 12, with physical copies to follow.
The upgrade goes well beyond surface polish. Real-time ray tracing brings cinematic lighting to the game's frenetic combat, though players can choose their experience: ray tracing with 4K at 30fps, ray tracing disabled for 60fps at 1080p, or a High Framerate Mode pushing up to 120fps for those who prize responsiveness above all else. For a game defined by fluid, precise action, that flexibility is meaningful.
For the first time in the base game, Vergil — Dante's brother and the series' most compelling rival — is fully playable. Owners of the original PS4, PC, or Xbox One versions can acquire him as DLC. The Special Edition also introduces Turbo Mode, speeding gameplay to 1.2 times normal, and a new Legendary Dark Knight difficulty for veterans seeking a harder test.
Capcom makes particular use of the PS5's DualSense controller and 3D audio. When surrounded by Hellbats, players can locate enemies by the spatial positioning of their cries alone — a small but telling example of how next-gen hardware can deepen immersion rather than simply sharpen it.
The release sits within a larger Capcom strategy: Resident Evil Village targets 2021 and Pragmata arrives in 2022, both for the same platforms. Devil May Cry 5 Special Edition arrives first — a polished, purposeful demonstration of what the new generation can do with a world players already know.
Capcom is bringing Devil May Cry 5 back to new hardware. On Wednesday, the publisher announced that a Special Edition of its stylish action game will launch on PlayStation 5 and Xbox Series X this November, priced at $39.99. The PS5 version arrives November 12; Xbox Series X gets it two days earlier, on November 10. Both will be digital releases initially, with physical copies to follow later.
The upgrade is more than cosmetic. The Special Edition introduces real-time ray tracing, a visual technique that renders light and shadow with photorealistic precision. Players will have choices about how to experience it: enable ray tracing and aim for 4K resolution at 30 frames per second, or disable it and run at 1080p with 60 frames per second. There's also a High Framerate Mode targeting 120 fps for those who prioritize smoothness over visual fidelity. For a game built around fluid, responsive combat, that flexibility matters.
Vergil, Dante's brother and a central figure in the series' lore, becomes playable for the first time in Devil May Cry 5. Players who already own the game on PlayStation 4, Windows PC, or Xbox One—versions that launched in March 2019—can purchase Vergil as downloadable content. The Special Edition also adds Turbo Mode, which accelerates gameplay to 1.2 times normal speed, and Legendary Dark Knight difficulty, a new challenge tier for veterans.
Capcom is leaning into the PS5's distinctive hardware features as well. The DualSense controller's haptic feedback and the console's 3D audio capabilities will be integrated into the experience. The publisher offered a specific example: when players find themselves surrounded by Hellbats, the creatures' cries will pinpoint their locations in three-dimensional space, allowing players to track enemies by sound alone. It's the kind of immersive detail that next-generation hardware makes possible.
This release fits into a broader strategy for Capcom on new consoles. The company is simultaneously developing Resident Evil Village and Pragmata for PC, PS5, and Xbox Series X. Resident Evil Village is scheduled for 2021; Pragmata will arrive in 2022. Devil May Cry 5 Special Edition, then, serves as an early showcase of what the publisher can do with the new generation's processing power and controller innovations—a refined version of a game players already know, now built to take advantage of what these machines can actually do.
Citações Notáveis
When surrounded by Hellbats, players can pinpoint their locations based on their cries through 3D audio— Capcom