In the expanding universe of Nintendo's Super Smash Bros. Ultimate, small plastic figurines called amiibo serve as a bridge between the physical and digital — each one a portable vessel for a trained fighter that grows, travels, and persists beyond any single console or game session. Released in waves to match the game's ever-growing roster, these collectibles offer players a form of ownership that is tangible and transferable in ways that digital purchases cannot replicate. Yet scarcity and timing govern the market, and the window to acquire certain figures at reasonable cost narrows with eac
Complete Guide to Super Smash Bros. Ultimate amiibo Compatibility
Your trained fighter doesn't exist only in your game file—it exists on the physical object.
So when you scan an amiibo into Ultimate, what exactly happens? Does it just unlock the character, or is there more to it?
It's more than just unlocking. The figurine becomes a trainable fighter in the game—a Figure Player that learns from every battle you have with it. The stats are saved directly to the amiibo, not to your Switch or your account.
That's the key difference, right? It's not like buying a DLC character. The data lives on the physical object.
Exactly. Which means you can take that amiibo to a friend's house, scan it into their Switch, and your fighter is there with all the training intact.
So the figurine is like a portable save file for a character?
That's a good way to think about it. And because Nintendo doesn't lock variants—Yarn Yoshi works just like regular Yoshi—you can collect the designs you actually like without sacrificing functionality.
But here's the catch: Nintendo releases these in waves, and older ones go out of print. Some are getting expensive on the secondary market.
How expensive are we talking?
The source doesn't give specific prices, but it says some older amiibo "can fetch fairly high prices" because they're scarce. That's vague, but it signals a real collector's market.
If you want the full roster, you have to stay on top of releases. Miss a wave and you might be paying a premium later.
Is there any indication of when the newer ones—Min Min, Steve, Sephiroth—are actually coming out?
No release dates announced yet, according to the source. That's the frustrating part for collectors who want to plan ahead.
Le Pouls
- Nintendo's staggered amiibo release schedule leaves roster gaps that collectors must chase across unpredictable announcement cycles.
- Discontinued figures have quietly become scarce commodities, with secondary market prices surging well beyond original retail cost.
- Players are racing to secure new wave releases — characters like Sora, Sephiroth, and Steve — before stock dries up and resellers take over.
- The amiibo system sidesteps both grinding and DLC paywalls, letting players access and train any character simply by scanning a figure.
- Trained fighters persist on the physical figurine itself, making each amiibo a portable, account-independent record of invested playtime.
In the expanding universe of Nintendo's Super Smash Bros. Ultimate, small plastic figurines called amiibo serve as a bridge between the physical and digital — each one a portable vessel for a trained fighter that grows, travels, and persists beyond any single console or game session. Released in waves to match the game's ever-growing roster, these collectibles offer players a form of ownership that is tangible and transferable in ways that digital purchases cannot replicate. Yet scarcity and timing govern the market, and the window to acquire certain figures at reasonable cost narrows with each passing season.
Super Smash Bros. Ultimate spans decades of Nintendo history, and while unlocking every character through normal play takes considerable effort, amiibo offer a more direct route. Scan one of these figurines into a Nintendo Switch and the character appears as a Figure Player — a trainable fighter whose stats are stored on the physical object itself. That means a trained amiibo can travel to a friend's console or any other Switch and arrive exactly as its owner left it.
The system carries a quiet elegance: players bypass both the unlock grind and DLC purchases simply by owning the figure. And Nintendo doesn't penalize collectors for preferring a particular variant — Yarn Yoshi scans in as Yoshi, and the various Link figures all function identically. The figurine you want on your shelf is the one you can use in battle.
Nintendo has been filling roster gaps through rolling waves of new releases, with figures for Min Min, Steve, Sephiroth, Pyra and Mythra, and Sora all in the pipeline as of late 2021. Staying current demands attention — announcements arrive without much warning, and early buyers have a significant advantage.
That advantage matters because older amiibo have grown genuinely scarce. Years-discontinued models now command steep prices on the secondary market, turning what was once a casual hobby into a competitive hunt. For players who value the permanence of a trained fighter stored on a physical object — independent of any account or console — amiibo represent a kind of ownership the game alone cannot offer. The cost of waiting, however, only rises.
Super Smash Bros. Ultimate has a roster that spans decades of Nintendo history, but unlocking every character takes time. There's a faster path: buy the amiibo. Scan one of these figurines into your Switch, and the character materializes in your game as a Figure Player—a trainable fighter that learns and grows stronger the more you use it. The stats live on the amiibo itself, which means you can carry your trained fighters to a friend's house, to another Switch, anywhere, and they'll be exactly as you left them.
The appeal is straightforward. You don't have to grind through the game's unlock system or spend money on DLC to access your favorite characters. If you want to play as Min Min, Steve, Sephiroth, Pyra and Mythra, or Sora, you can simply buy their amiibo and have them ready to go. The figurines function identically to their in-game counterparts—same moves, same mechanics—but they're yours to train from the ground up. Every time you battle with an amiibo fighter, it absorbs the experience and becomes more formidable.
One of the quieter strengths of the amiibo system is that Nintendo doesn't lock you into a single version of each character. Yarn Yoshi scans in as Yoshi. The various Link amiibo all work the same way. This means collectors who prefer the aesthetic of a particular variant—whether it's a special edition, a themed design, or a limited release—don't have to choose between what they like and what's functional. The figurine you want to display is the figurine you can use.
Nintendo has been releasing new amiibo in waves to fill gaps in the roster. Characters who didn't have figurines when Ultimate launched are gradually getting them. Min Min, Steve, Sephiroth, Pyra and Mythra, and Sora are all in the pipeline, though as of late 2021 Nintendo hadn't announced specific release dates for all of them. The staggered rollout means staying current requires attention—if you want the complete set, you'll need to watch for announcements and move quickly when figures drop.
That urgency exists because older amiibo have become scarce. Some figurines have been out of production for years, and the secondary market reflects that scarcity. Prices for discontinued models can climb well above their original retail cost. For serious collectors or players who want a complete roster of amiibo fighters, the hunt can become expensive and time-consuming. The window to buy at retail prices closes fast, and after that, you're competing with other collectors in a shrinking pool of available stock.
What makes amiibo valuable as a long-term investment is their portability and persistence. Your trained Figure Player doesn't exist only in your game file—it exists on the physical object. You can take it anywhere, use it on any Switch, and it retains everything you've taught it. That's a different kind of ownership than a digital unlock or a DLC character. It's tangible, transferable, and it doesn't depend on your account or your console. For players who care about that kind of permanence, amiibo offer something the game alone cannot.
Citations marquantes
All their stats are saved in the amiibo, and you can take your fighters into others' games so you can have them no matter where you're playing.— iMore guide