Some endings arrive long after the feeling that once made them painful has already passed. Greg Zeschuk, who co-founded BioWare in Edmonton, has made his peace with a studio that was recently closed, a loss that cost around 50 jobs amid roughly 400 cuts across the company and the cancellation of Mass Effect 5. He places the blame less on any single decision than on a larger turn, the private buyout of Electronic Arts by Saudi Arabia's Public Investment Fund, which he sees as the final blow to an unusual kind of studio. His reflections raise a question that reaches well beyond one company: what
BioWare Co-Founder Greg Zeschuk Reflects on Studio Closure, Mass Effect Cancellation and EA's Buyout
Saddest for the city of Edmonton, where BioWare was a beacon of hope
Why does Zeschuk's reaction matter here?
He built BioWare, then left in 2012. So this is the founder's view, and it's calm. He says he grieved long ago and now runs a brewing business.
Calm, but still an outsider's view. He left over a decade ago.
Fair. What does he blame?
The Saudi PIF's $55 billion buyout of EA. He called it the final nail in the coffin and said EA is a completely different company.
That's his interpretation. The reporting here doesn't show EA's internal reasoning for closing the studio.
And the numbers?
50 jobs lost at BioWare, within about 400 cuts company-wide, plus Mass Effect 5 cancelled. A leaked trailer named it Mass Effect: Universe.
The title comes from a leak, so it isn't an official confirmation in this piece.
What about his point on executives?
He says business-track leaders have never made a game start to finish, so they don't understand it. He also says AI and random people can't recreate great games.
That's a broad claim about almost all companies. It's opinion, not something this story tests.
And he says the loss is saddest for Edmonton, which BioWare showed could produce something special.
O Pulso
- BioWare's closure has erased about 50 jobs and is part of roughly 400 cuts rippling across EA.
- Mass Effect 5 has been cancelled, and a leaked trailer now reveals it was titled Mass Effect: Universe.
- Co-founder Greg Zeschuk calls the Saudi-backed $55 billion EA buyout the final nail in the coffin.
- Zeschuk argues that business-track executives without development experience are steering studios poorly, a debate that shows no sign of cooling.
Some endings arrive long after the feeling that once made them painful has already passed. Greg Zeschuk, who co-founded BioWare in Edmonton, has made his peace with a studio that was recently closed, a loss that cost around 50 jobs amid roughly 400 cuts across the company and the cancellation of Mass Effect 5. He places the blame less on any single decision than on a larger turn, the private buyout of Electronic Arts by Saudi Arabia's Public Investment Fund, which he sees as the final blow to an unusual kind of studio. His reflections raise a question that reaches well beyond one company: what happens to the games, and the people who make them, when those steering the work rarely have made games themselves?
Greg Zeschuk has had years to say goodbye to BioWare, and when he spoke with 80 Level about its closure last week, he described a grief that had already come and gone. The studio he co-founded is gone, taking 50 jobs with it, part of roughly 400 cuts across the company, and Mass Effect 5 was cancelled along with it.
Zeschuk left BioWare in 2012 alongside fellow co-founder Ray Muzyka, months after Mass Effect 3 launched. He says he worked through those emotions long ago and now feels it is time to accept that his moment has passed. His life has moved on to a beer brewing business that he says is going very well, and he claims no sentimental attachment to the old studio.
Still, he does not pretend it doesn't hurt. He feels the loss most for Edmonton, where BioWare began as a beacon of hope and possibility. On the cause, he points to the Saudi Public Investment Fund's $55 billion private buyout of EA, which he calls the final nail in the coffin. EA, in his view, is now a very different company, and yearly sports titles make a steadier business than the long, complicated games BioWare made.
He is also blunt about leadership. He dismisses the idea that great games can be built with random people and AI, and argues that executives who rise through the business side rarely have made a game, even a small one, and so do not understand how one gets made. These are one former leader's views, not an account of EA's internal decisions, but they feed a debate likely to continue as studios close and business-side leaders keep steering them.
Greg Zeschuk has had years to say goodbye to BioWare, and he says he already did. The studio he co-founded was closed last week, and when he talked about it with 80 Level, he described a grief that came and went long ago.
The closure cost 50 jobs. Those were part of roughly 400 cuts across the company. Alongside it came the cancellation of Mass Effect 5, which a leaked internal trailer has now revealed was titled Mass Effect: Universe.
Zeschuk left BioWare in 2012 with fellow co-founder Ray Muzyka. They went on their own terms, several months after the launch of Mass Effect 3. He says he worked through the emotional side of that departure then. In his words, he went through all the emotions long, long ago, and at some point you have to break from it and accept that you've had your moment.
His life has moved elsewhere. He runs his own beer brewing business, which he says is going really well, and he describes himself as neither sentimental nor nostalgic about the old studio. For him, that chapter is closed.
He did not claim it doesn't hurt. He said it does, and that it is sad. To him it is saddest for Edmonton, the city where BioWare began. He described the studio as a beacon of hope, excitement and possibility there, proof that something special could be built in a place not known for that kind of work.
On why it ended, he pointed to the Saudi Public Investment Fund's $55 billion private buyout of EA. He said he wasn't surprised by the shutdown and called the buyout the final nail in the coffin. EA, he said, is a completely different company now. BioWare made unusual games that took a long time and were complicated, while pumping out sports games every year is, in some ways, a better business model.
He was blunt about who runs studios like this. He rejected what he called a weird belief that great games can be recreated with random people and AI, saying it doesn't work. Executives who rise through the business track, he argued, almost never come from development. Having never made a game from start to finish, even a small one, they don't know how it works.
Those are the views of one former leader, speaking years after leaving, and not a account of internal EA decisions. But they feed a debate that is unlikely to fade as studios keep closing and business-side leaders keep steering them.
Citações Notáveis
I think it was the final nail in the coffin.— Greg Zeschuk, on EA's buyout, to 80 Level
That chapter's closed.— Greg Zeschuk, to 80 Level