From the quiet studios of Sprout Studio emerges War In The Dark, a turn-based tactical game that strips away every modern interface convention and replaces it with something older and stranger: Morse code tapped on a spacebar. Set in a monochromatic 1950s world where enemies are invisible and intelligence is everything, the game asks whether radical constraint — removing all but one mechanic — can become a source of genuine depth. It is an experiment in subtraction at a time when most games compete through addition.