Cyberpunk 2077 Still Hiding 'Many' Undiscovered Easter Eggs, Developer Says

Years later, you can see that they actually found it.
Mazur reflects on the moment a player discovered a hidden scenario she'd designed years earlier.
Mark

So when Mazur talks about all these undiscovered easter eggs, is she speaking from direct knowledge—like, she knows specifically what hasn't been found?

Mimi

Not exactly. She's saying she has her own hidden content that she's never seen called out, and she's extrapolating from there. It's more of an educated guess based on the scale of the team.

Luke

Right, and that's an important distinction. She's not saying "I counted 47 undiscovered secrets." She's saying the sheer number of designers means statistically there must be things still hidden. That's reasonable, but it's not a guarantee.

Mark

The ocean scenario is interesting because it's so specific. How did she know someone would drive the car into the ocean?

Mimi

She didn't know that specific action would happen. She was thinking about edge cases—unconventional things players might try—and she built a safety net. It's almost like defensive design.

Luke

But we only know about this one because someone actually did it and found it. How many other contingencies did she build that nobody's triggered yet? We don't know.

Mark

Does this change how we should think about playing these games?

Mimi

Maybe. It suggests that the designers are thinking several moves ahead, anticipating curiosity and rewarding it. There's intentionality in the margins.

Luke

Though it also means some of that intentionality might never be experienced by anyone. A easter egg that nobody finds is just code that runs in an empty room.

  • Years after Cyberpunk 2077's release, a player finally triggered a hidden ocean-dive sequence that designer Maria Mazur had quietly built in and waited on — proof that Night City's secrets run deeper than the community has mapped.
  • Mazur estimates that a significant number of her own Easter eggs have never been spotted, discussed, or documented by players — and she is only one of many designers who contributed hidden content.
  • The sheer scale of undiscovered material multiplies when you consider that every quest designer on the team likely left their own breadcrumbs scattered across the game's vast world.
  • Mazur has since moved on to CD Projekt Red's new IP, Project Hadar, but the secrets she and her colleagues buried in Night City remain in place — patient, unclaimed, and waiting.

In the sprawling digital metropolis of Night City, a quiet creative patience persists long after a game's release — quest designer Maria Mazur of CD Projekt Red has revealed that Cyberpunk 2077 still harbors a wealth of intentionally hidden secrets, most of which the player community has yet to uncover. Speaking at the Digital Dragons conference in Poland, Mazur described the relationship between designer and player as a kind of slow correspondence across time, where a planted surprise waits years for the right curious mind to find it. Her reflection invites us to consider how creative work can outlive its moment of making, quietly enduring until the world is finally ready to receive it.

Maria Mazur, a quest designer at CD Projekt Red, took the stage at the Digital Dragons conference in Poland with a quiet admission: Night City is still full of surprises that almost no one has found. Years into Cyberpunk 2077's life, she says, she is still waiting to see players stumble across Easter eggs she deliberately wove into the game.

One discovery gave her particular satisfaction. Long after Phantom Liberty's release, a player drove the main character into the ocean — triggering a hidden scenario Mazur had designed precisely for that unconventional moment. She had anticipated the action, planted a reward for it, and then simply waited. When someone finally found it, the payoff felt like vindication. "I think those moments are kind of precious," she said, describing the gap between planting a secret and watching it be discovered as central to what makes the experience meaningful.

What makes the revelation especially striking is its scale. Mazur acknowledged that many of her own contributions have never been identified or discussed by the community — and her work represents only a fraction of the total. Multiply her hidden content by the number of designers who shaped Cyberpunk 2077, and the depth of what remains undiscovered becomes difficult to fully grasp. She suspects a similar abundance of secrets may still be hiding in The Witcher 3, though she was careful to note that game falls outside her direct experience.

Mazur's attention has since turned to Project Hadar, CD Projekt Red's new intellectual property, which she described as the company's natural next undertaking. But the Easter eggs she left behind in Night City remain — patient, largely unseen, a form of creative work that may never be fully found.

Maria Mazur, a quest designer at CD Projekt Red, has a confession: Night City is still full of surprises that almost nobody has found yet. Speaking at the Digital Dragons conference in Poland, Mazur described the landscape of hidden content embedded throughout Cyberpunk 2077 as vast and largely undiscovered. She estimates there are "so many easter eggs" woven into the game that she's still waiting to see players stumble across them all.

One recent discovery gave Mazur particular satisfaction. Years after Phantom Liberty's release, a player drove the main character into the ocean—an action that triggered a sequence Mazur had deliberately designed as a contingency. "I actually had this secured just in case," she explained. "I weaved in a scenario with dialog and stuff." The moment felt like vindication. She had anticipated an unconventional player action, planted a reward for it, and then waited. When someone finally found it, the payoff arrived.

This kind of delayed gratification is central to how Mazur thinks about game design. "I think those moments are kind of precious," she said. "When you're trying to anticipate someone's actions, and you're leaving this little surprise for someone, and then finally, years later, you can see that they actually found it." The gap between planting and discovery is part of what makes the moment work—the designer's patience matched against the player's curiosity.

But Mazur's own hidden content represents only a fraction of what remains undiscovered. She acknowledged that she has embedded references and easter eggs throughout her work that she's never seen the community identify or discuss. Multiply her contributions by the number of designers who worked on Cyberpunk 2077, and the scale of potential discoveries becomes clear. Each person on the team likely left their own breadcrumbs, their own small surprises waiting in the margins of Night City.

The same principle probably applies to The Witcher 3, Mazur suggested, though she was careful to note that game falls outside her area of expertise. She suspects there are "probably" still substantial secrets hiding in that world as well, waiting for players to stumble across them. Her current focus has shifted to Project Hadar, CD Projekt Red's new intellectual property, which she described as a project that "only makes sense" as the company's next major undertaking. But the easter eggs in Night City remain, patient and undiscovered, a form of creative work that may never be fully seen.

I feel like there are so many easter eggs crammed into Cyberpunk 2077, and I'm still just waiting for people to find them all.
— Maria Mazur, quest designer
Those moments are kind of precious. When you're trying to anticipate someone's actions and leave a little surprise, and then finally, years later, you can see that they actually found it.
— Maria Mazur
Möchten Sie die ganze Geschichte? Das Original lesen bei GamesRadar+ ↗
Kontakt FAQ