Apple Vision Pro Outclasses Meta Quest Pro on Power, Displays, Controls and Comfort, Tom's Guide Argues

A case where you get what you pay for.
Tom's Guide frames the $3,499 Vision Pro's advantages over the Quest Pro as justifying its price.
Mark

Why does this comparison matter before the Vision Pro even ships?

Mimi

Because Meta sold the Quest Pro on mixed reality productivity, and Apple is promising a stronger version of exactly that. The piece says it's a big problem for Meta.

Luke

Worth noting that the whole case is on paper. The writer says so: it's based on the promised feature set and a hands-on.

Mark

The benchmark numbers look decisive, though. 5,611 against 1,055 multi-core.

Luke

Those aren't Vision Pro numbers. They're from a 2022 MacBook Air with an M2 and 8GB of RAM, used as a proxy. The headset itself hasn't been benchmarked.

Mimi

The writer is also fair about why. Mobile Qualcomm chips trade power for efficiency, so the Quest Pro was never going to win on raw performance.

Mark

What about the displays?

Luke

The 23 million pixel figure and the 64 times iPhone pixel density are Apple's claims. The writer liked the displays in a hands-on, but that's an impression, not a measured test.

Mimi

And the controller point is the one that changes how you use it: eyes, hands and voice, with 12 cameras, six microphones and five sensors behind it.

Mark

Does the price come up?

Luke

Only as the thing the verdict has to survive. $3,499 is a lot more than the Quest Pro, and the piece doesn't weigh it against the advantages.

  • A premium headset priced at $3,499 is set against Meta's cheaper Quest Pro, and the stakes of the comparison are already high before anyone has used the Vision Pro.
  • The verdict is built on promised specs and a pre-release demo, leaving a gap between what Apple has announced and what buyers will actually experience.
  • Benchmark numbers pit a laptop chip standing in for the Vision Pro against the Quest Pro's mobile processor, a proxy that invites skepticism about the result.
  • Controller-free input through eyes, hands and voice is presented as the sharpest break from Meta's approach, though the device has yet to prove it can replace controllers.
  • The headset is expected to ship in 2024, so the argument will be tested by real-world performance, comfort and price long after the opinion has been published.

Before any Vision Pro has been tested in the wild, a technology outlet has already weighed the new headset against Meta's Quest Pro and found it wanting in comparison, seven ways over. The argument, published on June 7, 2023, rests on promised specifications and a brief hands-on session rather than on measured performance. It is a familiar human habit: we judge the newcomer by the promises it makes, and we measure the older tool against what it has already shown us. Whether that comparison holds will depend on the year-long wait for the device to reach shoppers at $3,499, when paper claims must meet the friction of daily use.

Tom's Guide has already reached its conclusion about Apple's first headset, months before anyone can buy it. In a June 2023 opinion piece, the outlet argues that the Vision Pro, priced at $3,499 and due in 2024, outclasses Meta's Quest Pro in seven areas. The case draws on Apple's promised features and a hands-on session with the device, set against a full review of the Quest Pro.

The first argument is raw processing power. The Vision Pro is to run on Apple's M2 chip alongside a new R1 chip. Since no unit has been tested, the writer uses a 2022 MacBook Air with an M2 as a stand-in, which posts far higher Geekbench 6 scores than the Quest Pro. The writer concedes the Quest Pro was never well matched, since Meta relies on Qualcomm's mobile chips built for efficiency rather than peak speed.

Displays and input follow. The Vision Pro uses two 4K Micro OLED screens, which Apple says total 23 million pixels, while the Quest Pro's resolution barely improved on its predecessor. On input, the Quest Pro still leans on its Touch Pro controllers, whereas the Vision Pro is designed to work through eyes, hands and voice, supported by a dense array of cameras and sensors. Immersion and passthrough are handled more simply on Apple's device, with a crown that adjusts immersion and a home screen that shows the room by default.

The remaining points cover cameras, comfort and ecosystem. The Vision Pro can record spatial photos and video, a feature the writer admits may prove less practical than it sounds. Apple claims its headset weighs a pound, against the Quest Pro's 1.59 pounds, and offers modular fittings. Finally, the writer, a self-described loyal Windows and Android user, concedes that Meta's store cannot compete with iOS apps, while noting that the Vision Pro draws on a single App Store and connects easily to a Mac.

The verdict rests on specifications and a brief demo. Real-world benchmarks, comfort over long sessions and the $3,499 price will decide whether the argument holds once the headset reaches customers in 2024.

Before a single Vision Pro has been benchmarked, Tom's Guide has already made up its mind. In an opinion piece published June 7, 2023, the outlet argues that Apple's first headset beats the Meta Quest Pro in seven ways, and it frames the verdict as a case of getting what you pay for. The Vision Pro is priced at $3,499 and is not due until 2024. The writer says the comparison rests on the device's promised feature set, plus a hands-on session with the headset, set against the outlet's full review of the Quest Pro.

The first argument is raw power. The Vision Pro will carry an M2 processor and a new R1 chip, both made by Apple. Since no Vision Pro has been tested, the piece uses a 2022 MacBook Air with an M2 and 8GB of RAM as a stand-in. On Geekbench 6 that laptop scored 1,505 single-core and 5,611 multi-core. A Quest Pro, listed in the results as an Oculus Quest Pro, scored 523 and 1,055. The writer concedes the Quest Pro never had much of a chance while Meta sticks with Qualcomm's mobile chips, which trade peak performance for power efficiency.

Displays are the second point. When the Quest Pro launched, its resolution was no better than the Quest 2's, even though it gained a wider field of view and QLED pancake lenses. The Vision Pro uses two Micro OLED displays, each about the size of a postage stamp and each at 4K. Apple says the pair total 23 million pixels, which it puts at 64 times the pixel density of the iPhone. The writer says the displays drew high praise in the hands-on time.

Third is input. The Quest Pro mostly still needs its Touch Pro controllers, which the piece calls an upgrade over the Quest 2's and possibly the best for VR gaming. It does offer some hand and eye tracking. The Vision Pro, by contrast, runs on eye tracking, hand tracking and voice, using 12 cameras, six microphones and five sensors, including LEDs that aid eye tracking. The Quest Pro's versions of these, the writer says, are not enough to put the controllers down.

Fourth is immersion. On the Quest Pro, full-color passthrough can be switched through a menu or a double-tap setting buried in the options, and the view is somewhat grainy. The Vision Pro puts a crown on top of the headset that adjusts immersion without any menu, and pressing it returns you to a home screen that shows your surroundings by default.

The fifth and sixth points are cameras and comfort. The Vision Pro can capture spatial photos and video. The Quest Pro can display 360-degree camera content but cannot record the world around you. The writer admits doubts about how practical this will prove. On comfort, the Quest Pro is well regarded, with its battery at the back and a weight of 1.59 pounds. Apple says the Vision Pro weighs 1 pound, and its Light Shield and Head Band are modular, aiming for a near-custom fit.

The seventh argument is the ecosystem. The writer, a self-described loyal Windows and Android user, still admits Meta's store cannot match the apps on iOS and iPadOS. The Vision Pro puts those apps and new visionOS apps in one App Store. FaceTime on it uses a mostly realistic Digital Persona. And opening a MacBook brings its screen into the headset in 4K, which the piece says is simpler than the Quest Pro's PC connection.

The verdict is an opinion built on specifications and a pre-release demo. Real-world benchmarks and the $3,499 price will test it once the headset ships in 2024.

On paper, Apple's first headset is more powerful, has nicer displays and is better for productivity.
— Tom's Guide opinion writer (paraphrased)
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