Blood of Dawnwalker Capped at 40FPS on PS5 Pro, Missing 60FPS Mode Entirely

A 40FPS cap feels like a step backward
Even on PS5 Pro, the game locks below what many competitors achieve on current hardware.
Mark

Why would a developer cap a game at 40FPS when the hardware can clearly do better? Is this a technical problem or a choice?

Mimi

It's hard to know without hearing directly from the team, but 40FPS suggests they've made a deliberate trade-off. Maybe they're prioritizing visual fidelity—higher resolution, better effects—over frame rate. Or maybe the engine has specific demands that make 60FPS difficult to achieve without cutting corners elsewhere.

Mark

But players have come to expect 60FPS as standard on current consoles. Doesn't this feel like a step backward?

Mimi

Absolutely. Over the past few years, 60FPS became the baseline expectation. When you're selling a Pro console specifically marketed for better performance, capping at 40FPS reads as a broken promise to a lot of people.

Mark

What about the Xbox version having two modes? Does that suggest the game is actually capable of more?

Mimi

That's the frustrating part. If Xbox Series X can offer performance choices, it implies the game engine is flexible enough to scale. So why not on PlayStation? It raises questions about either optimization priorities or platform-specific decisions we're not seeing explained.

Mark

Could this affect which console players choose?

Mimi

For frame-rate-sensitive players, absolutely. When you're deciding between platforms and one offers more fluidity than the other, that matters. It's a small thing that could tip the scales.

  • PlayStation 5 and PS5 Pro owners will be locked to 40FPS with no performance mode option, despite the Pro being marketed as a leap forward in console capability.
  • The PS5 Pro's enhanced GPU offers no tangible advantage here — it performs identically to the base PS5, quietly undermining one of its core selling propositions.
  • Xbox Series X fares slightly better with two distinct performance modes, though even Microsoft's platform stops short of 60FPS.
  • Fan frustration is sharpening into a broader grievance: 60FPS has shifted from luxury to expectation, and a 40FPS cap now reads as a regression rather than a compromise.
  • Bandai Namco Europe's claim that the PS5 Pro offers the best console experience rings dissonant against performance numbers that contradict the marketing.
  • The frame rate gap between platforms may quietly redirect purchasing decisions, making optimization — or the lack of it — a front-line factor in how players choose where to play.

In the ongoing negotiation between artistic ambition and technical expectation, The Blood of Dawnwalker arrives on PlayStation 5 and PS5 Pro capped at 40 frames per second — a ceiling that neither Sony's upgraded hardware nor player anticipation has been able to raise. The absence of a 60FPS mode, now considered a baseline of modern console experience, invites a quiet reckoning about what it means to promise more powerful hardware while delivering the same constraints. Whether born of deliberate design or unresolved technical challenge, the decision places the game at the center of a larger conversation about what current-generation gaming has actually delivered.

The Blood of Dawnwalker is coming to PlayStation 5 and PS5 Pro with a hard ceiling of 40 frames per second and no path beyond it. For players who invested in the Pro expecting smoother, more capable performance, the news lands as a particular disappointment — the upgraded hardware provides no advantage here, matching the base PS5 frame for frame.

On Xbox Series X, the picture is marginally different: two performance modes will be available, offering players some degree of choice. But even there, 60FPS is absent. The omission across both platforms points either to a deliberate creative decision or to technical constraints the developers have chosen to accept.

The reaction from the gaming community reflects how much expectations have shifted. What was once a premium feature — 60FPS gameplay — has quietly become the assumed baseline for current-generation releases. A 40FPS cap no longer reads as a reasonable trade-off; it reads as a step backward, especially on hardware theoretically built to do more.

Bandai Namco Europe has described the PS5 Pro version as the definitive console experience for the game, a claim that sits uneasily beside the performance reality. As the PS5 Pro's library grows, how developers choose to use — or leave unused — its additional power will increasingly shape the conversation around whether the upgrade was worth it at all.

The Blood of Dawnwalker is arriving on PlayStation 5 and PlayStation 5 Pro with a performance ceiling that has left players frustrated: 40 frames per second, with no option to push higher. Even on the newly released Pro hardware, which Sony marketed as delivering enhanced performance for demanding games, the title will not offer a 60FPS mode—a standard many console players have come to expect from current-generation releases.

The frame rate limitation applies across both PlayStation platforms equally. The PS5 Pro, despite its upgraded GPU and processing power, provides no performance advantage in this case. Players hoping the Pro's additional horsepower would unlock smoother gameplay will find themselves capped at the same 40FPS ceiling as standard PS5 owners. It's a decision that undercuts one of the Pro's core selling points: the ability to run games at higher frame rates or better visual fidelity than the base model.

On Xbox Series X, the situation differs slightly. That version will ship with two distinct performance modes, giving players a choice in how they want to experience the game. Yet even on Microsoft's hardware, 60FPS is not among the options. The absence of a 60FPS mode across both PlayStation and Xbox suggests either a deliberate artistic choice by the developers or technical constraints they've decided to accept rather than overcome.

The disappointment rippling through the gaming community reflects a shift in console expectations over the past few years. As games have matured on current-generation hardware, 60FPS has become a baseline expectation rather than a luxury feature. Players have grown accustomed to choosing between visual quality and frame rate smoothness, with 60FPS representing the floor for responsive, fluid gameplay in many genres. A 40FPS cap feels like a step backward, particularly when the hardware is theoretically capable of more.

Bandai Namco Europe, the publisher, has positioned the PS5 Pro version as delivering the best console experience available for the game—a claim that rings hollow when the frame rate remains locked below what many competitors are achieving. The messaging highlights the Pro's capabilities while the actual performance numbers tell a different story.

This situation may signal broader challenges in optimization or reflect specific design priorities the development team has chosen to prioritize. Whether the limitation stems from technical necessity or creative intent, the result is the same: players on PlayStation hardware will experience the game at a frame rate that feels dated by current standards. The decision could influence which platform players select, particularly those for whom frame rate smoothness is a deciding factor. As more titles launch on PS5 Pro, how developers utilize—or fail to utilize—the upgraded hardware will become an increasingly important part of the purchasing conversation.

PlayStation 5 Pro delivers the best console experience for the game, yet still tops at 40FPS
— Bandai Namco Europe positioning statement
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