In the quiet arithmetic of idle games, where progress hums along without demanding constant attention, Com2uS has introduced a new layer of meaning to Soul Strike — a system called Power of Origin that does not discard what players have already built, but multiplies it. Released globally on September 10, 2026, the update reflects a broader truth about modern game design: that the deepest engagement comes not from replacing the old, but from making the old feel newly significant. It is, in its way, a small philosophy of accumulation.
Com2uS Rolls Out 'Power of Origin' Update for Soul Strike Mobile Game
another metric to watch climb, another reason to log in
So Power of Origin is basically a multiplier system stacked on top of existing progression?
Exactly. You've already earned stats through the game's normal content. Power of Origin takes those stats and amplifies them using an Origin Multiplier. It's a way to make old progress feel new again.
How much does it actually amplify? The source doesn't give a number.
That's fair. We know the multiplier exists and that it scales based on which Origin you activate, but the actual percentages aren't disclosed.
And players have to go through this whole chain—missions, essence, refining, factors, cores—to unlock it?
Right. It's a progression system within a progression system. You're building toward unlocking Origins, and each Origin unlocks at different proficiency levels.
Is this mandatory to stay competitive, or is it optional content for people who want to optimize?
The source doesn't specify whether it's required or optional for endgame play. It's presented as new content, but we don't know if players who skip it fall behind.
What about the companion and supporter additions—are those just cosmetics?
The Hair Ribbon Set is cosmetic, but it also grants stats. The six new Legendary supporters are actual characters that change how you can build teams.
And the Trait system expansion—do we know if existing traits changed or if these are just new combinations?
Just new combinations. The system itself wasn't overhauled, just expanded to offer more diversity in how traits can be mixed.
So this is Com2uS trying to keep the game fresh for people already deep in it?
That's the pattern with idle RPGs. You layer new progression systems to give engaged players more to chase.
Il Polso
- Soul Strike's existing progression risked feeling stagnant, and Com2uS responded by introducing Power of Origin — a multiplier system that amplifies stats players have already earned rather than resetting their efforts.
- The activation chain — missions, Fountain of Origin, Arche Essence, refined factors, unlocked Cores — creates a cascade of micro-goals that keeps idle players returning to check their momentum.
- Six new Legendary supporters and a Mythic-grade cosmetic for companion Delia expand the summon pool and collection incentives, adding strategic variety and collector-driven motivation simultaneously.
- A widened Trait system now offers more branching paths for character customization, turning what was once a linear climb into a web of overlapping choices and experimental builds.
- Taken together, the update positions Soul Strike to compete in a crowded idle RPG market by betting on depth — multiple interlocking systems rewarding long-term investment over quick gratification.
In the quiet arithmetic of idle games, where progress hums along without demanding constant attention, Com2uS has introduced a new layer of meaning to Soul Strike — a system called Power of Origin that does not discard what players have already built, but multiplies it. Released globally on September 10, 2026, the update reflects a broader truth about modern game design: that the deepest engagement comes not from replacing the old, but from making the old feel newly significant. It is, in its way, a small philosophy of accumulation.
Com2uS Holdings released a global update for Soul Strike on September 10, introducing a progression layer called Power of Origin that amplifies characters' existing stats rather than replacing them. At its core, the system uses an Origin Multiplier — a scaling mechanism designed to make players' accumulated progress feel more valuable, not obsolete.
Activating an Origin requires moving through a chain of tasks: completing missions earns experience that levels up the Fountain of Origin, which generates Arche Essence. Players refine that essence into factors, unlocking Origin Cores based on their refining proficiency. Once a Core is active, the stats tied to corresponding content are amplified by that Origin's multiplier — growth through layering, not replacement.
The update also broadens what players can collect. A new Hair Ribbon Set cosmetic for Mythic companion Delia offers stat bonuses tied to collection, while six new Legendary-tier supporters enter the summon pool, expanding team-building possibilities. The Trait system — which governs passive abilities and combat behaviors — has been widened as well, giving players more branching paths for character customization.
For an idle RPG, where engagement depends on sustaining a sense of forward momentum even during passive play, these interlocking systems function as the engine. Power of Origin adds another metric to watch, another reason to log in. Com2uS appears to be wagering that its players want not a single road to power, but a landscape of overlapping systems that reward patience, experimentation, and long-term investment.
Com2uS Holdings pushed out a global update for Soul Strike on September 10, introducing a new progression layer called Power of Origin designed to give players another avenue for strengthening their characters. The system works by taking stats players have already earned through existing content and amplifying them using what the company calls an Origin Multiplier—essentially a scaling mechanism that makes previous progress feel more valuable.
To activate Origins, players follow a chain of tasks. They complete missions to earn experience points, which level up something called the Fountain of Origin. As that levels, the game produces Arche Essence. Players then refine that essence into factors, which unlock Origin Cores based on how much refining proficiency they've accumulated. Once a Core is unlocked and an Origin activated, the stats from the corresponding content get amplified according to that Origin's multiplier. The result is a character that grows more powerful not by replacing old systems but by layering new multipliers on top of them.
The update also expands what players can collect and combine. A new cosmetic item called the Hair Ribbon Set has been added for Delia, a Mythic-grade companion character. Equipping and collecting this item grants additional stats, giving players another reason to pursue a specific character. Six new Legendary-tier supporters have entered the summon pool, broadening the roster of companion characters available and opening up new strategic combinations for team building.
The company also widened the Trait system, which governs how characters develop special abilities and passive effects. More trait combinations now exist, meaning players have more ways to customize how their characters behave in combat and progression. These changes work together to deepen the game's character-development loop—each system now has more branches, more choices, more reasons to keep playing and experimenting with different builds.
For an idle RPG, where engagement often hinges on giving players a sense of forward momentum even when they're not actively playing, these kinds of layered progression systems are the engine. Power of Origin adds another gear to that engine, another metric to watch climb, another reason to log in and check what's changed. The expansion of companions and supporters, combined with the trait system overhaul, suggests Com2uS is betting that players want depth—not just one clear path to power, but multiple overlapping systems that reward experimentation and long-term investment.