The studio finally breaks its six-year silence
After more than six years of silence, Czech developer Warhorse Studios has set a date — April 18th — for a new game reveal, a quiet announcement that carries the weight of long anticipation. The studio behind Kingdom Come Deliverance, a medieval RPG celebrated for its painstaking fidelity to Bohemian life, offers no title, only a promise. In the space between a date and a name, a devoted community finds itself once again on the threshold of a world they have been waiting to re-enter.
- Six years of studio silence has built a pressure that a single date — April 18th — is now tasked with releasing.
- Warhorse offered no title, no trailer, no confirmation, yet the gaming world has already largely decided: this is Kingdom Come Deliverance 2.
- A recent Nintendo Switch port of the original quietly signaled the studio was still tending to its flagship world, stoking speculation further.
- Fans of the original's richly inhabited medieval Bohemia — its wandering NPCs, audible forests, and hand-drawn maps — are watching the calendar with barely contained impatience.
Warhorse Studios, the Czech developer behind Kingdom Come Deliverance, announced this week that a new game reveal is coming on April 18th. The studio posted the date on X without naming the project, but nearly everyone watching expects it to be a sequel to the 2018 original.
That original game earned its reputation through careful craft — towns that felt genuinely lived in, wilderness that rewarded exploration, and a medieval Bohemia rendered with the detail of an illuminated manuscript. Combat had its rough edges, but the world itself was a rare achievement: immersive, grounded, and alive.
The game has never truly left the studio's catalog. Last month, Warhorse released a Nintendo Switch port, bringing it to a new audience and quietly signaling that the franchise still has momentum. Combined with over six years of silence on new projects, that port only sharpened the hunger for what comes next.
April 18th will break that silence. The announcement was spare — just a date and a promise — but for a studio that has said so little for so long, even that is enough to set a community counting down the days.
Warhorse Studios, the Czech developer behind the acclaimed medieval action RPG Kingdom Come Deliverance, announced this week that it will unveil a new game on April 18th. The studio made the announcement through X without explicitly naming the project, but industry observers and fans are nearly certain the reveal will be Kingdom Come Deliverance 2—a sequel to the 2018 original that has waited more than six years for a follow-up.
The original Kingdom Come Deliverance arrived in February 2018 across PC and console platforms to strong critical reception. Its world was meticulously constructed: towns and villages felt genuinely inhabited, with NPCs moving through daily routines rather than standing idle. The wilderness itself rewarded exploration—forests with audible streams, abandoned wells surrounded by carefully rendered flora, a hand-drawn map of Bohemia that recalled the artistry of medieval tapestries. The game balanced realism with playability, a difficult tightrope that the developers largely managed to walk. Combat systems had room for improvement, but the overall experience drew players into a living, breathing medieval landscape.
The game's success was substantial enough that it has remained in the studio's catalog ever since. Last month, Warhorse released a Nintendo Switch port of the original, extending its reach to a new audience. That recent port, combined with the studio's silence on new projects for over six years, has made fans hungry for news of what comes next.
April 18th will finally break that silence. While Warhorse has not officially confirmed that the reveal concerns a sequel, the timing and the studio's track record make Kingdom Come Deliverance 2 the logical expectation. The original game's devoted following has been waiting patiently—or impatiently—for word of a return to Bohemia.
The announcement itself was spare: just a date and a promise. But for a studio that has been quiet for so long, even that minimal gesture carries weight. Fans will be watching closely when April 18th arrives.
La Conversación del Hearth Otra perspectiva de la historia
Why did it take Warhorse so long to announce a sequel? Six years is a long silence.
Game development at this scale is genuinely slow work. The original Kingdom Come was ambitious—building a living world takes time. They may have also been learning from what worked and what didn't in the first game.
The source mentions the game is "likely" a sequel but not confirmed. Why the uncertainty?
Warhorse didn't name it directly in their announcement. But given that they've made one major game, and fans have been waiting specifically for news of that franchise, it's the reasonable assumption. Though technically they could surprise everyone.
What made the original game special enough to justify this long wait?
It was about immersion. The world felt real—not just visually, but in how it functioned. NPCs had routines. The map was beautiful. It balanced historical authenticity with actual gameplay, which is harder than it sounds.
The Nintendo Switch port came out just last month. Is that a signal?
Possibly. It could mean the studio was preparing the ground—refreshing interest in the original before announcing what's next. Or it could just be a business decision to reach more players.
What should fans expect on April 18th?
A reveal. Whether that's a trailer, gameplay footage, or just a title and release window, we don't know yet. But after six years, Warhorse is finally ready to show what they've been building.