Bloodborne Still Sells Hundreds of Thousands a Year, Over a Decade After Launch

Still selling hundreds of thousands of copies a year, over a decade on
Alinea Analytics estimates Bloodborne has sold over 251,000 copies this year despite never getting a PS5 update.
Mark

Why does a 2015 game selling 251,000 copies in a year matter?

Mimi

Because it's a long tail with no new product behind it. No remaster, no patch to 60fps on PS5, and people still buy it.

Mark

And the PS Plus number adds to that?

Mimi

An estimated half a million played it in October through the subscription. Of those, 12% also played Elden Ring that month, so it's tied into the wider FromSoftware audience.

Luke

Worth flagging that all of this is Alinea Analytics estimates, relayed by one analyst. The 10.4 million and $317 million aren't official numbers.

Mark

What about the remaster question?

Mimi

The reported Bluepoint pitch was rejected, and the report says by FromSoftware, not Sony. Bluepoint is now shuttered.

Luke

That's a report, though, not a confirmed account. And Yoshida's explanation is explicitly his personal theory. He said he left first-party and doesn't know.

Mark

Miyazaki said something on this too, right?

Mimi

In 2024 he said it wasn't his place to discuss a remake since FromSoftware doesn't own the IP, and that the game would benefit from modern hardware.

Luke

Which doesn't settle who holds the decision. The animated film is announced, but nothing about a remaster is.

  • An analytics firm estimates over 251,000 copies sold this year alone, a striking number for a game more than a decade old.
  • Roughly 500,000 players tried Bloodborne through PS Plus in October, pulling fresh attention toward the title.
  • The PS4 exclusive remains locked at 30fps on PS5 with no official update, while modders push it to 120fps and higher resolutions.
  • A reportedly rejected Bluepoint remake pitch, with the refusal said to come from FromSoftware rather than Sony, leaves fans searching for answers.
  • An announced R-rated animated film offers the only concrete sign of activity, while any remaster remains unconfirmed.

Some games outlive the moment they were born into, and Bloodborne, more than a decade after its March 2015 release, has become one of them. Estimates from a single analytics firm suggest it still sells steadily and still draws players through subscription services and into the wider family of FromSoftware titles, even as the game itself remains frozen at its original technical state. Its lingering appeal raises a quiet question about who holds the key to its future, and the answer, so far, is held in silence rather than announcement.

More than ten years after it first reached shelves in March 2015, Bloodborne is still finding buyers. Alinea Analytics estimates the PlayStation 4 exclusive sold more than 251,000 copies this year, and roughly 10.4 million since launch. Analyst Rhys Elliott shared those figures publicly, and they remain estimates from one firm rather than official numbers from Sony or FromSoftware.

The game also travels through PlayStation's subscription service. Around half a million people played it through PS Plus in October, and many of them also moved on to Elden Ring, Dark Souls 3, and Sekiro. Elliott described these players as a cohort that keeps returning to FromSoftware's work, and said he could hardly blame them.

Yet the game itself has barely changed. It is one of the few PS4 exclusives never updated for PS5, still capped at 30 frames per second, while modders have pushed it to 120fps. Behind the scenes, a Bluepoint remake pitch was reportedly turned down, and the refusal came from FromSoftware, not Sony as many assumed. Miyazaki has said the game would benefit from modern hardware, but that FromSoftware does not own the IP and that remakes are not his to discuss. Shuhei Yoshida has offered a guess that Miyazaki is protective of the game and that Sony respects that wish, though he was clear he has no inside knowledge.

For now, the clearest sign of movement is an announced R-rated animated film produced with YouTuber JackSepticEye. Whether a remaster will follow remains open.

More than a decade after it went on sale in March 2015, Bloodborne is still moving copies. According to estimates from Alinea Analytics, the PlayStation 4 exclusive has sold more than 251,000 units this year alone, a figure that would be respectable for a new release and is unusual for a game this old.

Analyst Rhys Elliott shared the numbers on social media. By his estimate, the game has sold roughly 10.4 million copies since launch and generated around $317 million in revenue. These are estimates from one analytics firm, not figures published by Sony or FromSoftware.

The game's reach extends beyond direct purchases. Elliott's data suggests about half a million people played Bloodborne in October through PS Plus, Sony's subscription service. Of those nearly 500,000 players, 12% also played Elden Ring that month, 6% also played Dark Souls 3, and 5% also played Sekiro. Elliott described a cohort of players who keep moving between FromSoftware games, and added that he could not blame them, especially with this one.

The technical picture has barely changed. Bloodborne is one of the few PS4 exclusives that never received a PS5 update, and officially it remains locked at 30 frames per second, despite public demand for a remaster. Modders have gotten it running at 120fps and at higher resolutions than were previously possible on PS5.

Official channels have been less forthcoming. Bluepoint, the studio behind the Shadow of the Colossus and Demon's Souls remakes and now shuttered, reportedly pitched a Bloodborne remake last year. According to the report, the pitch was rejected not by Sony, as many fans had assumed, but by FromSoftware itself.

That fits a pattern of mixed signals. In 2024, FromSoftware director Hidetaka Miyazaki said it was not his place to talk about a remake because FromSoftware does not own the IP. He also told Eurogamer at the time that the game would benefit from release on modern hardware.

The following year, former PlayStation executive Shuhei Yoshida offered a theory on KindaFunny. He noted that Bloodborne is the thing fans ask about most, and that people wonder why there has been no update or remaster from a company known for them. His guess was that Miyazaki loved the game, is too busy and successful to work on it himself, and does not want anyone else touching it, and that the PlayStation team respects that wish. Yoshida stressed he had left first-party, did not know what was going on, and was not revealing secret information.

There is one concrete sign of activity: earlier this year Sony announced an R-rated animated Bloodborne film, produced by YouTuber JackSepticEye. Whether a remaster follows remains unconfirmed.

There's a cohort of gamers who are always bouncing between different From games.
— Rhys Elliott, analyst
Yoshida theorized Miyazaki loves Bloodborne but is too busy to remake it and doesn't want anyone else to; he stressed it was only his personal theory.
— Shuhei Yoshida, on KindaFunny
Fale Conosco FAQ