Some creative works are not merely made but fought for — across courtrooms, bankruptcies, and the slow erosion of time. Patrice Desilets, the Quebec designer who gave the world Assassin's Creed, has spent fifteen years reclaiming a game he conceived in Amsterdam in 2011, only to watch it pass through corporate hands, legal disputes, and a global pandemic before it could reach players. The release of 1666: Amsterdam in August 2026 is less a product launch than the closing of a long human chapter — a reminder that authorship, in the age of corporate IP, is rarely a simple thing to hold.