'App of the Day' Spotlights Happify, a Mental Health App That Trains Focus on Positive Thoughts

Tapping balloons is not what most people picture as mental health care.
The app trains attention through a balloon game, and the reviewer found the effect lingered.
Mark

So what is actually happening in this game?

Mimi

Balloons float across the screen, each with a word on it. Some are negative, some positive, and you tap only the positive ones.

Mark

And the point is to ignore the negative ones?

Mimi

Right, the idea is to concentrate on the positive words and let the rest drift by.

Luke

Before we go further, what does the reviewer actually claim?

Mimi

That it felt silly at the time, but the positive words stayed with them after they closed the app.

Luke

That's one person's experience. Does the piece offer anything else, like a study or user numbers?

Mimi

No. The headline says it's growing in popularity, but the text gives no figures for that.

Mark

So why does it still matter as a story?

Mimi

It shows a different approach, a game used to train attention rather than a journal or a lesson.

Luke

Fair, but we can't say it works. We can only say it's designed this way and one reviewer liked it.

Mark

What would make the claim stronger?

Luke

Independent outcome data over time. The piece doesn't cite any, so that's still unknown.

  • A questionnaire opens the app, and within moments hot-air balloons begin drifting across the screen, each carrying a single word that must be sorted.
  • The reviewer admits the game felt silly, a small jolt against the usual picture of serious mental health care.
  • Tapping only the positive balloons is the method at work, a deliberate training of attention away from negative thoughts.
  • The reviewer says the positive words stayed with them after closing the app, yet this rests on one person's experience, not clinical data.
  • The segment supplies no outcome studies or user numbers, so the app's popularity and long-term effects remain unverified.

On a spring morning in 2021, WRCB-TV turned its 'App of the Day' lens toward Happify, a mental health app that teaches the mind to notice the bright side by way of a simple game. Hot-air balloons drift across the screen carrying words, some hopeful and some heavy, and the player is asked to tap only the ones that lift. The reviewer found the exercise a little silly yet reported that the positive words lingered after the phone was put down, though that one lingering impression is a personal story rather than proof. Readers are left to weigh a growing appetite for playful self-care against the absence of independent evidence that such habits hold over time.

The first thing Happify asks of a new user is a handful of questions. Then the app opens a game: hot-air balloons drift across the screen, each carrying one word, some negative and some positive. The player taps only the positive ones.

A WRCB-TV reviewer describes this scene in an 'App of the Day' segment, framing Happify as a different kind of mental health tool. Instead of a journal or meditation timer, it uses play to train attention, letting negative words pass and focusing on positive ones. The reviewer admits it felt a little silly at first, but reports that the positive words stayed with them after closing the app.

That is the piece's entire evidence, and it is one person's account of brief use. No clinical study, outcome data, or user figures are cited, so the headline's claim of growing popularity goes unsupported by numbers.

For curious readers, the impression is a reasonable reason to try the app. How well it works over weeks or months, and for whom, remains unanswered. Anyone considering it for their own mental health should look beyond a single favorable first impression to independent evidence.

The first thing Happify asks of a new user is a handful of questions. Once those are answered, the app moves on to a game: hot-air balloons drift across the screen, each carrying a single word. Some of the words are negative. Some are positive. The player's job is to tap only the balloons with the positive ones.

That is the scene a WRCB-TV reviewer describes in an "App of the Day" segment on Happify, which the station's piece frames as a different kind of mental health app. The distinction is in the method. Rather than offering a journal or a meditation timer, the app uses a game to train attention, asking the player to let the negative words pass by and to concentrate on the positive ones as they float across the screen.

The reviewer is candid that it felt a little silly in the moment. Tapping balloons is not what most people picture when they think about caring for their mental health. But the reviewer also reports a result that surprised them: after putting the app away, the positive words and thoughts from the game stayed with them.

That is the whole of the evidence the piece offers, and it is worth being clear about what it is. It is one person's account of one session or short stretch of use. The segment cites no clinical study, no independent outcome data, and no figures on how many people use the app or whether it helps them over time. The headline describes the app as growing in popularity, but the material provided gives no numbers behind that claim.

What the piece does establish is how the app works at the entry point. A short questionnaire leads into a game built around the idea that attention can be steered. The balloons carry mixed words, and the player is rewarded for choosing the positive ones, which is the app's way of practicing a focus on the positive and away from the negative.

For readers curious about the app, the reviewer's impression is a reasonable reason to try it, and nothing more. How well this approach works over weeks or months, and for whom, is not addressed. Anyone weighing Happify as a tool for their own mental health would want to look past a single favorable first impression to independent evidence the segment does not supply.

As silly as it felt at the time, the positive thoughts and words stayed with me after I put the app away.
— WRCB-TV reviewer (paraphrased)
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