Sometimes a game is shaped less by its rules than by a quiet observation about how people actually want to spend time with the things they love. At Kunos Simulazioni, Marco Massarutto noticed that players in community free roam servers were signalling, indicators and all, that they wanted to drive the way ordinary people drive, not as sprinting hunters after lap records. That instinct led to the free roam mode now arriving in Assetto Corsa Evo, a playable slice of Germany's Eifel region where the road itself is the destination. It is a reminder that the old pleasure of simply owning a fine mac
Assetto Corsa Evo's Free Roam Mode: A Sim Built for Driving, Not Just Racing
Bigger than Manhattan, built for a Sunday drive rather than a podium
Why does a free roam mode matter in a genre obsessed with lap times?
Because it targets a different player. Massarutto saw people in the old community servers using their indicators and driving properly, and concluded many fans wanted the ownership fantasy without the pressure of a race lobby.
And the map is big.
The playable area is 400 square kilometres, carved from 1,600 square kilometres of gathered data and a refined 1,100 square kilometre region.
Worth noting the GTA 6 comparison is Massarutto's own phrasing, and the Manhattan comparison is Top Gear's. GTA 6 isn't out, so I'd treat that as a studio claim, not something measured.
Fair. Why did Tuscany lose out?
It was beautiful, but Massarutto said there was nothing to actually do. The Eifel gave twisty roads and the Nordschleife at the centre.
That's his account of the decision. We don't know how the team weighed it internally or whether other locations were considered.
What about the Gran Turismo comparison?
That's Top Gear's framing: oil changes and car washes were busywork that built a sense of ownership, and free roam extends that.
It's an editorial reading, not a Kunos statement. And the piece says only that more content is coming, with no dates or specifics, so what the finished mode looks like is still unknown.
El Pulso
- Players in community servers were using indicators and cruising like real drivers, revealing a hunger for something beyond competitive lobbies.
- A planned Italian and Tuscan setting was abandoned when its sea-and-hills beauty proved to offer nothing to actually drive.
- The team gathered 1,600 square kilometres of Eifel data and trimmed it down, keeping only the roads that truly make driving enjoyable.
- Free roam is already live in Early Access as a 400 square kilometre playable zone, with more territory and features promised ahead.
Sometimes a game is shaped less by its rules than by a quiet observation about how people actually want to spend time with the things they love. At Kunos Simulazioni, Marco Massarutto noticed that players in community free roam servers were signalling, indicators and all, that they wanted to drive the way ordinary people drive, not as sprinting hunters after lap records. That instinct led to the free roam mode now arriving in Assetto Corsa Evo, a playable slice of Germany's Eifel region where the road itself is the destination. It is a reminder that the old pleasure of simply owning a fine machine and taking it out for no reason has its own place in the digital world.
Marco Massarutto, head of Kunos Simulazioni, noticed something telling while watching players in community free roam servers built for the original Assetto Corsa. They were using their indicators and driving the roads as people actually drive them, not in the flat-out style of an arcade racer. For him, that detail revealed that many sim fans wanted the fantasy of owning rare, exotic cars and enjoying them as a joyride, not hunting purple sectors in an online lobby.
That realisation became the free roam mode in Assetto Corsa Evo, set across a large part of Germany's Eifel region. Time trials and sightseeing are scattered along the roads, but the real idea is that you set your own missions, solo or in co-op. The scale is what stands out: kerbs at real heights, tight village parking, narrow lanes where you must squeeze past a lorry.
The location took some finding. The team first favoured Italy and settled on Argentario in Tuscany, but the beauty offered nothing to drive. Massarutto's trips to the Eifel changed everything. Near the Nordschleife, he found nothing but views and twisting roads, the ideal setting for a place where you can simply take a car out.
The studio gathered 1,600 square kilometres of data, refining it into an 1,100 square kilometre region, 400 of which is playable. The first version is already available in Early Access, with more to come.
Marco Massarutto, the head of Kunos Simulazioni, noticed something odd while watching players in the free roam servers made by the original Assetto Corsa community. They were using their indicators. They were driving the roads the way people drive roads, not in the flat-out style of a Need For Speed game. That detail, he says, is what caught his attention.
It told him he wasn't the only one nervous about being the sacrificial lamb in an online race lobby. Plenty of sim racing fans, he realised, wanted the fantasy of owning and driving rare, exotic cars, but wanted to enjoy it as a joyride rather than a hunt for purple sectors.
That realisation became the free roam mode in Assetto Corsa Evo. It drew partly on the non-competitive creations of the original AC community and partly on Massarutto's own vision of a different kind of in-game driving. The mode covers a large swathe of Germany's Eifel region and lets you loose in it, solo or in co-op. Activities such as time trials and sightseeing are scattered along the roads, but the idea is that you set your own missions.
The scaling is what stands out. Roadside kerbs are the right height. Parking spaces in the towns and villages are tight. Lanes are narrow enough to trouble the seat of your pants, and you have to squeeze past when a lorry comes the other way.
Top Gear sees this as the end point of an idea Gran Turismo began in its PS2 days, when it introduced oil changes and the car wash. On the face of it those chores were busywork, but they fed an ownership fantasy: you weren't only racing your cars, you were looking after them. Free roam feels like owning the car and simply deciding to take it out. Picture a Ferrari F40 you don't lose sleep over putting miles on, parked near the Nordschleife.
The mode could have looked very different. It had been on Kunos' minds for years, but the location wasn't settled. Massarutto says the original plan was Italy, somewhere visually beautiful with sea, hills and mountains together, and the team picked Argentario in Tuscany. Then came the problem. As he puts it, you go from the restaurant to a pizzeria, you see the seaside, and then there's nothing. There was no gameplay.
His trips to the Eifel mountains settled it. Based in Rome, he says it takes 45 minutes just to get out of the city and onto driveable country roads. Near the Nordschleife it's nothing but views and twisties. His first thought was that he should move there, calling it paradise, with a cold winter but unbelievable roads. His second was that it was the ideal free roam setting: the only place in the world with beautiful roads everywhere and, in the middle of it all, the best track ever made.
To capture it, the studio gathered 1,600 square kilometres of Eifel data. Not all of it made for enjoyable driving, so after refinement they built a 1,100 square kilometre region, of which 400 square kilometres is playable. That is bigger than Manhattan, or in Massarutto's words, two and a half times the size of GTA 6.
The first version of free roam is already playable in Evo's Early Access release, with more territory and functionality still to come. Top Gear's reading is that Kunos understands the best racing sim isn't only the one with the most accurate brake temperatures, but the one that makes you feel you're inside a car, living an ownership fantasy as well as a racing one.
Citas Notables
People in free roam were using indicators and driving properly, not just a Need For Speed style thing.— Marco Massarutto, Kunos Simulazioni
The Eifel is the only place in the world where you find beautiful roads everywhere, with the best track ever made in the middle.— Marco Massarutto (paraphrased)