CD Projekt, the Polish studio whose ambitions have at times outpaced its execution, is returning to a promise it made before crisis intervened: bringing multiplayer to the worlds of The Witcher and Cyberpunk. Announced during a November 2021 financial briefing, the plan is deliberately measured — phased testing rather than grand launches — a posture that speaks to lessons learned from one of gaming's most turbulent releases. In choosing caution over spectacle, the company signals a quieter kind of maturity, one earned through public failure and slow recovery.
CD Projekt Plans Gradual Multiplayer Rollout for Witcher and Cyberpunk
treating multiplayer as an experiment rather than a finished feature
So CD Projekt is definitely still planning to add multiplayer to these games, but they're being cautious about it?
That's the signal they're sending. They called it a gradual rollout with testing phases—essentially treating the first multiplayer additions as experiments to learn from.
But they didn't say which game gets it first, or when, or what "gradual" actually means in months or years. That's important to note.
Why the caution? They've been talking about multiplayer for these franchises for a while.
Cyberpunk 2077's launch was a disaster. The game shipped broken, and the studio spent the entire past year patching it. Multiplayer got shelved because they had to focus on making the base game work.
Right—and that's worth saying plainly. They deprioritized it. Whether that was a choice or a necessity is a bit unclear from what we have.
So this announcement is them saying, "We're coming back to this idea, but we're going to be smarter about it"?
Essentially, yes. The phased approach suggests they want to test, learn, and iterate rather than launch something broken again.
Though we should note: they haven't committed to a timeline, and "gradual" could mean years. The announcement is real, but the specifics are still vague.
What about the next-gen console versions they mentioned?
Those are in testing now. The Witcher 3 is getting ray tracing support from Saber Interactive, which is a visual upgrade for the new hardware.
That's concrete—those are actually in development and being tested. The multiplayer is more of a future intention at this point.
El Pulso
- Multiplayer ambitions that were quietly shelved during Cyberpunk 2077's disastrous 2020 launch are now officially back on the table, with CD Projekt president Adam Kiciński confirming a phased rollout for both major franchises.
- The studio's credibility took a severe blow when Cyberpunk 2077 launched in a broken state, triggering refunds, regulatory scrutiny, and a year-long repair effort that consumed the company's bandwidth.
- Rather than risk another overreach, CD Projekt is framing early multiplayer additions as controlled experiments — data-gathering phases meant to shape development before any full commitment is made.
- Next-gen console versions of both Cyberpunk 2077 and The Witcher 3 are currently in testing, with Saber Interactive brought in to implement ray tracing for The Witcher 3's enhanced release.
- The company's careful new posture leaves an open question: whether incremental caution will rebuild player trust, or simply stretch the wait for features audiences have long been promised.
CD Projekt, the Polish studio whose ambitions have at times outpaced its execution, is returning to a promise it made before crisis intervened: bringing multiplayer to the worlds of The Witcher and Cyberpunk. Announced during a November 2021 financial briefing, the plan is deliberately measured — phased testing rather than grand launches — a posture that speaks to lessons learned from one of gaming's most turbulent releases. In choosing caution over spectacle, the company signals a quieter kind of maturity, one earned through public failure and slow recovery.
CD Projekt, the Polish studio behind The Witcher and Cyberpunk franchises, confirmed during a November 29, 2021 financial briefing that multiplayer functionality is returning to its development roadmap — but on deliberately cautious terms. President Adam Kiciński outlined a phased approach: rather than launching multiplayer as a finished feature, the company will introduce it incrementally, using early iterations as controlled tests to gather data and guide future decisions. He declined to specify which franchise would go first.
The announcement revived a commitment the company had made before crisis overtook it. CD Projekt had previously pledged multiplayer across all its major brands, but that vision was effectively buried by the fallout from Cyberpunk 2077's December 2020 launch — a release so technically compromised it prompted mass refunds, regulatory attention, and a prolonged patching effort. Multiplayer was deprioritized, not discarded, as the studio focused on making the base game functional.
With Cyberpunk 2077 now in steadier shape, the company is broadening its focus. The briefing also confirmed that next-gen console versions of both titles are in active testing, with Saber Interactive handling ray tracing implementation for The Witcher 3's enhanced release.
The measured approach to multiplayer reads as institutional self-awareness — an acknowledgment that unchecked ambition carries real costs. Whether players eager for shared experiences in these worlds will find the pace satisfying, or simply frustrating, is a question CD Projekt has chosen to answer slowly.
CD Projekt Group, the Polish video game developer behind two of gaming's most ambitious franchises, is moving forward with plans to add multiplayer functionality to both The Witcher and Cyberpunk, though the rollout will happen in stages rather than all at once. The company revealed this intention during a financial briefing and subsequent question-and-answer session on November 29, 2021, when president Adam Kiciński addressed a feature that had largely faded from public conversation amid the chaos surrounding Cyberpunk 2077's launch.
The approach will be deliberately cautious. Rather than launching multiplayer components fully formed, CD Projekt intends to treat the initial additions as experimental phases—controlled tests designed to generate data and insights that will shape how the feature evolves over time. Kiciński did not specify which franchise would receive multiplayer first, only that the company would introduce these elements gradually and learn from each iteration before moving forward. This methodical strategy appears connected to what the company's financial report described as "research work" tied to new projects.
The multiplayer commitment itself is not new. CD Projekt had previously announced intentions to add multiplayer across all of its major brands, a vision that reflected the company's ambitions for long-term franchise development. But that announcement had become easy to overlook. For the past year, both the studio and its players had been consumed by the fallout from Cyberpunk 2077's December 2020 launch, which arrived in a state so technically broken that it triggered refunds, regulatory scrutiny, and a sustained effort to patch the game into playability. The multiplayer module was shelved in that context—not abandoned permanently, but deprioritized in favor of stabilizing what already existed.
Now, with Cyberpunk 2077 gradually improving and the company's attention beginning to broaden, multiplayer is back on the agenda. The financial briefing also confirmed that next-generation console versions of both Cyberpunk 2077 and The Witcher 3 are currently in testing. For The Witcher 3 specifically, the studio has enlisted Saber Interactive to handle the technical work of adding ray tracing support to the new-gen releases, a visual enhancement that will make the game's already detailed world render with more sophisticated lighting and reflections.
The phased approach to multiplayer suggests CD Projekt has learned something from the Cyberpunk 2077 experience: that ambition without adequate testing and iteration can backfire spectacularly. By treating multiplayer as an experimental feature rather than a feature-complete addition, the company is signaling it will move carefully, gather feedback, and adjust course as needed. Whether that caution will satisfy players eager for multiplayer experiences in these worlds, or whether it will simply delay the inevitable, remains to be seen.
Citas Notables
The company intends to gradually add multi-person functions to The Witcher and Cyberpunk, with the first approach serving as a test from which conclusions can be drawn and development can proceed step by step— Adam Kiciński, CD Projekt Group president